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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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<blockquote data-quote="Damror" data-source="post: 8636" data-attributes="member: 572"><p>Actually, I'm working on a supplement called "Once Upon a Time" that will include Wonderland, Oz, and all sorts of other material for running your own generic fairy tales. It's got stats for the big bad wolf too. </p><p>It'll be done later this year. </p><p></p><p> </p><p> </p><p></p><p> I like this idea. Just having side effects and backlashes might not be enough to really balance a powerful skill. I think one of the changes about 3e over earlier editions is the idea that balance can not always be achieved by piling on repreicutions. Making an ability more dangerous to use doesn't always make it more balanced. </p><p></p><p> I think the idea quoted above does a better job of spreading out the power a little bit rather than just adding reprecussions. </p><p></p><p>Thats not to say that there shouldn't be backlashes. I think that is a good idea too, but I think the backlashes should be balanced also.</p></blockquote><p></p>
[QUOTE="Damror, post: 8636, member: 572"] Actually, I'm working on a supplement called "Once Upon a Time" that will include Wonderland, Oz, and all sorts of other material for running your own generic fairy tales. It's got stats for the big bad wolf too. It'll be done later this year. I like this idea. Just having side effects and backlashes might not be enough to really balance a powerful skill. I think one of the changes about 3e over earlier editions is the idea that balance can not always be achieved by piling on repreicutions. Making an ability more dangerous to use doesn't always make it more balanced. I think the idea quoted above does a better job of spreading out the power a little bit rather than just adding reprecussions. Thats not to say that there shouldn't be backlashes. I think that is a good idea too, but I think the backlashes should be balanced also. [/QUOTE]
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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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