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Renegade Game Studios Takes Over World of Darkness
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<blockquote data-quote="TrippyHippy" data-source="post: 8125904" data-attributes="member: 27252"><p>It is probably worth noting that Onyx Path were already in the process, and had already started promoting the development of a 5th Edition of Vampire: The Masquerade even before Paradox stepped in. Although they were pleased with the 20th Anniversary editions there were problems. Namely, the books were all very large (between 500 and 700 pages each) and, as such, difficult to market to new players of the game who could be overwhelmed by the lore. </p><p></p><p>Personally, I also felt that the rules and systems presented in these games were only really tweaked from the original games rather than streamlined or developed in any meaningful way. Some of the systems, for me at least, carried a legacy of clunky mechanics that were never properly addressed. When Vampire 5th came about, it felt like the first time for a long time that any developer had really looked at creating a set of rules that were genuinely tied to the themes of the setting.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 8125904, member: 27252"] It is probably worth noting that Onyx Path were already in the process, and had already started promoting the development of a 5th Edition of Vampire: The Masquerade even before Paradox stepped in. Although they were pleased with the 20th Anniversary editions there were problems. Namely, the books were all very large (between 500 and 700 pages each) and, as such, difficult to market to new players of the game who could be overwhelmed by the lore. Personally, I also felt that the rules and systems presented in these games were only really tweaked from the original games rather than streamlined or developed in any meaningful way. Some of the systems, for me at least, carried a legacy of clunky mechanics that were never properly addressed. When Vampire 5th came about, it felt like the first time for a long time that any developer had really looked at creating a set of rules that were genuinely tied to the themes of the setting. [/QUOTE]
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Renegade Game Studios Takes Over World of Darkness
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