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Renau1g's - Red Hand of Doom
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<blockquote data-quote="Angel Tarragon" data-source="post: 4434766" data-attributes="member: 23733"><p style="text-align: center"><img src="http://i6.photobucket.com/albums/y210/Frukathka/JMomoa.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=My Application]<strong>Name:</strong> Jaga Kelgora</p><p><strong>Gender:</strong> Male</p><p><strong>Race:</strong> Hobgoblin</p><p><strong>Age:</strong> 18</p><p><strong>Class:</strong> Fighter 1 / Martial Rogue 4</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Religion:</strong> Torm</p><p></p><p><strong>HP:</strong> 36 / 6+7+4+5+4(+5+5)</p><p><strong>Saves:</strong> +4/+10/+1</p><p><strong>AC:</strong> 20 (6 Armor, 4 Dex), <strong>Traps</strong> 21, <strong>Flat-footed</strong> 16, <strong>Touch</strong> 14</p><p></p><p>Str 16, Dex 18, Con 12, Int 16, Wis 10, Cha 9 </p><p>(+2 Dex, +2 Con Racial, +1 to Wis @ 4th Level)</p><p></p><p><strong>Appearance:</strong> Jaga is a towering brute of a man and always seems to have a look of non-interest on his face. Jagas’ red eyes and black hair only adds to his brutish looks, hiding his natural mental talent. Jaga wears a chain shirt that he won in the course of many battles and allows him to retain his natural agility. Jagas’ hair appears unkempt, but he does maintain his wild looks. Jaga prefers to keep his hair in dreadlocks. Overall Jaga looks like nothing more than a brutish warrior, and he prefers that people think of him as such as to underestimate his mental facilities and quickness to react.</p><p></p><p><strong>Personality:</strong> Jaga has an inquisitive nature and is constantly plucking at his kithara whenever he gets the chance without regard to whomever he may be annoying with it. Jaga is a bit hot tempered, but it only shows if he is seriously ticked off. Jaga likes to evaluate a situation before acting but doesn’t hesitate to defend himself should he be pressed into it. Jaga likes to be the center of attention, but only when it suits him, otherwise he just likes to be left alone to contemplate whatever is on his mind.</p><p></p><p><strong>Background:</strong> Jaga was just baby when a band of adventurers wiped out the elders in his enclave where he was born into. Jaga and the other children in his enclave were rounded up and were taken into the nearest village. The hobgoblin children were given homes, but most of them were spiteful of their situation and ran off at the earliest opportunity. Since Jaga was just a baby he was given unto a couple that showered attention on him and nurtured all of his natural talents as he grew older. Due to his racial heritage, he was constantly tormented and teased, which eventually took its toll as he became more and more reclusive. </p><p></p><p>Jaga eventually took to the local innkeeper, Kolara. Kolara taught him many things. Among them, he learned the how to properly run an inn. He was always was at Kolara’s side, even when she wasn’t tending to business matters. Although she had twenty years on him, they eventually fell in love. However their romantic interludes were discovered and the locals rustled both of them and they burned Kolara in a pyre and attempted to do the same to Jaga. Jaga got loose of his bonds and fought his way free of the murderous crowd. He ran and ran until he just couldn’t anymore. Jaga holds himself partly responsible for Kolara’s death and for a long time was vengeful and spiteful of those that took her life, but he eventually turned to prayer and in a temple dedicated to Torm, he found redemption through forgiveness. His heart turned from revenge to love and found that he wanted to do nothing more than to prevent atrocities from happening to those that deserved better.