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General Tabletop Discussion
*Dungeons & Dragons
Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
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<blockquote data-quote="FrogReaver" data-source="post: 7346536" data-attributes="member: 6795602"><p>[MENTION=779]Kobold Avenger[/MENTION],</p><p></p><p>Honestly, PC half casters and enemy casters of any type benefit the most from the rule, but that's not really important. </p><p></p><p>If you are deadest on changing the rule then I propose sprinkling in a few new abilities or items that grant PC's a way to force a concentration check. </p><p></p><p>1. Possibly a potion that when thrown functions like a tactical grenade and temporarily disorients monsters in a small space and forces a caster to make a DC concentration check. </p><p>2. Possibly add in a magic dagger that causes concentration checks on casters hit by it. </p><p>3. Add in a Paladin smite that has a rider effect that it can disrupt concentration (lower it's damage a bit)</p><p>4. Give Eldritch blast an invocation that allows it to break concentration</p><p>5. Give arcane casters a low level concentration spell that can debuff a caster to make it hard to maintain concentration on their spells. Make it's effect function just like concentration checks now.</p><p>6. I'm sure there's a few more abilities we can add to other classes or items that can cause concentration checks in a game where concentration checks aren't made by default.</p><p></p><p>Then as far as the feats and abilities that boost PC's concentration, you don't need to change them much as they still have a purpose albeit a less important one. They are useful for if an enemy ever uses one of these concentration breaking abilities against a player.</p><p></p><p>Speaking of, some enemies should get some nifty abilities they can use to disrupt concentration as well.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7346536, member: 6795602"] [MENTION=779]Kobold Avenger[/MENTION], Honestly, PC half casters and enemy casters of any type benefit the most from the rule, but that's not really important. If you are deadest on changing the rule then I propose sprinkling in a few new abilities or items that grant PC's a way to force a concentration check. 1. Possibly a potion that when thrown functions like a tactical grenade and temporarily disorients monsters in a small space and forces a caster to make a DC concentration check. 2. Possibly add in a magic dagger that causes concentration checks on casters hit by it. 3. Add in a Paladin smite that has a rider effect that it can disrupt concentration (lower it's damage a bit) 4. Give Eldritch blast an invocation that allows it to break concentration 5. Give arcane casters a low level concentration spell that can debuff a caster to make it hard to maintain concentration on their spells. Make it's effect function just like concentration checks now. 6. I'm sure there's a few more abilities we can add to other classes or items that can cause concentration checks in a game where concentration checks aren't made by default. Then as far as the feats and abilities that boost PC's concentration, you don't need to change them much as they still have a purpose albeit a less important one. They are useful for if an enemy ever uses one of these concentration breaking abilities against a player. Speaking of, some enemies should get some nifty abilities they can use to disrupt concentration as well. [/QUOTE]
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Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
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