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Renau1g's - Red Hand of Doom
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<blockquote data-quote="Walking Dad" data-source="post: 4823021" data-attributes="member: 59043"><p>Warforged Dread Necromancer</p><p>[sblock=format]</p><p>Name: <strong>Scavenger</strong></p><p>Gender: <strong>male personality</strong></p><p>Race: <strong>Warforged ("Deathforged")</strong></p><p>Age: </p><p>Class: <strong>Dread Necromancer</strong></p><p>Alignment: <strong>LE</strong></p><p></p><p>[sblock=Appearance]</p><p><img src="http://www.darrencalvert.com/wfnecro5.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p><strong>Personality</strong></p><p>Cold and methodically. Feels superior for his unaging qualities.</p><p></p><p><strong>Background</strong></p><p>Warforged are a kind of advanced "Gondsmen", that were forged for war purpose.</p><p>They use a divine positive energy source to power them.</p><p></p><p>Scavenger is the product of the experiment of the Red Wizard Zulcir of necromancy to corrupt the energy matrix to use negative energy.</p><p></p><p>Getting innate arcane powers in this process, he travels the world as a secret agent of his master.</p><p></p><p><strong>Modus Operandi</strong></p><p>Fear, Debuffs, Summon undead</p><p></p><p>[code][FONT=Courier New][B]Name:[/B] Carrion / Scavenger</p><p></p><p>[B]Deity:[/B] Velsharoon</p><p></p><p>[B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 7 [B]XP[/B]: ?</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +3 [B]HP:[/B] 66 (5d12=12+6x9)</p><p>[B]Con:[/B] -- -- (0p.) [B]Grapple:[/B] +4</p><p>[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 30' [B]Stat Increases:[/B] +1 Cha</p><p>[B]Wis:[/B] 11 -- (5p.) [B]Init:[/B] +2 [B] Spell Save: +3[/B] </p><p>[B]Cha:[/B] 16 +3(13p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%</p><p></p><p>[B] Base Armor Shld Dex Size Nat Defl Total[/B]</p><p>[B]Armor:[/B] 10 +5 +2 +2 +0 +0 +1 20</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 19</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] 4/bludgeoning and magic</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +2 +2 -- -- (immune if not affecting object)</p><p>[B]Ref:[/B] +4 +2 +2 --</p><p>[B]Will:[/B] +5 +5 +0 --</p><p>[B]Notes:[/B] Undead and warforged immunities. </p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>MW Morningstar +5 1d8+1 20/x2 ------</p><p>Dagger +4/+5 1d4+1 19-20/x2 10 ft</p><p>[B]Notes:[/B]</p><p></p><p>[B]Languages:[/B] Common, Draconic</p><p></p><p>[B]Abilities:[/B]</p><p>[sblock=Warforged and undead]</p><p></p><p>Undead traits:</p><p>No Constitution score.</p><p>Darkvision out to 60 feet.</p><p>Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</p><p>Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.</p><p>Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.</p><p>Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.</p><p>Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).</p><p>Uses its Charisma modifier for Concentration checks.</p><p>Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.</p><p>Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.</p><p>Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.</p><p>Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.</p><p>Undead do not breathe, eat, or sleep.</p><p></p><p>[/sblock][/FONT][sblock=Warforged and undead][FONT=Courier New]Necropolitan Traits:</p><p>+2 will vs command undead</p><p>+2 turn resistance</p><p>natural healing</p><p></p><p>Warforged Traits:</p><p>Effected by spells that taget constructs</p><p>vulnerable to heat metal & chill metal</p><p>composite plating +2</p><p>slam attack.