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Renau1g's - Red Hand of Doom
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<blockquote data-quote="stonegod" data-source="post: 4767921" data-attributes="member: 36973"><p><span style="font-size: 12px"><strong><span style="color: darkorchid">Sohen</span></strong></span></p><p>Male (?) changeling beguiler 6/mindbender 1</p><p>N Medium humanoid</p><p><strong>Init</strong> +3; <strong>Senses</strong> Listen +0, Spot +0</p><p><strong>Deity</strong> Cyric </p><p><strong>Languages</strong> Common, Elven, Draconic, Dwarf, Giant, Goblin, Orc; telepathy 100'</p><p>-----------------------------------------</p><p><strong>AC</strong> 19, touch 13, flat-footed 16; +6 armor, +3 Dex</p><p><strong>hp</strong> 38 (7 HD)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +5, <strong>Will</strong> +7; +2 vs. sleep and charm</p><p>-----------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> <em>+1 rapier</em> +0 (1d6-1/18-20) or</p><p><strong>Base</strong> Atk +3; <strong>Grp</strong> +2</p><p><strong>Atk Options</strong> cloaked casting (+1 DC), skill tricks</p><p><strong>Special Actions</strong> minor shape change (move), surprise casting (move)</p><p><strong>Combat Possessions</strong> <em>anklet of translocation, eternal wand of unseen servant, healing belt</em></p><p><strong>Beguiler Spells Known </strong>(CL 7, +4 ranged/melee touch, DC 14+lvl [15+lvl enchantment/illusion]; cloaked casting +1 DC):</p><p>- 3rd (5/d)—<em>arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, slow, suggestion, vertigo field, zone of silence</em></p><p>- 2nd (7/d)—<em>blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst</em></p><p>- 1st (7/d)—<em>charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm, ventriloquism</em> </p><p>- 0 (6/d)—<em>dancing lights, daze, detect magic, ghost sound, message, open/close, read magic</em></p><p>-----------------------------------------</p><p><strong>Abilities</strong> Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 12</p><p><strong>SQ</strong> armored mage (light), invisible to darkvision, trapfinding</p><p><strong>Feats</strong> Persona Immersion, Quick Change, Racial Emulation, Silent Spell (B), Stealthy (B), Spell Focus (Enchantment, Illusion)</p><p><strong>Flaw</strong> Noncombatant, Shaky</p><p><strong>Skills</strong> Bluff +13, Concentration +11, Disable Device +15, Disguise +20, Diplomacy +9, Gather Information +4, Hide +12, Intimidate +9, Move Silently +12, Search +13, Sense Motive +12, Sleight of Hand +10, Speak Language (Orc, Goblin), Spellcraft +5; Assume Quirk, Conceal Spellcasting, Second Impression</p><p><strong>Possessions</strong> Combat possessions plus <em>+1 rapier</em>; <em>mithral shirt +2, arcane thieves' tools</em>, bedroll, 2 belt pouches, <em>everfull mug, everlasting rations</em>, jewelry (100 gp), <em>ring of the darkhidden</em>, <em>shiftweave outfit</em> (courtier, noble, peasant, scholar, traveler outfits), spell component pouch, 2 sunrods; cart and 2 horses; 1613gp 11sp; 22.5 lbs; Light Load</p><p>-----------------------------------------</p><p><strong>Armored Mage (Ex)</strong> Sohen does not suffer arcane failure casting spells in light armor.</p><p><strong>Assume Quirk (Ex)</strong> For up to 1 hour a day, people familiar with a person Sohen is impersonating with Disguise do not gain any bonuses due to familiarity to penetrate the disguise.</p><p><strong>Cloaked Casting (Ex)</strong> The DC's of Sohen's spells increase by 1 if the target would be denied its Dex bonus.