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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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<blockquote data-quote="Echoes" data-source="post: 9822" data-attributes="member: 1187"><p>Rune Said:</p><p></p><p>--------------------------------------------------------------------------------</p><p>Originally posted by jaldaen </p><p>Hmmm... it's definately a powerful skill, but it has some nasty side effects, nightmares and backlashes.</p><p>--------------------------------------------------------------------------------</p><p></p><p>The problem is, that just makes it even more likely that players will view it as an "essential" skill. </p><p></p><p>-----</p><p></p><p>I think that it's something to remember, though, that such a skill has little consequence in the waking world, and by putting many ranks into it you might be taking away from ranks you could be putting in "real life" skills. </p><p></p><p>That said, I think that breaking it up into three different categories is definitely the route to take. Perhaps certain types of changing the dreamworld would be more applicable to certain classes: for example, I see that channeling might be a function of intelligence, transmutation one of charisma, and altering one of will. Thus, all of the mental stats would be played up in their own category, and it would make for different kinds of alterations to the dreamworld, instead of having just one big skill to cover them all.</p><p></p><p>It is important, though, to make sure that the three skills be equally balanced in power...hmm, more on this later.</p><p></p><p>Laters,</p><p>-John-</p></blockquote><p></p>
[QUOTE="Echoes, post: 9822, member: 1187"] Rune Said: -------------------------------------------------------------------------------- Originally posted by jaldaen Hmmm... it's definately a powerful skill, but it has some nasty side effects, nightmares and backlashes. -------------------------------------------------------------------------------- The problem is, that just makes it even more likely that players will view it as an "essential" skill. ----- I think that it's something to remember, though, that such a skill has little consequence in the waking world, and by putting many ranks into it you might be taking away from ranks you could be putting in "real life" skills. That said, I think that breaking it up into three different categories is definitely the route to take. Perhaps certain types of changing the dreamworld would be more applicable to certain classes: for example, I see that channeling might be a function of intelligence, transmutation one of charisma, and altering one of will. Thus, all of the mental stats would be played up in their own category, and it would make for different kinds of alterations to the dreamworld, instead of having just one big skill to cover them all. It is important, though, to make sure that the three skills be equally balanced in power...hmm, more on this later. Laters, -John- [/QUOTE]
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[Repost] Nevermore: d20 Dreamscape campaign setting: Looking for input.
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