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renau1g's Red Hand of Doom
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<blockquote data-quote="EvolutionKB" data-source="post: 4245309" data-attributes="member: 47833"><p><strong>Hurrow</strong></p><p></p><p>Hurrow eyes wide, gives a shout, <span style="color: RoyalBlue">"Ambush!"</span> He shakes his head, his black braids bouncing about. His perceptions change, the hostile forms becoming more clear, the sound of bowstrings being pulled more distinct. The entire world around becomes more...alive. The flood of sensory information doesn't distract the shifter, if anything his mind is more focused. He raises his hands and intones words as soft as the whispering of the wind and the plantlife around them comes to life, grasping for their enemies. Then, even more quickly, Hurrow changes, arms becoming feathered, feet growing into a pair of clawed talons, and his head the sharp beak of an eagle. The shapeshifted druid, takes flight, flying towards the edge of the path.</p><p></p><p>[sblock=Actions]<a href="http://invisiblecastle.com/roller/view/1606181/" target="_blank">Init: 9</a> Shift(free action) +2 Wis/speak w/animals. Cast entangle at hostiles. Reflex DC 16. Swift: shift into aerial form and Move: Move to D14.(10' up, costing 20' of movement, then over.)</p><p></p><p>Edit: Looks like I can get all the hostiles, but I will center it further down the path(Q20) to avoid getting the first hostile on each side of us to avoid entangling Zaz. I will do so then move towards the cover on either side of the path.[/sblock]</p><p></p><p>[sblock=Stats]</p><p>AC(before my turn, FF, normal form): 17</p><p>AC(after my turn, aerial form): 15</p><p></p><p><a href="http://www.d20srd.org/srd/spells/entangle.htm" target="_blank">Entangle</a>: 40' radius 5 min duration. DC 16 reflex, once per round on my turn.</p><p>HP: 50/50</p><p>Shifting: Round 1/5</p><p>F: +7 R: +7(+9 after my turn) W: +10</p><p>Spells prepared:</p><p></p><p>Druid spells per day(including bonus spells for high wisdom): 5/4/4/3 </p><p>DC: 14+spell level or 15+spell level for conjuration spells. CL: 6</p><p></p><p>0: Dawn, Light, Create Water, Cure Minor Woundsx2</p><p>1:<s> Entangle</s>, CLW, Produce Flame, Enrage Animal</p><p>2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)</p><p>3: Sleet Storm, Vigor(mass lesser), Call lightning </p><p></p><p>AoO: +9, 1d6+7[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4245309, member: 47833"] [b]Hurrow[/b] Hurrow eyes wide, gives a shout, [COLOR=RoyalBlue]"Ambush!"[/COLOR] He shakes his head, his black braids bouncing about. His perceptions change, the hostile forms becoming more clear, the sound of bowstrings being pulled more distinct. The entire world around becomes more...alive. The flood of sensory information doesn't distract the shifter, if anything his mind is more focused. He raises his hands and intones words as soft as the whispering of the wind and the plantlife around them comes to life, grasping for their enemies. Then, even more quickly, Hurrow changes, arms becoming feathered, feet growing into a pair of clawed talons, and his head the sharp beak of an eagle. The shapeshifted druid, takes flight, flying towards the edge of the path. [sblock=Actions][URL=http://invisiblecastle.com/roller/view/1606181/]Init: 9[/URL] Shift(free action) +2 Wis/speak w/animals. Cast entangle at hostiles. Reflex DC 16. Swift: shift into aerial form and Move: Move to D14.(10' up, costing 20' of movement, then over.) Edit: Looks like I can get all the hostiles, but I will center it further down the path(Q20) to avoid getting the first hostile on each side of us to avoid entangling Zaz. I will do so then move towards the cover on either side of the path.[/sblock] [sblock=Stats] AC(before my turn, FF, normal form): 17 AC(after my turn, aerial form): 15 [URL=http://www.d20srd.org/srd/spells/entangle.htm]Entangle[/URL]: 40' radius 5 min duration. DC 16 reflex, once per round on my turn. HP: 50/50 Shifting: Round 1/5 F: +7 R: +7(+9 after my turn) W: +10 Spells prepared: Druid spells per day(including bonus spells for high wisdom): 5/4/4/3 DC: 14+spell level or 15+spell level for conjuration spells. CL: 6 0: Dawn, Light, Create Water, Cure Minor Woundsx2 1:[S] Entangle[/S], CLW, Produce Flame, Enrage Animal 2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass) 3: Sleet Storm, Vigor(mass lesser), Call lightning AoO: +9, 1d6+7[/sblock] [/QUOTE]
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