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Renau1g's - Red Hand of Doom
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<blockquote data-quote="EvolutionKB" data-source="post: 4237608" data-attributes="member: 47833"><p>Hurrow the Packleader</p><p>Male Dreamsight Shifter Druid 7(shapeshifter variant)</p><p>NG medium humanoid(shapechanger)</p><p>Senses: Spot +18, Listen +18; Low-light vision</p><p>Init: +2 (+2 Dex)</p><p>Languages: Common</p><p>Region of Origin: The Great Plains</p><p>Exp: 16,575</p><p>--------------------------------------------------</p><p>AC: 20, touch 13, flat-footed 17; (+5 armor, +2 shield, , +3 dex,)</p><p>Hit Points: 58</p><p>Fort +7, Ref +7, Will +9; </p><p>--------------------------------------------------</p><p>Speed: 20' (4 squares) or 50' (10 squares) predator form, or 40' fly(good) (8 squares), /230 carried medium load</p><p>Melee: Club +8 bludgeoning (1d6+3/x2) or dagger +8 slashing/piercing (1d4+3/19-20x2)</p><p>Ranged: Dagger +8 piercing/slashing (1d4+3/19-20x2)</p><p>Space: 5 ft. Reach: 5 ft.</p><p>Base Atk: +5 Grapple: +8</p><p>Atk Options: Shapeshift, spells</p><p>--------------------------------------------------</p><p>Shifting: Free action that lasts for 5 rounds, once per day. +2 to wisdom and speak with animals. +2 on wild empathy and handle animal checks(already included)</p><p> </p><p>Nature Sense: +2 on Knowledge(Nature) and Survival checks(both included)</p><p> </p><p>Wild Empathy: +8, as diplomacy but on animals</p><p> </p><p>Woodland Stride: May move through natural undergrowth at normal speed</p><p> </p><p>Trackless Step: Can't be tracked in natural surroundings</p><p> </p><p>Resist Nature's Lure: +4 on spell like abilities of fey</p><p> </p><p>Spontaneous Casting: Can cast SNA spells spontaneously</p><p> </p><p>Shapeshifting: Hurrow can take the form of a large black furred wolf or a black eagle as a swift action. Hurrw can not cast spells in this form</p><p> </p><p>[sblock=Predator form]</p><p>Speed: 50'</p><p>Attack(Bite) +11; 1d6+8 attacks counted as magic weapons</p><p>AC: 17(+mobility feat)[/sblock]</p><p> </p><p>[sblock=Aerial form]</p><p>Fly speed: 40'(good)</p><p>Attack(talon) +10; 1d6+7 attacks counted as magic weapons+flyby attack feat</p><p>+2 enhancement on reflex saves</p><p>AC: 15[/sblock]</p><p> </p><p> </p><p> </p><p>Druid spells per day(including bonus spells for high wisdom): 6/5/4/3/2 </p><p>DC: 14+spell level or 15+spell level for conjuration spells. CL: 7</p><p> </p><p>0: Dawn, Light, Create Water, Cure Minor Woundsx3</p><p>1: Entangle, CLWx2, Produce Flame, Enrage Animal</p><p>2: Wild Instincts, Decomposition, Kelpstrandx2, Snake's Swiftness(mass)</p><p>3: Sleet Storm, Vigor(mass lesser), Protection from Energyx2</p><p>4: Fell Weaken Call Lightning, Creeping Cold Greater</p><p> </p><p>-------------------------------------------------- </p><p>Str 16, Dex 16, Con 14, Int 10, Wis 18(15+2+lv4 stat up), Cha 8</p><p> </p><p>Feats: Alertness(bonus from GM), spell focus(conjuration), augment summoning, cloudy conjuration, Fell Weaken</p><p> </p><p>Flaw: Shaky(-2 to ranged attacks)</p><p>Skills: Concentration +12 [10 ranks +2 con], Knowledge(Nature) +8 [6 ranks +2 nature sense], Listen +18[10 ranks +2 spell +2 alertness +4 wis], Spot +18[10 ranks +2 spell +2 alertness +4 wis]</p><p> </p><p>Equipment: Black Dragonhide Breastplate(700gp, 30lb), Periapt of Wisdom +2(4000gp), Wilding Clasp(4000gp), Wand of Lesser Vigor(750gp, 40 charges), Lesser metamagic rod of extend(3000gp), club, heavy wooden shield(7gp, 10lb) Scrolls: enrage animalx3(75gp), splinterbolt(150gp), snake's swiftness(mass)(150gp), dispel magic(CL 5, bought in town) Dagger (2gp, 1lb) 2 potions of shield of faith(100gp), 866gp</p><p> </p><p>Appearance: Hurrow's skin is weathered and his hair is long and dark, braided in places. His forearms are heavily tattoed. He is relatively tall and thin for a shifter, but his thin frame is wiry strong. His icey blue eyes show a keen awareness of everything around him.</p><p> </p><p>Personality: Hurrow's personality is that of the packleader. Leader, by strength and wisdom. He will shout battle tactics to comrades when is his normal form. He is not educated in formal manners and not a people person, so others are best speaking for him. Hurrow has a place in his heart for the young shifters he rescued and would do anything for them. He sees his party members as part of his pack as well, and will defend them at all costs.</p><p> </p><p>Background: When Hurrow was younger he predicted a great storm would ravage the plains where his tribe lived. The elders scoffed at Hurrow's prediction, and when Hurrow pressed the issue, the elders told him to leave then. Hurrow left, and within half a week a storm was brewing. </p><p> </p><p>Twisters ravaged the plains, driving away game, and killing most of Hurrow's tribe. Hurrow returned after the skies were clear and found a few children that had survived the storm. The children looked up to Hurrow. They called him their packleader, both from his uncanny ability to summon creatures to aid them, and because he was their elder and their leader. </p><p> </p><p>Hurrow took the children to a nearby town and helped them start a new life. Every once in a while though he will return to town and share stories with them or bring them gifts.