</p><p></p><p>Jaga has been adventuring for quite a while, and has made a small name for himself as a freedom fighter. When he gets too old to adventure or suffers grievous wounds which make him retire from the adventurer’s life, Jaga would like nothing more than to build an inn with his own two hands and run it in loving memory of Kolara.</p><p></p><p><strong><u>Feats</u></strong></p><p>Lightning Reflexes (1st Level)</p><p>Power Attack (1st level Martial Rogue)</p><p>Improved Toughness (1st Level Fighter)</p><p>Weapon Focus: Greatsword (3rd Level)</p><p>Weapon Focus: Warhammer (3rd level Martial Rogue)</p><p>Stealthy (Bonus feat)</p><p></p><p><strong><u>Armor</u></strong></p><p>Chain Shirt +2 / 4250 gp / 25 lbs.</p><p>Crystal of Aquatic Action (MIC, pg. 25) / 250 gp</p><p> </p><p><strong><u>Weapons</u></strong> </p><p>Greatsword +1 / 2350 gp / 8 lbs.</p><p>Warhammer +1 / 2312 gp / 5 lbs.</p><p></p><p><strong><u>Magic Items</u></strong></p><p>Elixir of Sneaking x2 (DMG, pg. 255) / 500 gp </p><p>Hand of the Mage (DMG, pg. 258) / 900 gp </p><p>Ring of Sustenance (DMG, pg. 233) / 2000 gp </p><p>Skill Shard x2 (MIC, Pg. 185) / 100 gp</p><p></p><p><strong><u>Equipment</u></strong></p><p>Backpack / 2 gp</p><p>Antitoxin x2 / 100 gp</p><p>Flask of Acid x10 / 100 gp</p><p>Masterwork Thieves Tools / 100 gp</p><p>Glamerweave Entertainer's Outfit (ECS, pg. 122) / 109 gp</p><p>Travelers Outfit / 1 gp</p><p>Bedroll / 1 sp</p><p>Lock, Amazing / 150 gp</p><p>Belt Pouch / 1 gp</p><p>Sack x2 / 2 sp</p><p>50' Silk Rope / 10 gp</p><p>Magnifying Glass / 100 gp</p><p>Masterwork Instrument, Kithara / 100 gp</p><p>Whetstone x5 / 1 sp</p><p>Masterwork Potion Belt (FRCS, pg. 96) / 60 gp[/sblock][sblock=My Character][code]Name: Jaga Kelgora Age: 15</p><p>Class/Level: Fighter 1 / Martial Rogue 4 Gender: Male</p><p>Race: Hobgoblin Height: 7' 2"</p><p>Alignment: Chaotic Good Weight: 260 lbs.</p><p>Deity: Torm Speed: 30 feet.</p><p>Hair: Black Eyes: Red</p><p>Size: Medium Skin: Dark Brown</p><p></p><p>Ability Score Mod AC Total 20 Flat Attack Initiative</p><p>Strength 16 +03 Base 10 Foot Bonus Modifier</p><p>Dexterity 18 +04 Natural xx 16 +4 +4</p><p>Constitution 12 +01 Size xx </p><p>Intelligence 16 +03 Deflection xx Touch Grapple</p><p>Wisdom 10 +00 Dexterity +4 14 Total +07</p><p>Charisma 09 -01 Armor +6 BAB +04</p><p> Shield xx Traps STR +03</p><p>Hit Points Current Total Magic xx 21 Size xxx</p><p>Race + Class 036 036 Misc. Mod. xx Misc. xxx</p><p></p><p>Saving Throws Non-Standard Attacks</p><p> Fort Ref Will Unarmed Flurry</p><p>Total +04 +10 +01 Hit Bonus +07 xxxx</p><p>Base Save +03 +04 +01 Damage 1D3 xxxx</p><p>Ability +01 +04 n/a Critical 020 xxxx</p><p>Feat xxx +02 xxx Range xxx xxxx</p><p>Magic xxx xxx xxx Type B xxxx</p><p>Conditional xxx +01* xxx Notes Non-Lethal</p><p></p><p>*+11 only agianst Traps</p><p></p><p> Attack</p><p>Attack Bonus Damage Critical Range Type Notes</p><p>Greatsword +9 2d6+5 19-20/x2 -- PP </p><p>Warhammer +9 1d8+5 X3 -- BB </p><p></p><p> Key Skill Ability Misc. Magic</p><p>Skills