</p><p><strong>Conceal Spellcasting (Ex)</strong> Once per encounter (or once per minute), Sohen can make a Sleight of Hand check opposed by Spot to appear not be casting a spell while actually casting a spell; this negates any potential attack of opportunity or counterspelling. </p><p><strong>Minor Shape Change (Su)</strong> As a move action, Sohen can change its appearance. This is like a <em>disguise self</em> spell except the duration is permanent, clothing does not change, and the change is permanent. In addition, he takes no Disguise penalties for assuming the form of another race and emulates any of that races subtypes and is considered a member of that race for effects. Also, if a disguised Sohen makes a save vs. a divination spell or telepathic power of 3rd level or less, he can generate a misleading result to the effect.</p><p><strong>Second Impression (Ex)</strong> Once per day when his disguise is blown and Sohen is aware of it, he can as an immediate action make a Bluff check against Spot check result to convince the target of the disguise. This ability can work on multiple observers at once.</p><p><strong>Surprise Casting (Ex)</strong> Sohen may feint in combat as a swift action. The target is denied their Dex bonus to Sohen's next melee attack or spell.</p><p></p><p>[sblock=Advancement]L1->Beguiler 1 HP 7 (1d6+1) SP: 40 (6x4+4x4)</p><p> • Bluff +4, Concentration +4, Diplomacy +4, Disable Device +2, Disguise +2, Intimidate +4cc, Gather Information +1, Hide +2, Move Silently +2, Search +4, Sense Motive +4, Speak Language (Orc, Goblin), Sleight of Hand +4, Spellcraft +1</p><p> • Abilities: Str 8, Dex 15, Con 12, Int 18, Wis 10, Cha 12</p><p> • Feats: Quick Change [1st], Spell Focus (enchantment) [Flaw bonus], Spell Focus (illusion) [Flaw Bonus], Stealthy [RHoD Bonus]</p><p> • Flaws: Noncombatant, Shaky </p><p> • Other: armored mage, trapfinding, racial traits</p><p>L2->Beguiler 2 HP 5 (1d6+1) SP: 10 (6+4)</p><p> • Bluff +1, Concentration +1, Disable Device +2, Disguise +1, Hide +1, Intimidate +1cc, Move Silently +1, Search +1, Sleight of Hand +1</p><p> • Other: cloaked casting (+1 DC), surprise casting</p><p>L3->Beguiler 3 HP 6 (1d6+1) SP: 10 (6+4)</p><p> • Bluff +1, Concentration +1, Disable Device +2, Disguise +1, Hide +1, Intimidate +1cc, Move Silently +1; Conceal Spellcasting </p><p> • Spell: <em>ventriloquism</em></p><p> • Feat: Persona Immersion</p><p> • Other: advanced learning</p><p>L4->Beguiler 4 HP 5 (1d6+1) SP: 10 (6+4)</p><p> • Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +2; Assume Quirk</p><p> • Abilities: Dex +1</p><p>L5-> Beguiler 5 HP 6 (1d6+1) SP: 10 (6+4)</p><p> • Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +1, Sense Motive +3</p><p> • Feat: Silent Spell (B)</p><p>L6-> Beguiler 6 HP 5 (1d6+1) SP: 10 (6+4)</p><p> • Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Gather Information +2, Move Silently +1, Search +1, Sense Motive +1</p><p> • Feat: Racial Emulation</p><p> • Other: surprise casting (move action)</p><p>L7-> Mindbender 1 HP 4 (1d4+1) SP: 6 (2+4)</p><p> • Bluff +1, Concentration +1, Sense Motive +2; Second Impression</p><p> • Other: telepathy 100'</p><p></p><p><strong>Skill Breakdown:</strong> Bluff +13 (10 ranks+2 racial+1 Cha), Concentration +11 (10 ranks+1 Con), Disable Device +15 (9 ranks+4 Int+2 item), Disguise +20 (7 ranks+1 Cha+10 minor shape change+2 synergy), Diplomacy +9 (4 ranks+1 Cha+2 Bluff+2 Sense Motive), Gather Information +4 (3 ranks+1 Cha), Hide +12 (7 ranks+3 Dex+2 feat), Intimidate +9 (4 ranks+2 racial+1 Cha+2 Bluff), Move Silently +12 (7 ranks+3 Dex+2 feat), Search +13 (9 ranks+4 Int), Sense Motive +12 (10 ranks+2 racial), Sleight of Hand +10 (5 ranks+3 Dex+2 Bluff), Speak Language (Orc, Goblin), Spellcraft +5 (1 rank+4 Int)[/sblock]<strong>Appearance</strong></p><p>Considering his constant state of disguise, no one really knows. Sohen generally does not reveal that he is about 24 years old. </p><p></p><p><strong>Personality</strong></p><p>Sohen is quiet and introspective when himself, which is rarely. When others, his personality varies with the persona. Sohen seeks the secrets of others for his own purposes: They make excellent currency. The changeling has an unending hatred of hobgoblins and seeks to harm them (usually non-physically and indirectly, but will respond to violence) as opportunities present themselves.