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Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
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<blockquote data-quote="Kobold Avenger" data-source="post: 7345183" data-attributes="member: 779"><p>I'm very much for keeping most of Concentration in place with it's ruling that a caster can only concentrate on such spell at a time, and the responsibility of remembering the spell is in effect with the player who cast it. I'm not keeping the Saving Throw to maintain concentration when one takes damage, because it's too fiddly, it's often forgotten and various other reasons.</p><p></p><p>So with the damage save gone, there's at least 2 feats and 1 subclass ability that would be affected by this houseruling: Mage Hunter, War Caster and the Conjurer's ability Focused Conjuration. </p><p></p><p>There may be abilities in other books or for classes that are in development like the Mystic, but the only ones I can think of that depend on the damage save are those 3 abilities from the PHB.</p><p></p><p>So <strong>Mage Hunter</strong> might be the easiest to house rule in my mind, instead of imposing disadvantage the damage save, <em>you inflict an extra 1d6 damage on casters who are concentrating</em>.</p><p></p><p>The advantage of the save for <strong>War Caster</strong> was probably one of the big reasons many would take the feat. It could be replaced with +1 AC bonus while concentrating, but I feel it would step on the War Mage's (Durable Magic) toes. Maybe it could be temp hit points instead, or maybe it's replacement could have nothing to do with concentration at all.</p><p></p><p>Finally the Conjurers <strong>Focused Conjuration</strong> that needs to be completely replaced as it's invalidated by the house rule. Maybe summoned creatures get bonus AC (temp HP already taken), or maybe the conjurer can teleport/change the position of a conjuration/creature once during it's duration as an action.</p><p></p><p>Any ideas on how to deal with those 3 abilities? Are there any other such abilities that I haven't caught which deal with the concentration damage save?</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7345183, member: 779"] I'm very much for keeping most of Concentration in place with it's ruling that a caster can only concentrate on such spell at a time, and the responsibility of remembering the spell is in effect with the player who cast it. I'm not keeping the Saving Throw to maintain concentration when one takes damage, because it's too fiddly, it's often forgotten and various other reasons. So with the damage save gone, there's at least 2 feats and 1 subclass ability that would be affected by this houseruling: Mage Hunter, War Caster and the Conjurer's ability Focused Conjuration. There may be abilities in other books or for classes that are in development like the Mystic, but the only ones I can think of that depend on the damage save are those 3 abilities from the PHB. So [B]Mage Hunter[/B] might be the easiest to house rule in my mind, instead of imposing disadvantage the damage save, [I]you inflict an extra 1d6 damage on casters who are concentrating[/I]. The advantage of the save for [B]War Caster[/B] was probably one of the big reasons many would take the feat. It could be replaced with +1 AC bonus while concentrating, but I feel it would step on the War Mage's (Durable Magic) toes. Maybe it could be temp hit points instead, or maybe it's replacement could have nothing to do with concentration at all. Finally the Conjurers [B]Focused Conjuration[/B] that needs to be completely replaced as it's invalidated by the house rule. Maybe summoned creatures get bonus AC (temp HP already taken), or maybe the conjurer can teleport/change the position of a conjuration/creature once during it's duration as an action. Any ideas on how to deal with those 3 abilities? Are there any other such abilities that I haven't caught which deal with the concentration damage save? [/QUOTE]
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Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
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