</p><p>[/FONT][/sblock][FONT=Courier New]</p><p></p><p>[B]Special Abilities:[/B]</p><p>Charnel Touch (1d8+1)</p><p>Rebuke Undead (6/day)</p><p>Lich Body (DR 2/ bludgeoning and magic)</p><p>Negative Energy Burst (1/day)</p><p>Advanced Learning ([/FONT][FONT=Courier New]Kelgor's Grave Mist)</p><p>Fear Aura (Will DC 16 or shaken)</p><p>[/FONT]Scabrous touch 1/day (like contagion; For DC 16)</p><p>[FONT=Courier New]</p><p></p><p>[B]Feats: [/B]</p><p>Bonus: Persuasive</p><p>1st: Mithral Body</p><p>3rd: Turn Resistance</p><p>6th: Divine Fortune</p><p></p><p>[B]Spells Per Day[/B] (Save DC 13 + spell level): </p><p></p><p>1st - 6</p><p>2nd - 6</p><p>3rd - 5</p><p></p><p>[B]Spells Known:[/B]</p><p> Dread Necromancer list + Kelgor's Grave Mist</p><p>[sblock=DN Spells]</p><p>[IMG]http://www.enworld.org/forum/../forums/attachment.php?attachmentid=34391&stc=1[/IMG][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=34391&d=1211819503[/IMG]</p><p></p><p>[IMG]http://www.enworld.org/forum/attachment.php?attachmentid=34392&d=1211819503[/IMG]</p><p></p><p>[IMG]http://www.enworld.org/forum/../forums/attachment.php?attachmentid=34392&stc=1[/IMG]</p><p></p><p>[IMG]http://www.enworld.org/forum/attachments/plots-places/40447d1244451049-renau1gs-red-hand-doom-group-2-kelgore.jpg[/IMG][/sblock]</p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 10/5</p><p>Bluff: +11 (6 ranks + 3 Cha + 2 feat)</p><p>Concentration: +13 (10 ranks + 3 Cha)</p><p>Disguise: +10 (7 ranks +3 Cha) (+2 to act in character)</p><p>Intimidate: +10 (3 ranks + 3 Cha + 2 feat + 2 syn)</p><p>Know (arcana): +9 (7 ranks + 2 Int)</p><p>Know (religion): +7 (5 ranks + 2 Int)</p><p>Spellcraft: +7 (3 ranks + 2 Int +2 syn)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Morningstar 308gp 8lb</p><p>Composite enchantment +2 4000gp</p><p>Mithral Buckler +1 2015gp 5lb</p><p></p><p>Hood of Disguise 1800gp</p><p>Handy Hversack 2000gp 5lb</p><p>Ring of Protection +1 2000gp</p><p></p><p>12123</p><p></p><p>Dagger 2gp 1lb</p><p>Backpack 2gp 2lb</p><p>2 pieces of Chalk 0.1gp --lb</p><p>Flint and Steel 1gp --lb</p><p>Belt Pouch 1gp .5lb</p><p>25' Silk Rope 5gp 2.5lb</p><p>Traveler's Outfit 1gp 5lb</p><p>Spellcomponents 5gp 2lb</p><p></p><p>17.1</p><p></p><p>[U]Potions:[/U]</p><p>Repair Light Damage X3 75gp --lb</p><p>Repair Moderate Damage X2 600gp --lb</p><p></p><p>675</p><p></p><p>onyx 150gp</p><p>(animate dead material component)</p><p></p><p>[B]Total Weight:[/B]lb [B]Money:[/B] 34gp 9sp 0cp</p><p></p><p>[B]Age:[/B] 4</p><p>[B]Height:[/B] 5'10"</p><p>[B]Weight:[/B] 140 lbs</p><p>[B]Eyes:[/B] green</p><p>[B]Hair:[/B] -</p><p>[B]Skin:[/B] blackened[/FONT] </p><p>[/code][/sblock]</p><p></p><p>[sblock=Level up to level 6]</p><p>9 HP</p><p>+1 BAB</p><p>4 Skill Points</p><p>+1 All saves</p><p>1 Feat</p><p>+1 2nd and +3 3rd spell slots</p><p>Scabrous touch 1/day</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Level up to level 7]</p><p>9 HP</p><p> 4 Skill Points</p><p> Lich Body DR 4</p><p>Summon Familiar (<a href="http://www.d20srd.org/srd/monsters/devil.htm#imp" target="_blank">Imp</a>)</p><p>+1 3rd spell slots</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4823021, member: 59043"] Warforged Dread Necromancer [sblock=format] Name: [B]Scavenger[/B] Gender: [B]male personality[/B] Race: [B]Warforged ("Deathforged")[/B] Age: Class: [B]Dread Necromancer[/B] Alignment: [B]LE[/B] [sblock=Appearance] [IMG]http://www.darrencalvert.com/wfnecro5.jpg[/IMG][/sblock] [B]Personality[/B] Cold and methodically. Feels superior for his unaging qualities. [B]Background[/B] Warforged are a kind of advanced "Gondsmen", that were forged for war purpose. They use a divine positive energy source to power them. Scavenger is the product of the experiment of the Red Wizard Zulcir of necromancy to corrupt the energy matrix to use negative energy. Getting innate arcane powers in this process, he travels the world as a secret agent of his master. [B]Modus Operandi[/B] Fear, Debuffs, Summon undead [code][FONT=Courier New][B]Name:[/B] Carrion / Scavenger [B]Deity:[/B] Velsharoon [B]Str:[/B] 12 +1 (4p.) [B]Level:[/B] 7 [B]XP[/B]: ? [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +3 [B]HP:[/B] 66 (5d12=12+6x9) [B]Con:[/B] -- -- (0p.) [B]Grapple:[/B] +4 [B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 30' [B]Stat Increases:[/B] +1 Cha [B]Wis:[/B] 11 -- (5p.) [B]Init:[/B] +2 [B] Spell Save: +3[/B] [B]Cha:[/B] 16 +3(13p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0% [B] Base Armor Shld Dex Size Nat Defl Total[/B] [B]Armor:[/B] 10 +5 +2 +2 +0 +0 +1 20 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 19 [B]Spell Res:[/B] None [B]Dmg Red:[/B] 4/bludgeoning and magic [B] Total Base Mod Misc[/B] [B]Fort:[/B] +2 +2 -- -- (immune if not affecting object) [B]Ref:[/B] +4 +2 +2 -- [B]Will:[/B] +5 +5 +0 -- [B]Notes:[/B] Undead and warforged immunities. [B]Weapon Attack Damage Critical Range[/B] MW Morningstar +5 1d8+1 20/x2 ------ Dagger +4/+5 1d4+1 19-20/x2 10 ft [B]Notes:[/B] [B]Languages:[/B] Common, Draconic [B]Abilities:[/B] [sblock=Warforged and undead] Undead traits: No Constitution score. Darkvision out to 60 feet. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor. Undead do not breathe, eat, or sleep. [/sblock][/FONT][sblock=Warforged and undead][FONT=Courier New]Necropolitan Traits: +2 will vs command undead +2 turn resistance natural healing Warforged Traits: Effected by spells that taget constructs vulnerable to heat metal & chill metal composite plating +2 slam attack. [/FONT][/sblock][FONT=Courier New] [B]Special Abilities:[/B] Charnel Touch (1d8+1) Rebuke Undead (6/day) Lich Body (DR 2/ bludgeoning and magic) Negative Energy Burst (1/day) Advanced Learning ([/FONT][FONT=Courier New]Kelgor's Grave Mist) Fear Aura (Will DC 16 or shaken) [/FONT]Scabrous touch 1/day (like contagion; For DC 16) [FONT=Courier New] [B]Feats: [/B] Bonus: Persuasive 1st: Mithral Body 3rd: Turn Resistance 6th: Divine Fortune [B]Spells Per Day[/B] (Save DC 13 + spell level): 1st - 6 2nd - 6 3rd - 5 [B]Spells Known:[/B] Dread Necromancer list + Kelgor's Grave Mist [sblock=DN Spells] [IMG]http://www.enworld.org/forum/../forums/attachment.php?attachmentid=34391&stc=1[/IMG][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=34391&d=1211819503[/IMG] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=34392&d=1211819503[/IMG] [IMG]http://www.enworld.org/forum/../forums/attachment.php?attachmentid=34392&stc=1[/IMG] [IMG]http://www.enworld.org/forum/attachments/plots-places/40447d1244451049-renau1gs-red-hand-doom-group-2-kelgore.jpg[/IMG][/sblock] [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 10/5 Bluff: +11 (6 ranks + 3 Cha + 2 feat) Concentration: +13 (10 ranks + 3 Cha) Disguise: +10 (7 ranks +3 Cha) (+2 to act in character) Intimidate: +10 (3 ranks + 3 Cha + 2 feat + 2 syn) Know (arcana): +9 (7 ranks + 2 Int) Know (religion): +7 (5 ranks + 2 Int) Spellcraft: +7 (3 ranks + 2 Int +2 syn) [B]Equipment: Cost Weight[/B] MW Morningstar 308gp 8lb Composite enchantment +2 4000gp Mithral Buckler +1 2015gp 5lb Hood of Disguise 1800gp Handy Hversack 2000gp 5lb Ring of Protection +1 2000gp 12123 Dagger 2gp 1lb Backpack 2gp 2lb 2 pieces of Chalk 0.1gp --lb Flint and Steel 1gp --lb Belt Pouch 1gp .5lb 25' Silk Rope 5gp 2.5lb Traveler's Outfit 1gp 5lb Spellcomponents 5gp 2lb 17.1 [U]Potions:[/U] Repair Light Damage X3 75gp --lb Repair Moderate Damage X2 600gp --lb 675 onyx 150gp (animate dead material component) [B]Total Weight:[/B]lb [B]Money:[/B] 34gp 9sp 0cp [B]Age:[/B] 4 [B]Height:[/B] 5'10" [B]Weight:[/B] 140 lbs [B]Eyes:[/B] green [B]Hair:[/B] - [B]Skin:[/B] blackened[/FONT] [/code][/sblock] [sblock=Level up to level 6] 9 HP +1 BAB 4 Skill Points +1 All saves 1 Feat +1 2nd and +3 3rd spell slots Scabrous touch 1/day [/sblock] [sblock=Level up to level 7] 9 HP 4 Skill Points Lich Body DR 4 Summon Familiar ([URL="http://www.d20srd.org/srd/monsters/devil.htm#imp"]Imp[/URL]) +1 3rd spell slots [/sblock] [/QUOTE]
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