Ability Modifier Modifier Ranks Modifier Modifier Notes</p><p>Appraise INT +03 +03 xx xxx xxx </p><p>Balance DEX +10 +04 06 xxx xxx 1 </p><p>Bluff CHA -01 -01 xx xxx xxx </p><p>Climb STR +10 +03 07 xxx xxx 1 </p><p>Concentration CON +01 +01 xx xxx xxx </p><p>Decipher Script INT +11 +03 08 xxx xxx </p><p>Diplomacy CHA -01 -01 xx xxx xxx </p><p>Disable Device INT +13 +03 08 +02 xxx </p><p>Disguise CHA -01 -01 xx xxx xxx 1 </p><p>Escape Artist DEX +10 +04 06 xxx xxx 1 </p><p>Forgery INT +03 +03 xx xxx xxx </p><p>Gather Information CHA -01 -01 xx xxx xxx </p><p>Heal WIS +00 +00 xx xxx xxx </p><p>Hide DEX +06 +04 Xx +02 xxx 1 </p><p>Intimidate CHA -01 -01 Xx xxx xxx </p><p>Jump STR +08 +03 04 xxx xxx 1 </p><p>Knowledge INT --- --- -- --- --- </p><p> - Local - +11 +03 08 xxx xxx </p><p>Listen WIS +00 n/a xx xxx xxx </p><p>Move Silently DEX +18 +04 08 +06 xxx 1 </p><p>Open Lock DEX +14 +04 08 +02 xxx </p><p>Perform CHA --- --- -- --- --- </p><p> - Sing - +07 -01 08 xxx xxx </p><p> - String - +03 -01 01 +02 </p><p>Profession WIS --- --- -- --- --- </p><p> - Innkeeper - +08 +00 08 xxx xxx </p><p>Ride DEX +04 +04 xx xxx xxx </p><p>Search INT +03 +03 xx xxx xxx </p><p>Sense Motive WIS +00 +00 xx xxx xxx </p><p>Sleight Of Hand DEX xxx +04 xx xxx xxx 1 </p><p>Spot WIS +00 +00 xx xxx xxx </p><p>Survival WIS +00 +00 xx xxx xxx </p><p>Swim STR +05 +03 02 xxx xxx 2,3 </p><p>Tumble DEX xxx +04 xx xxx xxx 1 </p><p>Use Magic Device CHA -01 -01 00 xxx xxx </p><p>Use Psionic Device xxx xxx xx xxx xxx </p><p>Use Rope DEX +04 +04 xx xxx xxx </p><p></p><p>1. Armor Check Penalty (-1)</p><p>2. Double Armor Check Penalty (-2)</p><p>3. Crystal of Aquatic Action allows Jaga to ignore his AC Penalty for this skill</p><p>----------------------------------------------------------------------------- </p><p>Languages (Read/Write, Speak)</p><p>Common, Goblin, Elven, Dwarven, Sylvan</p><p> </p><p>Feats</p><p>Improved Toughness</p><p>Lightning Reflexes</p><p>Power Attack</p><p>Stealthy</p><p>Weapon Focus (Greatsword)</p><p>Weapon Focus (Warhammer)</p><p></p><p>Racial Traits</p><p>Darkvision out to 60'</p><p>+4 Racial Bonus to Move Silently</p><p></p><p>Class Abilities</p><p></p><p>Weapon and Armor Proficiency</p><p>Rogues are proficient with all simple weapons, plus the hand crossbow,rapier, sap,</p><p>shortbow, and short sword. Rogues are proficient with light armor, but not with</p><p>shields.</p><p></p><p>A fighter is proficient with all simple and martial weapons and with all armor</p><p>(heavy, medium, and light) and shields (including tower shields).</p><p></p><p>Bonus Feats</p><p>The martial rogue does not gain the sneak attack ability, instead he gains fighter</p><p>bonus feats in its place. Whenever the character would gain a bonus to their sneak</p><p>attack damage they instead gain a bonus combat-oriented feat. At first level the</p><p>martial gins his regular 1st level feat that all 1st level characters are entitled to</p><p>and one combat-oriented feat. If the character is human, he gets his human bonus feat</p><p>as well.</p><p></p><p>The martial rogue gains a comabt oriented feat at 3rd level and every three levels</p><p>thereafter (6th, 9th, 12th, 15th, 14th and 18th). These bonus feats must be drawn </p><p>from the feats noted as fighter bonus feats. The rogue must still meet all </p><p>prerequisites for a bonus feat, including ability score and base attack bonus </p><p>minimums. These bonus feats are in addition to the feat that a character of any </p><p>class gets from advancing levels.