</p><p></p><p><strong>Background</strong></p><p>Sohen belonged to a group of changelings that were integrated into a human city. They were members of the underclass, but were not known for what they were. Things were rough, but such was their life. </p><p></p><p>Sohen began to learn the "family" trade of thievery and deception at an early age, showing a penchant for magical deception. He was an up-and-comer when a group of well organized hobgoblin thugs began decimating Sohen's "family". Sohen, as far as he knows, was the last, barely escaping with his life.</p><p></p><p>The changeling spent the next years getting his vengence. The hob's families, friends, business associates---but never the hobs themselves---suffered from calamity after calamity. Blackmail. Extortion. Imprisonment for crimes witnesses swore they committed. Some died mysteriously. Soon, the will and support structure of the hob gang was shattered, and the hobs vanished. No one knows who did this, but there were always rumors of a single mastermind behind it all. One they never found.</p><p></p><p>Sohen now travels incognito, finding others that find his skills useful, each time a different persona. And if hobs were involved, all the better...</p><p></p><p><strong>Sascha</strong></p><p>Sascha is Sohen's current personality. He travels in the service of Helm, though he himself is not religious. He's unassuming and speaks in a lower-class manner. He was hired due to his minor skills with magic and steady hands with traps. Sascha is a middle-aged human whose a little portly but otherwise nondescript. </p><p></p><p><strong>Modus Operandi</strong></p><p>Sohen prefers infiltration, intelligence gathering, and blending in to direct violence. If he has to reveal himself, it is the last thing he want his target to see. In combat, he uses misdirection and his spells to control the battlefield, confusing and redirecting his foes as needed. A popular tactic is assuming the visage of the one of the enemy to sow confusion.</p></blockquote><p></p>
[QUOTE="stonegod, post: 4767921, member: 36973"] [size=3][b][color=darkorchid]Sohen[/color][/b][/size] Male (?) changeling beguiler 6/mindbender 1 N Medium humanoid [b]Init[/b] +3; [b]Senses[/b] Listen +0, Spot +0 [b]Deity[/b] Cyric [b]Languages[/b] Common, Elven, Draconic, Dwarf, Giant, Goblin, Orc; telepathy 100' ----------------------------------------- [b]AC[/b] 19, touch 13, flat-footed 16; +6 armor, +3 Dex [b]hp[/b] 38 (7 HD) [b]Fort[/b] +5, [b]Ref[/b] +5, [b]Will[/b] +7; +2 vs. sleep and charm ----------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] [i]+1 rapier[/i] +0 (1d6-1/18-20) or [b]Base[/b] Atk +3; [b]Grp[/b] +2 [b]Atk Options[/b] cloaked casting (+1 DC), skill tricks [b]Special Actions[/b] minor shape change (move), surprise casting (move) [b]Combat Possessions[/b] [i]anklet of translocation, eternal wand of unseen servant, healing belt[/i] [b]Beguiler Spells Known [/b](CL 7, +4 ranged/melee touch, DC 14+lvl [15+lvl enchantment/illusion]; cloaked casting +1 DC): - 3rd (5/d)—[i]arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, slow, suggestion, vertigo field, zone of silence[/i] - 2nd (7/d)—[i]blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst[/i] - 1st (7/d)—[i]charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm, ventriloquism[/i] - 0 (6/d)—[i]dancing lights, daze, detect magic, ghost