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Renegade Game Studios Takes Over World of Darkness
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<blockquote data-quote="WisdomOfWombats" data-source="post: 8125976" data-attributes="member: 6973514"><p>The original anniversary edition V20 was the last published book by CCP/White Wolf, before OPP licensed the WoD brand from CCP. The effort was headed by Justin Achilli. One of the reasons why I am confident in V5 again. Justin Achilli to me is basically THE authority on Vampire: The Masquerade.</p><p></p><p></p><p></p><p>I remember something along the line of Onyx Path not being involved in/aware of the talks by CCP to sell the license. At the time of the OPP announcement at Gen Con about VIV (as a 4th edition of the game), the presentation seemed rather rushed. But became moot only weeks later with the sale of the IP to Paradox Interactive. We will never know what a VIV by Onyx Path would have looked like. But I suspect, it would mostly have involved cleaning up the rules in accordance with some of the work for DAV20, as well as addressing some of the more problematic issues still embedded in V20.</p><p></p><p>While I like the fluff that Onyx Path put out for the V20 line, I think they are not really the company to deliver a good and solid rules/system design. They are able to build on existing mechanics. But their own inventions like the Storypath system and the updated CofD system leave me pretty cold. The designs aren't really tight, and require far too much focus on rules to suit a "Story.."-system. V5 on the other hand is quite solid and easy to grasp. The system does a good job to vanish into the background, yet is solid enough to handle crunchy aspects like combat.</p><p></p><p>One single complaint remains the rule organization. The rules would have needed a lot tighter editing and clearer presentation. But I get that VtM is always about style.</p></blockquote><p></p>
[QUOTE="WisdomOfWombats, post: 8125976, member: 6973514"] The original anniversary edition V20 was the last published book by CCP/White Wolf, before OPP licensed the WoD brand from CCP. The effort was headed by Justin Achilli. One of the reasons why I am confident in V5 again. Justin Achilli to me is basically THE authority on Vampire: The Masquerade. I remember something along the line of Onyx Path not being involved in/aware of the talks by CCP to sell the license. At the time of the OPP announcement at Gen Con about VIV (as a 4th edition of the game), the presentation seemed rather rushed. But became moot only weeks later with the sale of the IP to Paradox Interactive. We will never know what a VIV by Onyx Path would have looked like. But I suspect, it would mostly have involved cleaning up the rules in accordance with some of the work for DAV20, as well as addressing some of the more problematic issues still embedded in V20. While I like the fluff that Onyx Path put out for the V20 line, I think they are not really the company to deliver a good and solid rules/system design. They are able to build on existing mechanics. But their own inventions like the Storypath system and the updated CofD system leave me pretty cold. The designs aren't really tight, and require far too much focus on rules to suit a "Story.."-system. V5 on the other hand is quite solid and easy to grasp. The system does a good job to vanish into the background, yet is solid enough to handle crunchy aspects like combat. One single complaint remains the rule organization. The rules would have needed a lot tighter editing and clearer presentation. But I get that VtM is always about style. [/QUOTE]
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