</p><p></p><p>Trapfinding</p><p>Only rogues can use the Search skill to locate traps when the task has a DC higher</p><p>than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well</p><p>hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create</p><p>it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps.</p><p>A magic trap generally has a DC of 25 + the level of the spell used to create it.</p><p>A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a</p><p>trap, figure out how it works, and bypass it (with her party) without disarming it.</p><p></p><p>Evasion (Ex)</p><p>At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great</p><p>agility. If she makes a successful Reflex saving throw against an attack that normally</p><p>deals half damage on a successful save, she instead takes no damage. Evasion can be</p><p>used only if the rogue is wearing light armor or no armor. A helpless rogue does not</p><p>gain the benefit of evasion.</p><p></p><p>Trap Sense +1 (Ex)</p><p>At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps,</p><p>giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC</p><p>against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th</p><p>level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5</p><p>at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes</p><p>stack.</p><p></p><p>Uncanny Dodge (Ex)</p><p>Starting at 4th level, a rogue can react to danger before her senses would normally</p><p>allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is</p><p>caught flat-footed or struck by an invisible attacker. However, she still loses her</p><p>Dexterity bonus to AC if immobilized. If a rogue already has uncanny dodge from a</p><p>different class she automatically gains improved uncanny dodge instead.</p><p></p><p></p><p>Equipment Cost Weight</p><p>Armor </p><p>• Chain Shirt +2 4250 gp 25 lbs.</p><p>• Crystal of Aquatic Action (MIC, pg. 25) 250 gp ---- lbs.</p><p> </p><p>Weapons </p><p>• Greatsword +1 2350 gp 008 lbs.</p><p>• Warhammer +1 2312 gp 005 lbs.</p><p> </p><p>Elixir of Sneaking (DMG, pg. 255) 500 gp ---- lbs. </p><p> x2: +10 to Move Silently for 1 hour </p><p> </p><p>Hand of the Mage (DMG, pg. 258) 900 gp 2 lbs. </p><p>• Uase mage hand at will </p><p> </p><p>Ring of Sustenance (DMG, pg. 233) 2000 gp ---- lbs. </p><p>• No need to eat, only needs 2 hours of sleep </p><p></p><p>Skill Shard x2 (MIC, Pg. 185) 100 gp ---- lbs.</p><p>• +2 bonus to one skill check for 10 minutes</p><p> then disintegrates</p><p></p><p>Backpack 2 gp 2 lbs.</p><p>Antitoxin x2 100 gp ---- lbs.</p><p>Flask of Acid x10 100 gp 2 lbs.</p><p>Masterwork Thieves Tools 100 gp 1 lbs.</p><p>Glamerweave Entertainer's Outfit (ECS, pg. 122) 109 gp 6 lbs.</p><p>• +1 bonus on Diplomacy checks ------ ---------</p><p>Travelers Outfit 1 gp 5 lbs.</p><p>Bedroll 1 sp 5 lbs.</p><p>Lock, Amazing 150 gp 1 lbs.</p><p>Belt Pouch 1 gp .5 lbs.</p><p>Sack x2 2 sp 1 lbs.</p><p>50' Silk Rope 10 gp 5 lbs.</p><p>Magnifying Glass 100 gp ??? lbs. </p><p>Masterwork Instrument, Kithara 100 gp 3 lbs.</p><p>Whetstone x5 1 sp 5 lbs.</p><p>Masterwork Potion Belt (FRCS, pg. 96) 60 gp 1 lbs.</p><p>• Stores 10 potions, free action retrieval ------ --------- </p><p> </p><p>Encumbrance 75.5 lbs.</p><p></p><p>Light: 0076 lbs.</p><p>Medium: 0153 lbs.</p><p>Heavy: 0230 lbs.</p><p>Lift: 0460 lbs.</p><p>Push/Drag: 1150 lbs.