sound, message, open/close, read magic[/i] ----------------------------------------- [b]Abilities[/b] Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 12 [b]SQ[/b] armored mage (light), invisible to darkvision, trapfinding [b]Feats[/b] Persona Immersion, Quick Change, Racial Emulation, Silent Spell (B), Stealthy (B), Spell Focus (Enchantment, Illusion) [b]Flaw[/b] Noncombatant, Shaky [b]Skills[/b] Bluff +13, Concentration +11, Disable Device +15, Disguise +20, Diplomacy +9, Gather Information +4, Hide +12, Intimidate +9, Move Silently +12, Search +13, Sense Motive +12, Sleight of Hand +10, Speak Language (Orc, Goblin), Spellcraft +5; Assume Quirk, Conceal Spellcasting, Second Impression [b]Possessions[/b] Combat possessions plus [i]+1 rapier[/i]; [i]mithral shirt +2, arcane thieves' tools[/i], bedroll, 2 belt pouches, [i]everfull mug, everlasting rations[/i], jewelry (100 gp), [i]ring of the darkhidden[/i], [i]shiftweave outfit[/i] (courtier, noble, peasant, scholar, traveler outfits), spell component pouch, 2 sunrods; cart and 2 horses; 1613gp 11sp; 22.5 lbs; Light Load ----------------------------------------- [b]Armored Mage (Ex)[/b] Sohen does not suffer arcane failure casting spells in light armor. [b]Assume Quirk (Ex)[/b] For up to 1 hour a day, people familiar with a person Sohen is impersonating with Disguise do not gain any bonuses due to familiarity to penetrate the disguise. [b]Cloaked Casting (Ex)[/b] The DC's of Sohen's spells increase by 1 if the target would be denied its Dex bonus. [b]Conceal Spellcasting (Ex)[/b] Once per encounter (or once per minute), Sohen can make a Sleight of Hand check opposed by Spot to appear not be casting a spell while actually casting a spell; this negates any potential attack of opportunity or counterspelling. [b]Minor Shape Change (Su)[/b] As a move action, Sohen can change its appearance. This is like a [i]disguise self[/i] spell except the duration is permanent, clothing does not change, and the change is permanent. In addition, he takes no Disguise penalties for assuming the form of another race and emulates any of that races subtypes and is considered a member of that race for effects. Also, if a disguised Sohen makes a save vs. a divination spell or telepathic power of 3rd level or less, he can generate a misleading result to the effect. [b]Second Impression (Ex)[/b] Once per day when his disguise is blown and Sohen is aware of it, he can as an immediate action make a Bluff check against Spot check result to convince the target of the disguise. This ability can work on multiple observers at once. [b]Surprise Casting (Ex)[/b] Sohen may feint in combat as a swift action. The target is denied their Dex bonus to Sohen's next melee attack or spell. [sblock=Advancement]L1->Beguiler 1 HP 7 (1d6+1) SP: 40 (6x4+4x4) • Bluff +4, Concentration +4, Diplomacy +4, Disable Device +2, Disguise +2, Intimidate +4cc, Gather Information +1, Hide +2, Move Silently +2, Search +4, Sense Motive +4, Speak Language (Orc, Goblin), Sleight of Hand +4, Spellcraft +1 • Abilities: Str 8, Dex 15, Con 12, Int 18, Wis 10, Cha 12 • Feats: Quick Change [1st], Spell Focus (enchantment) [Flaw bonus], Spell Focus (illusion) [Flaw Bonus], Stealthy [RHoD Bonus] • Flaws: Noncombatant, Shaky • Other: armored mage, trapfinding, racial traits L2->Beguiler 2 HP 5 (1d6+1) SP: 10 (6+4) • Bluff +1, Concentration +1, Disable Device +2, Disguise +1, Hide +1, Intimidate +1cc, Move Silently +1, Search +1, Sleight of Hand +1 • Other: cloaked casting (+1 DC), surprise casting L3->Beguiler 3 HP 6 (1d6+1) SP: 10 (6+4) • Bluff +1, Concentration +1, Disable Device +2, Disguise +1, Hide +1, Intimidate +1cc, Move Silently +1; Conceal Spellcasting • Spell: [i]ventriloquism[/i] • Feat: Persona Immersion • Other: advanced