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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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<blockquote data-quote="Echoes" data-source="post: 7209" data-attributes="member: 1187"><p>Drawing a little from Neil Gaiman's wonderful "Sandman" series of graphic novels (which are a must for anyone designing something like this, methinks), I would suggest that a Dreamscape setting include:</p><p></p><p>Dream Vortices: Characters, who, by the power of their will or ability to dream, have become a sort of magnet within the dream world, able to influence the dreams of others to an amazing extent. Though in The Sandman a dream vortex is a chance occurance, I think that in the d20 system it might work well as a prestige class once fiddled with...perhaps focusing on the abilities to create things and influence people within the dreamworld.</p><p></p><p>And, drawing a little from Jeff Noon's science fiction (he's a criminally underappreciated author), I would suggest:</p><p></p><p>Dodos: Those who cannot enter the dream world at all, making them far stronger in physical reality but locking them forever out of the dreamscape (except, perhaps, by certain magical means--they could be the contacts or grounding forces of a group in the dreaming, keeping them up to date or performing other duties while a group is there).</p><p></p><p>That's all for now, I'm sure I'll think of some other stuff later. Great campaign idea, and I'm interested to see where it goes.</p><p></p><p>Laters,</p><p>-John-</p></blockquote><p></p>
[QUOTE="Echoes, post: 7209, member: 1187"] Drawing a little from Neil Gaiman's wonderful "Sandman" series of graphic novels (which are a must for anyone designing something like this, methinks), I would suggest that a Dreamscape setting include: Dream Vortices: Characters, who, by the power of their will or ability to dream, have become a sort of magnet within the dream world, able to influence the dreams of others to an amazing extent. Though in The Sandman a dream vortex is a chance occurance, I think that in the d20 system it might work well as a prestige class once fiddled with...perhaps focusing on the abilities to create things and influence people within the dreamworld. And, drawing a little from Jeff Noon's science fiction (he's a criminally underappreciated author), I would suggest: Dodos: Those who cannot enter the dream world at all, making them far stronger in physical reality but locking them forever out of the dreamscape (except, perhaps, by certain magical means--they could be the contacts or grounding forces of a group in the dreaming, keeping them up to date or performing other duties while a group is there). That's all for now, I'm sure I'll think of some other stuff later. Great campaign idea, and I'm interested to see where it goes. Laters, -John- [/QUOTE]
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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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