</p><p></p><p>Platinum: xxxxx </p><p>Gold: 4</p><p>Silver: xxxx6</p><p>Copper: xxxxx[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Angel Tarragon, post: 4434766, member: 23733"] [center][IMG]http://i6.photobucket.com/albums/y210/Frukathka/JMomoa.jpg[/IMG][/center] [sblock=My Application][B]Name:[/B] Jaga Kelgora [B]Gender:[/B] Male [B]Race:[/B] Hobgoblin [B]Age:[/B] 18 [B]Class:[/B] Fighter 1 / Martial Rogue 4 [B]Alignment:[/B] Chaotic Good [B]Religion:[/B] Torm [B]HP:[/B] 36 / 6+7+4+5+4(+5+5) [B]Saves:[/B] +4/+10/+1 [B]AC:[/B] 20 (6 Armor, 4 Dex), [B]Traps[/B] 21, [B]Flat-footed[/B] 16, [B]Touch[/B] 14 Str 16, Dex 18, Con 12, Int 16, Wis 10, Cha 9 (+2 Dex, +2 Con Racial, +1 to Wis @ 4th Level) [B]Appearance:[/B] Jaga is a towering brute of a man and always seems to have a look of non-interest on his face. Jagas’ red eyes and black hair only adds to his brutish looks, hiding his natural mental talent. Jaga wears a chain shirt that he won in the course of many battles and allows him to retain his natural agility. Jagas’ hair appears unkempt, but he does maintain his wild looks. Jaga prefers to keep his hair in dreadlocks. Overall Jaga looks like nothing more than a brutish warrior, and he prefers that people think of him as such as to underestimate his mental facilities and quickness to react. [B]Personality:[/B] Jaga has an inquisitive nature and is constantly plucking at his kithara whenever he gets the chance without regard to whomever he may be annoying with it. Jaga is a bit hot tempered, but it only shows if he is seriously ticked off. Jaga likes to evaluate a situation before acting but doesn’t hesitate to defend himself should he be pressed into it. Jaga likes to be the center of attention, but only when it suits him, otherwise he just likes to be left alone to contemplate whatever is on his mind. [B]Background:[/B] Jaga was just baby when a band of adventurers wiped out the elders in his enclave where he was born into. Jaga and the other children in his enclave were rounded up and were taken into the nearest village. The hobgoblin children were given homes, but most of them were spiteful of their situation and ran off at the earliest opportunity. Since Jaga was just a baby he was given unto a couple that showered attention on him and nurtured all of his natural talents as he grew older. Due to his racial heritage, he was constantly tormented and teased, which eventually took its toll as he became more and more reclusive. Jaga eventually took to the local innkeeper, Kolara. Kolara taught him many things. Among them, he learned the how to properly run an inn. He was always was at Kolara’s side, even when she wasn’t tending to business matters. Although she had twenty years on him, they eventually fell in love. However their romantic interludes were discovered and the locals rustled both of them and they burned Kolara in a pyre and attempted to do the same to Jaga. Jaga got loose of his bonds and fought his way free of the murderous crowd. He ran and ran until he just couldn’t anymore. Jaga holds himself partly responsible for Kolara’s death and for a long time was vengeful and spiteful of those that took her life, but he eventually turned to prayer and in a temple dedicated to Torm, he found redemption through forgiveness. His heart turned from revenge to love and found that he wanted to do nothing more than to prevent atrocities from happening to those that deserved