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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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<blockquote data-quote="jaldaen" data-source="post: 6990" data-attributes="member: 214"><p><strong>Equipment and Combat</strong></p><p></p><p>Equipment</p><p></p><p>There are quite a few things you can do in a dream that you can't in the "real" world (without the aid of magic). For example in a dream you can weild huge weapons, tree trunks etc...</p><p></p><p>So they question is how does one come up with an equipment section for a dreamscape?</p><p></p><p>One thing I'm considering is having characters capable of creating items out of thin air (with some resctrictions) via the Craft (whatever) skills. These would be temporary items subject to special rules. </p><p></p><p>Anyway, there would also be the ability to make "permanent" dream items as well at a lower DC, but over a longer period of time. Note: sleepers would not be able to create permanent items only temporary b/c permanent items require in-depth crafting while temporary items are a matter of just "crafting" the image of an item.</p><p></p><p>What are dream specific items that you all would like to see (besides Final Fantasiesque weapons, etc)?</p><p></p><p>Combat</p><p></p><p>As mentioned in the templates section combat and damage are handled differently for each template type ranging from harmless to deadly.</p><p></p><p>Now one thing I've considered instead of just having Charisma add to a dreamer's hp is to have a seperate attribute to keep track of called "spirit points" (based off of Cha) which would be attacked by certain monsters, can be used to aid you in certain actions, etc...</p><p></p><p>Now I've put a lot of thought into how dream fighting would work (similar to regular fighting, but with much more "Crouching Tiger, Hidden Dragon" cinematic style fighting), but I'd love to hear your thoughts on the subject.</p><p></p><p>-Joseph</p></blockquote><p></p>
[QUOTE="jaldaen, post: 6990, member: 214"] [b]Equipment and Combat[/b] Equipment There are quite a few things you can do in a dream that you can't in the "real" world (without the aid of magic). For example in a dream you can weild huge weapons, tree trunks etc... So they question is how does one come up with an equipment section for a dreamscape? One thing I'm considering is having characters capable of creating items out of thin air (with some resctrictions) via the Craft (whatever) skills. These would be temporary items subject to special rules. Anyway, there would also be the ability to make "permanent" dream items as well at a lower DC, but over a longer period of time. Note: sleepers would not be able to create permanent items only temporary b/c permanent items require in-depth crafting while temporary items are a matter of just "crafting" the image of an item. What are dream specific items that you all would like to see (besides Final Fantasiesque weapons, etc)? Combat As mentioned in the templates section combat and damage are handled differently for each template type ranging from harmless to deadly. Now one thing I've considered instead of just having Charisma add to a dreamer's hp is to have a seperate attribute to keep track of called "spirit points" (based off of Cha) which would be attacked by certain monsters, can be used to aid you in certain actions, etc... Now I've put a lot of thought into how dream fighting would work (similar to regular fighting, but with much more "Crouching Tiger, Hidden Dragon" cinematic style fighting), but I'd love to hear your thoughts on the subject. -Joseph [/QUOTE]
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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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