learning L4->Beguiler 4 HP 5 (1d6+1) SP: 10 (6+4) • Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +2; Assume Quirk • Abilities: Dex +1 L5-> Beguiler 5 HP 6 (1d6+1) SP: 10 (6+4) • Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Move Silently +1, Search +1, Sense Motive +3 • Feat: Silent Spell (B) L6-> Beguiler 6 HP 5 (1d6+1) SP: 10 (6+4) • Bluff +1, Concentration +1, Disable Device +1, Disguise +1, Hide +1, Gather Information +2, Move Silently +1, Search +1, Sense Motive +1 • Feat: Racial Emulation • Other: surprise casting (move action) L7-> Mindbender 1 HP 4 (1d4+1) SP: 6 (2+4) • Bluff +1, Concentration +1, Sense Motive +2; Second Impression • Other: telepathy 100' [b]Skill Breakdown:[/b] Bluff +13 (10 ranks+2 racial+1 Cha), Concentration +11 (10 ranks+1 Con), Disable Device +15 (9 ranks+4 Int+2 item), Disguise +20 (7 ranks+1 Cha+10 minor shape change+2 synergy), Diplomacy +9 (4 ranks+1 Cha+2 Bluff+2 Sense Motive), Gather Information +4 (3 ranks+1 Cha), Hide +12 (7 ranks+3 Dex+2 feat), Intimidate +9 (4 ranks+2 racial+1 Cha+2 Bluff), Move Silently +12 (7 ranks+3 Dex+2 feat), Search +13 (9 ranks+4 Int), Sense Motive +12 (10 ranks+2 racial), Sleight of Hand +10 (5 ranks+3 Dex+2 Bluff), Speak Language (Orc, Goblin), Spellcraft +5 (1 rank+4 Int)[/sblock][b]Appearance[/b] Considering his constant state of disguise, no one really knows. Sohen generally does not reveal that he is about 24 years old. [b]Personality[/b] Sohen is quiet and introspective when himself, which is rarely. When others, his personality varies with the persona. Sohen seeks the secrets of others for his own purposes: They make excellent currency. The changeling has an unending hatred of hobgoblins and seeks to harm them (usually non-physically and indirectly, but will respond to violence) as opportunities present themselves. [b]Background[/b] Sohen belonged to a group of changelings that were integrated into a human city. They were members of the underclass, but were not known for what they were. Things were rough, but such was their life. Sohen began to learn the "family" trade of thievery and deception at an early age, showing a penchant for magical deception. He was an up-and-comer when a group of well organized hobgoblin thugs began decimating Sohen's "family". Sohen, as far as he knows, was the last, barely escaping with his life. The changeling spent the next years getting his vengence. The hob's families, friends, business associates---but never the hobs themselves---suffered from calamity after calamity. Blackmail. Extortion. Imprisonment for crimes witnesses swore they committed. Some died mysteriously. Soon, the will and support structure of the hob gang was shattered, and the hobs vanished. No one knows who did this, but there were always rumors of a single mastermind behind it all. One they never found. Sohen now travels incognito, finding others that find his skills useful, each time a different persona. And if hobs were involved, all the better... [b]Sascha[/b] Sascha is Sohen's current personality. He travels in the service of Helm, though he himself is not religious. He's unassuming and speaks in a lower-class manner. He was hired due to his minor skills with magic and steady hands with traps. Sascha is a middle-aged human whose a little portly but otherwise nondescript. [b]Modus Operandi[/b] Sohen prefers infiltration, intelligence gathering, and blending in to direct violence. If he has to reveal himself, it is the last thing he want his target to see. In combat, he uses misdirection and his spells to control the battlefield, confusing and redirecting his foes as needed. A popular tactic is assuming the visage of the one of the enemy to sow confusion. [/QUOTE]
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