better. Jaga has been adventuring for quite a while, and has made a small name for himself as a freedom fighter. When he gets too old to adventure or suffers grievous wounds which make him retire from the adventurer’s life, Jaga would like nothing more than to build an inn with his own two hands and run it in loving memory of Kolara. [B][U]Feats[/U][/B] Lightning Reflexes (1st Level) Power Attack (1st level Martial Rogue) Improved Toughness (1st Level Fighter) Weapon Focus: Greatsword (3rd Level) Weapon Focus: Warhammer (3rd level Martial Rogue) Stealthy (Bonus feat) [B][U]Armor[/U][/B] Chain Shirt +2 / 4250 gp / 25 lbs. Crystal of Aquatic Action (MIC, pg. 25) / 250 gp [B][U]Weapons[/U][/B] Greatsword +1 / 2350 gp / 8 lbs. Warhammer +1 / 2312 gp / 5 lbs. [B][U]Magic Items[/U][/B] Elixir of Sneaking x2 (DMG, pg. 255) / 500 gp Hand of the Mage (DMG, pg. 258) / 900 gp Ring of Sustenance (DMG, pg. 233) / 2000 gp Skill Shard x2 (MIC, Pg. 185) / 100 gp [B][U]Equipment[/U][/B] Backpack / 2 gp Antitoxin x2 / 100 gp Flask of Acid x10 / 100 gp Masterwork Thieves Tools / 100 gp Glamerweave Entertainer's Outfit (ECS, pg. 122) / 109 gp Travelers Outfit / 1 gp Bedroll / 1 sp Lock, Amazing / 150 gp Belt Pouch / 1 gp Sack x2 / 2 sp 50' Silk Rope / 10 gp Magnifying Glass / 100 gp Masterwork Instrument, Kithara / 100 gp Whetstone x5 / 1 sp Masterwork Potion Belt (FRCS, pg. 96) / 60 gp[/sblock][sblock=My Character][code]Name: Jaga Kelgora Age: 15 Class/Level: Fighter 1 / Martial Rogue 4 Gender: Male Race: Hobgoblin Height: 7' 2" Alignment: Chaotic Good Weight: 260 lbs. Deity: Torm Speed: 30 feet. Hair: Black Eyes: Red Size: Medium Skin: Dark Brown Ability Score Mod AC Total 20 Flat Attack Initiative Strength 16 +03 Base 10 Foot Bonus Modifier Dexterity 18 +04 Natural xx 16 +4 +4 Constitution 12 +01 Size xx Intelligence 16 +03 Deflection xx Touch Grapple Wisdom 10 +00 Dexterity +4 14 Total +07 Charisma 09 -01 Armor +6 BAB +04 Shield xx Traps STR +03 Hit Points Current Total Magic xx 21 Size xxx Race + Class 036 036 Misc. Mod. xx Misc. xxx Saving Throws Non-Standard Attacks Fort Ref Will Unarmed Flurry Total +04 +10 +01 Hit Bonus +07 xxxx Base Save +03 +04 +01 Damage 1D3 xxxx Ability +01 +04 n/a Critical 020 xxxx Feat xxx +02 xxx Range xxx xxxx Magic xxx xxx xxx Type B xxxx Conditional xxx +01* xxx Notes Non-Lethal *+11 only agianst Traps Attack Attack Bonus Damage Critical Range Type Notes Greatsword +9 2d6+5 19-20/x2 -- PP Warhammer +9 1d8+5 X3 -- BB Key Skill Ability Misc. Magic Skills Ability Modifier Modifier Ranks Modifier Modifier Notes Appraise INT +03 +03 xx xxx xxx Balance DEX +10 +04 06 xxx xxx 1 Bluff CHA -01 -01 xx xxx xxx Climb STR +10 +03 07 xxx xxx 1 Concentration CON +01 +01 xx xxx xxx Decipher Script INT +11 +03 08 xxx xxx Diplomacy CHA -01 -01 xx xxx xxx Disable Device INT +13 +03 08 +02 xxx Disguise CHA -01 -01 xx xxx xxx 1 Escape Artist DEX +10 +04 06 xxx xxx 1 Forgery INT +03 +03 xx xxx xxx Gather Information CHA -01 -01 xx xxx xxx Heal WIS +00 +00 xx xxx xxx Hide DEX +06 +04 Xx +02 xxx 1 Intimidate CHA -01 -01 Xx xxx xxx Jump STR +08 +03 04 xxx xxx 1 Knowledge INT --- --- -- --- --- - Local - +11 +03 08 xxx xxx Listen WIS +00 n/a xx xxx xxx Move Silently DEX +18 +04 08 +06 xxx 1 Open Lock DEX +14 +04 08 +02 xxx Perform CHA --- --- -- --- --- - Sing - +07 -01 08 xxx xxx - String - +03 -01 01 +02 Profession WIS --- --- -- --- --- - Innkeeper - +08 +00 08 xxx xxx Ride DEX +04 +04 xx xxx xxx Search INT +03 +03 xx xxx xxx Sense Motive WIS +00 +00 xx xxx xxx Sleight Of Hand DEX xxx +04 xx xxx xxx 1 Spot WIS +00 +00 xx xxx xxx Survival WIS +00 +00 xx xxx xxx Swim STR +05 +03 02 xxx xxx 2,3 Tumble DEX xxx +04 xx xxx xxx 1 Use Magic Device CHA -01 -01 00 xxx xxx Use Psionic Device xxx xxx xx xxx xxx Use Rope DEX +04 +04 xx xxx xxx 1. Armor Check Penalty (-1) 2. Double Armor Check Penalty (-2) 3. Crystal of Aquatic Action allows Jaga to ignore his AC Penalty for this skill ----------------------------------------------------------------------------- Languages (Read/Write, Speak) Common, Goblin, Elven, Dwarven, Sylvan Feats Improved Toughness Lightning Reflexes Power Attack Stealthy Weapon Focus (Greatsword) Weapon Focus (Warhammer) Racial Traits Darkvision out to 60' +4 Racial Bonus to Move Silently Class Abilities Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow,rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). Bonus Feats The martial rogue does not gain the sneak attack ability, instead he gains fighter bonus feats in its place. Whenever the character would gain a bonus to their sneak attack damage they instead gain a bonus combat-oriented feat. At first level the martial gins his regular 1st level feat that all 1st level characters are entitled to and one combat-oriented feat. If the character is human, he gets his human bonus feat as well. The martial rogue gains a comabt oriented feat at 3rd level and every three levels thereafter (6th, 9th, 12th, 15th, 14th and 18th). These bonus feats must be drawn from the feats noted as fighter bonus feats. The rogue must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. Trapfinding Only rogues can use the Search skill to locate traps when the task has a DC higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. Evasion (Ex) At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Trap Sense +1 (Ex) At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack. Uncanny Dodge (Ex) Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead. Equipment Cost Weight Armor • Chain Shirt +2 4250 gp 25 lbs. • Crystal of Aquatic Action (MIC, pg. 25) 250 gp ---- lbs. Weapons • Greatsword +1 2350 gp 008 lbs. • Warhammer +1 2312 gp 005 lbs. Elixir of Sneaking (DMG, pg. 255) 500 gp ---- lbs. x2: +10 to Move Silently for 1 hour Hand of the Mage (DMG, pg. 258) 900 gp 2 lbs. • Uase mage hand at will Ring of Sustenance (DMG, pg. 233) 2000 gp ---- lbs. • No need to eat, only needs 2 hours of sleep Skill Shard x2 (MIC, Pg. 185) 100 gp ---- lbs. • +2 bonus to one skill check for 10 minutes then disintegrates Backpack 2 gp 2 lbs. Antitoxin x2 100 gp ---- lbs. Flask of Acid x10 100 gp 2 lbs. Masterwork Thieves Tools 100 gp 1 lbs. Glamerweave Entertainer's Outfit (ECS, pg. 122) 109 gp 6 lbs. • +1 bonus on Diplomacy checks ------ --------- Travelers Outfit 1 gp 5 lbs. Bedroll 1 sp 5 lbs. Lock, Amazing 150 gp 1 lbs. Belt Pouch 1 gp .5 lbs. Sack x2 2 sp 1 lbs. 50' Silk Rope 10 gp 5 lbs. Magnifying Glass 100 gp ??? lbs. Masterwork Instrument, Kithara 100 gp 3 lbs. Whetstone x5 1 sp 5 lbs. Masterwork Potion Belt (FRCS, pg. 96) 60 gp 1 lbs. • Stores 10 potions, free action retrieval ------ --------- Encumbrance 75.5 lbs. Light: 0076 lbs. Medium: 0153 lbs. Heavy: 0230 lbs. Lift: 0460 lbs. Push/Drag: 1150 lbs. Platinum: xxxxx Gold: 4 Silver: xxxx6 Copper: xxxxx[/code][/sblock] [/QUOTE]
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