</p><p> </p><p>Modus Operandi: Secondary melee thanks to predator form. Can be a good scout with aerial form(takes this form while in wilderness). Primary caster: battlefield control and summoning/Secodary blaster/Secondary healer(use wands and vigor spells)</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4237608, member: 47833"] Hurrow the Packleader Male Dreamsight Shifter Druid 7(shapeshifter variant) NG medium humanoid(shapechanger) Senses: Spot +18, Listen +18; Low-light vision Init: +2 (+2 Dex) Languages: Common Region of Origin: The Great Plains Exp: 16,575 -------------------------------------------------- AC: 20, touch 13, flat-footed 17; (+5 armor, +2 shield, , +3 dex,) Hit Points: 58 Fort +7, Ref +7, Will +9; -------------------------------------------------- Speed: 20' (4 squares) or 50' (10 squares) predator form, or 40' fly(good) (8 squares), /230 carried medium load Melee: Club +8 bludgeoning (1d6+3/x2) or dagger +8 slashing/piercing (1d4+3/19-20x2) Ranged: Dagger +8 piercing/slashing (1d4+3/19-20x2) Space: 5 ft. Reach: 5 ft. Base Atk: +5 Grapple: +8 Atk Options: Shapeshift, spells -------------------------------------------------- Shifting: Free action that lasts for 5 rounds, once per day. +2 to wisdom and speak with animals. +2 on wild empathy and handle animal checks(already included) Nature Sense: +2 on Knowledge(Nature) and Survival checks(both included) Wild Empathy: +8, as diplomacy but on animals Woodland Stride: May move through natural undergrowth at normal speed Trackless Step: Can't be tracked in natural surroundings Resist Nature's Lure: +4 on spell like abilities of fey Spontaneous Casting: Can cast SNA spells spontaneously Shapeshifting: Hurrow can take the form of a large black furred wolf or a black eagle as a swift action. Hurrw can not cast spells in this form [sblock=Predator form] Speed: 50' Attack(Bite) +11; 1d6+8 attacks counted as magic weapons AC: 17(+mobility feat)[/sblock] [sblock=Aerial form] Fly speed: 40'(good) Attack(talon) +10; 1d6+7 attacks counted as magic weapons+flyby attack feat +2 enhancement on reflex saves AC: 15[/sblock] Druid spells per day(including bonus spells for high wisdom): 6/5/4/3/2 DC: 14+spell level or 15+spell level for conjuration spells. CL: 7 0: Dawn, Light, Create Water, Cure Minor Woundsx3 1: Entangle, CLWx2, Produce Flame, Enrage Animal 2: Wild Instincts, Decomposition, Kelpstrandx2, Snake's Swiftness(mass) 3: Sleet Storm, Vigor(mass lesser), Protection from Energyx2 4: Fell Weaken Call Lightning, Creeping Cold Greater -------------------------------------------------- Str 16, Dex 16, Con 14, Int 10, Wis 18(15+2+lv4 stat up), Cha 8 Feats: Alertness(bonus from GM), spell focus(conjuration), augment summoning, cloudy conjuration, Fell Weaken Flaw: Shaky(-2 to ranged attacks) Skills: Concentration +12 [10 ranks +2 con], Knowledge(Nature) +8 [6 ranks +2 nature sense], Listen +18[10 ranks +2 spell +2 alertness +4 wis], Spot +18[10 ranks +2 spell +2 alertness +4 wis] Equipment: Black Dragonhide Breastplate(700gp, 30lb), Periapt of Wisdom +2(4000gp), Wilding Clasp(4000gp), Wand of Lesser Vigor(750gp, 40 charges), Lesser metamagic rod of extend(3000gp), club, heavy wooden shield(7gp, 10lb) Scrolls: enrage animalx3(75gp), splinterbolt(150gp), snake's swiftness(mass)(150gp), dispel magic(CL 5, bought in town) Dagger (2gp, 1lb) 2 potions of shield of faith(100gp), 866gp Appearance: Hurrow's skin is weathered and his hair is long and dark, braided in places. His forearms are heavily tattoed. He is relatively tall and thin for a shifter, but his thin frame is wiry strong. His icey blue eyes show a keen awareness of everything around him. Personality: Hurrow's personality is that of the packleader. Leader, by strength and wisdom. He will shout battle tactics to comrades when is his normal form. He is not educated in formal manners and not a people person, so others are best speaking for him. Hurrow has a place in his heart for the young shifters he rescued and would do anything for them. He sees his party members as part of his pack as well, and will defend them at all costs. Background: When Hurrow was younger he predicted a great storm would ravage the plains where his tribe lived. The elders scoffed at Hurrow's prediction, and when Hurrow pressed the issue, the elders told him to leave then. Hurrow left, and within half a week a storm was brewing. Twisters ravaged the plains, driving away game, and killing most of Hurrow's tribe. Hurrow returned after the skies were clear and found a few children that had survived the storm. The children looked up to Hurrow. They called him their packleader, both from his uncanny ability to summon creatures to aid them, and because he was their elder and their leader. Hurrow took the children to a nearby town and helped them start a new life. Every once in a while though he will return to town and share stories with them or bring them gifts. Modus Operandi: Secondary melee thanks to predator form. Can be a good scout with aerial form(takes this form while in wilderness). Primary caster: battlefield control and summoning/Secodary blaster/Secondary healer(use wands and vigor spells) [/QUOTE]
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