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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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<blockquote data-quote="Rune" data-source="post: 7554" data-attributes="member: 67"><p>Sounds good.</p><p></p><p></p><p></p><p>I really like the idea of the variant forms (class-based). As for the pc races, consider non-standard fantasy, say, human and elemental (including dream-spirit, perhaps)? I would also include rules for the standard pc races, just in case.</p><p></p><p></p><p></p><p>These all look good to me.</p><p></p><p></p><p></p><p>Probably the best way to approach the situation.</p><p></p><p></p><p></p><p>Dreamweaving is good, but I would make Dreamwalking a feat which did the same thing without the check. I just think that having that extra roll every time you try to use a skill will be overly cumbersome.</p><p></p><p></p><p></p><p>Due to the suggestion above, I would suggest that it be a dreamweaving check, instead (possibly requiring the Dreamwalking feat), but otherwise, a very good idea.</p><p></p><p></p><p></p><p>Sounds very good. The trick will be keeping them from outshining magic for a time. Another idea (this would be tricky to implement) would to have a feat that let a character add on a level of any class once a day for one round. The feat could be taken multiple times to enhance the number of times of day it could be used, the number of levels of classes added, or the number of rounds it lasted.</p><p></p><p></p><p></p><p>Good.</p><p></p><p></p><p></p><p>Also good.</p><p></p><p></p><p></p><p>While I realize that it would be wise to have a plentiful assortment of examples in the rules, I still believe that this answer should be left to the players and DM. If you provide rules for free-forming equipment and still making it balanced, you will succeed in keeping the feel of a dream, in my opinion. Of course, I haven't done it for my campaign, but I'd be happy to help you come up with such rules, if you'd like. (I should note, that I might rely extensively on the system for reality shifts incorporated into my setting.)</p><p></p><p></p><p></p><p>Kind of like how Comeliness was based on Charisma? I think it's a workable Idea, but I kind of like the idea of just having more (all?) creatures attack Charisma (most temporarily, of course). That prevents death of the character after having the attribute reduced to 0 and has the added effect of reducing the characters ability to affect the dream the more the character is hurt. Also, it's less bookwork.</p><p></p><p></p><p></p><p>I feel that the Wuxia feel can be captured adequately with the dream-enhanced regular skills like climb and jump (and a few special feats). No need to get over-complicated.</p><p></p><p>Anyway, I'm excited to see the finished product.</p></blockquote><p></p>
[QUOTE="Rune, post: 7554, member: 67"] Sounds good. I really like the idea of the variant forms (class-based). As for the pc races, consider non-standard fantasy, say, human and elemental (including dream-spirit, perhaps)? I would also include rules for the standard pc races, just in case. These all look good to me. Probably the best way to approach the situation. Dreamweaving is good, but I would make Dreamwalking a feat which did the same thing without the check. I just think that having that extra roll every time you try to use a skill will be overly cumbersome. Due to the suggestion above, I would suggest that it be a dreamweaving check, instead (possibly requiring the Dreamwalking feat), but otherwise, a very good idea. Sounds very good. The trick will be keeping them from outshining magic for a time. Another idea (this would be tricky to implement) would to have a feat that let a character add on a level of any class once a day for one round. The feat could be taken multiple times to enhance the number of times of day it could be used, the number of levels of classes added, or the number of rounds it lasted. Good. Also good. While I realize that it would be wise to have a plentiful assortment of examples in the rules, I still believe that this answer should be left to the players and DM. If you provide rules for free-forming equipment and still making it balanced, you will succeed in keeping the feel of a dream, in my opinion. Of course, I haven't done it for my campaign, but I'd be happy to help you come up with such rules, if you'd like. (I should note, that I might rely extensively on the system for reality shifts incorporated into my setting.) Kind of like how Comeliness was based on Charisma? I think it's a workable Idea, but I kind of like the idea of just having more (all?) creatures attack Charisma (most temporarily, of course). That prevents death of the character after having the attribute reduced to 0 and has the added effect of reducing the characters ability to affect the dream the more the character is hurt. Also, it's less bookwork. I feel that the Wuxia feel can be captured adequately with the dream-enhanced regular skills like climb and jump (and a few special feats). No need to get over-complicated. Anyway, I'm excited to see the finished product. [/QUOTE]
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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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