Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Repost- first session of Dark Sun campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7003554" data-attributes="member: 42582"><p>Yep. We're another two sessions in, but have been on hiatus with this once since some time in Oct/Nov last year, as it's been hard to get people together - since then we had at least one MHRP session, and an AD&D session that I posted about <a href="http://www.enworld.org/forum/showthread.php?510873-Played-AD-amp-D-yesterday-(using-Appendix-A-for-a-random-dungeon)" target="_blank">here</a>.</p><p></p><p>In Dark Sun, they took shelter in the eladrin assassin's safe house and then snuck out at night, hoping to make contact with someone who might offer them work. While at the safe house there was some transition scene stuff - most of it is now forgotten by me, but some of the incipient tensions between the two eladrin, and possible different relationships to the Veiled Alliance, came to light.</p><p></p><p>I'm not sure I remember all the details now without my players to jog my memory, but here's some of what I remember: they were attacked by a team of templars crossing the dry river bed in the rough quarter of Tyr (I can't remember it's proper name without books in front of me, but that was where the safe house was), and in the course of that met up with another renegade personage, a thri-keen monk (played by the fifth player in the group).</p><p></p><p>They hid the bodies under a bridge over the "river" and then made their way to an inn (in the Caravan (?) quarter, the one you come into through the main gates of Tyr). On the way, I think - or maybe while they were still at the safe house? - I remember they explored another building, a merchant's warehouse, and found bales of feathers (erdlu feathers, I think) - there was a reason for this at the time, and also a reason why they got out (maybe they found a trapped/alarmed cellar?) but it's all gone now!</p><p></p><p>At the tavern the party split into two groups, because the barbarian (who between sessions rebuilt as a barbarian/warden hybrid) had enough money to stay in his own room and have his food brought to him (like the Hobbits staying at the Prancing Pony), whereas the rest had to bunk in a common room. Those in the common room did a bit of pick-pocketing and schmoozing to avoid paying for their drinks, and met up with someone who did want to hire some thuggish-types: to guard a warehouse overnight, and then deliver a parcel from it to the Tlaxlu (sp? the NPC is in the creature book) compound.</p><p></p><p>The guarding was mostly uneventful, and then in the morning they hooked up with their patron (who had been staying at the tavern) and the barbarian and went off to make the delivery. This was disturbed by more templar forces - not unexpected, as the assassin PC had spotted a halfling pscyhic "hound" (the concept was inspired by the Rachel/Phoenix character from X-Men/Excalibur) following their trail from river bed to tavern; and so they weren't caught by surprise.</p><p></p><p>The templar leader of this group was the eladrin assassin's handler, with the hound and some half-ogre muscle. It turned out to be a fairly challenging encounter (set in an open courtyard but with buildings around most of the perimeter, which provided cover to various participants at various points). The truth about the assassin came out, but he was able to pitch his situation as one of being a victim on the path to redemption, rather than a villain, and so the party didn't rupture over this. The delivery also got made - a bit informally - as the barbarian hurled the bundle of whatever-it-was (the PCs don't know, and if I ever had a thought as to what it was I don't know anymore!) over the walls into the Tlaxlu compound.</p><p></p><p>The PCs are still hoping someone might take them on as muscle, so they can either have the protection of working for someone who's hard to touch, or be able to leave the city without having to head out into the desert confined to their own resources.</p><p></p><p>I suspect our next full-complement session won't be til Feb, at which point we will either come back to this game or try to resolve the fight on Carceri that is ongoing in our epic 4e game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7003554, member: 42582"] Yep. We're another two sessions in, but have been on hiatus with this once since some time in Oct/Nov last year, as it's been hard to get people together - since then we had at least one MHRP session, and an AD&D session that I posted about [url=http://www.enworld.org/forum/showthread.php?510873-Played-AD-amp-D-yesterday-(using-Appendix-A-for-a-random-dungeon)]here[/url]. In Dark Sun, they took shelter in the eladrin assassin's safe house and then snuck out at night, hoping to make contact with someone who might offer them work. While at the safe house there was some transition scene stuff - most of it is now forgotten by me, but some of the incipient tensions between the two eladrin, and possible different relationships to the Veiled Alliance, came to light. I'm not sure I remember all the details now without my players to jog my memory, but here's some of what I remember: they were attacked by a team of templars crossing the dry river bed in the rough quarter of Tyr (I can't remember it's proper name without books in front of me, but that was where the safe house was), and in the course of that met up with another renegade personage, a thri-keen monk (played by the fifth player in the group). They hid the bodies under a bridge over the "river" and then made their way to an inn (in the Caravan (?) quarter, the one you come into through the main gates of Tyr). On the way, I think - or maybe while they were still at the safe house? - I remember they explored another building, a merchant's warehouse, and found bales of feathers (erdlu feathers, I think) - there was a reason for this at the time, and also a reason why they got out (maybe they found a trapped/alarmed cellar?) but it's all gone now! At the tavern the party split into two groups, because the barbarian (who between sessions rebuilt as a barbarian/warden hybrid) had enough money to stay in his own room and have his food brought to him (like the Hobbits staying at the Prancing Pony), whereas the rest had to bunk in a common room. Those in the common room did a bit of pick-pocketing and schmoozing to avoid paying for their drinks, and met up with someone who did want to hire some thuggish-types: to guard a warehouse overnight, and then deliver a parcel from it to the Tlaxlu (sp? the NPC is in the creature book) compound. The guarding was mostly uneventful, and then in the morning they hooked up with their patron (who had been staying at the tavern) and the barbarian and went off to make the delivery. This was disturbed by more templar forces - not unexpected, as the assassin PC had spotted a halfling pscyhic "hound" (the concept was inspired by the Rachel/Phoenix character from X-Men/Excalibur) following their trail from river bed to tavern; and so they weren't caught by surprise. The templar leader of this group was the eladrin assassin's handler, with the hound and some half-ogre muscle. It turned out to be a fairly challenging encounter (set in an open courtyard but with buildings around most of the perimeter, which provided cover to various participants at various points). The truth about the assassin came out, but he was able to pitch his situation as one of being a victim on the path to redemption, rather than a villain, and so the party didn't rupture over this. The delivery also got made - a bit informally - as the barbarian hurled the bundle of whatever-it-was (the PCs don't know, and if I ever had a thought as to what it was I don't know anymore!) over the walls into the Tlaxlu compound. The PCs are still hoping someone might take them on as muscle, so they can either have the protection of working for someone who's hard to touch, or be able to leave the city without having to head out into the desert confined to their own resources. I suspect our next full-complement session won't be til Feb, at which point we will either come back to this game or try to resolve the fight on Carceri that is ongoing in our epic 4e game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Repost- first session of Dark Sun campaign
Top