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Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
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<blockquote data-quote="Bacon Bits" data-source="post: 7346040" data-attributes="member: 6777737"><p>To voice your opinion is one thing. To continually repeat it to every poster on the thread until it derails is another. This thread is <em>not</em> about whether or not damage saves for Concentration should be used. That was discussed in other threads. This thread is about what to do with feats <em>after</em> you've thrown the rule out.</p><p></p><p>I am not saying you are derailing this thread. I am saying ENWorld has more derailments than your average middle schooler's Rollercoaster Tycoon ride.</p><p></p><p></p><p></p><p>For <em>Mage Slayer</em>, I think it should be scary for spellcasters, and +3 damage isn't that scary, IMO. I would do one of these:</p><p></p><ul> <li data-xf-list-type="ul">You gain advantage on attack rolls against creatures you can see that are concentrating on spells.</li> <li data-xf-list-type="ul">Whenever you hit a creature that is concentrating on a spell, that creature must make a Constitution save or lose concentration on that spell. The DC for this saving throw is 8 + your proficiency bonus + your Strength or Dexterity modifier.</li> </ul><p></p><p>No, those are *not* equally powerful choices.</p><p></p><p>For <em>War Caster</em>, doesn't need to be that good anymore, frankly. It's primary purpose was to defang the save on damage rule and provide a way for clerics to ignore the somatic component rule (which, IMX, everybody already ignores). If you <em>really</em> want it to do something, add one of these abilities:</p><p></p><ul> <li data-xf-list-type="ul">You gain +1 Constitution to a maximum of 20 Constitution.</li> <li data-xf-list-type="ul">Your ranged spell attacks are not automatically made with disadvantage because the target is within 5 feet.</li> <li data-xf-list-type="ul">You add your spellcasting ability bonus to the damage rolls to any one target damaged by cantrips you cast. If you have cantrips from more than one class or feature, use the same spellcasting ability you would use for attack rolls or saving throws with that cantrip. If you already add an ability bonus to your damage rolls for spells or cantrips, instead add that amount plus 1 when casting those cantrips.</li> </ul><p></p><p>Again, no, those are *not* equally powerful choices.</p><p></p><p>For <em>Focused Conjuration</em>, I would probably do something like: </p><p></p><ul> <li data-xf-list-type="ul">When you cast a Wizard Conjuration spell that you know, if that spell has a spell casting time of 1 minute or less, you may choose to cast that spell s though it had a casting time of 1 action instead. Once you use this ability, you may not use it again until you complete a short or long rest.</li> </ul></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7346040, member: 6777737"] To voice your opinion is one thing. To continually repeat it to every poster on the thread until it derails is another. This thread is [I]not[/I] about whether or not damage saves for Concentration should be used. That was discussed in other threads. This thread is about what to do with feats [I]after[/I] you've thrown the rule out. I am not saying you are derailing this thread. I am saying ENWorld has more derailments than your average middle schooler's Rollercoaster Tycoon ride. For [I]Mage Slayer[/I], I think it should be scary for spellcasters, and +3 damage isn't that scary, IMO. I would do one of these: [list] [*]You gain advantage on attack rolls against creatures you can see that are concentrating on spells. [*]Whenever you hit a creature that is concentrating on a spell, that creature must make a Constitution save or lose concentration on that spell. The DC for this saving throw is 8 + your proficiency bonus + your Strength or Dexterity modifier. [/list] No, those are *not* equally powerful choices. For [I]War Caster[/I], doesn't need to be that good anymore, frankly. It's primary purpose was to defang the save on damage rule and provide a way for clerics to ignore the somatic component rule (which, IMX, everybody already ignores). If you [I]really[/I] want it to do something, add one of these abilities: [list] [*]You gain +1 Constitution to a maximum of 20 Constitution. [*]Your ranged spell attacks are not automatically made with disadvantage because the target is within 5 feet. [*]You add your spellcasting ability bonus to the damage rolls to any one target damaged by cantrips you cast. If you have cantrips from more than one class or feature, use the same spellcasting ability you would use for attack rolls or saving throws with that cantrip. If you already add an ability bonus to your damage rolls for spells or cantrips, instead add that amount plus 1 when casting those cantrips. [/list] Again, no, those are *not* equally powerful choices. For [I]Focused Conjuration[/I], I would probably do something like: [list] [*]When you cast a Wizard Conjuration spell that you know, if that spell has a spell casting time of 1 minute or less, you may choose to cast that spell s though it had a casting time of 1 action instead. Once you use this ability, you may not use it again until you complete a short or long rest. [/list] [/QUOTE]
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Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
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