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[Reposting] NEW Alien Race Competition
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<blockquote data-quote="hardvice" data-source="post: 7701338" data-attributes="member: 6777838"><p>RUXVIANS</p><p></p><p></p><p>Ruxvians are an intelligent, highly social, naturally-empathic race native to a number of heavily forested home worlds. Their diminutive stature, furry coats, and canine ancestry makes them look like a stuffed toy (humans have described them as looking like a border terrier mixed with a teddy bear), leading many to underestimate them. Skilled social engineers, psychologists, negotiators, and even manipulators when the need arises, Ruxvians who leave their home worlds can often be found serving as ship’s counselors or among diplomatic teams.</p><p></p><p></p><p>While generally pretty amiable, Ruxvians are not above exploiting their empathic abilities, jovial natures, and undeniable adorableness to get what they want.</p><p></p><p></p><p>Ruxvians stand a little less than waist-high to a human, on average. They are covered head-to-toe in shaggy fur, with coats ranging from white to wheaten to chocolate to black. They have expressive, liquid black eyes, a cleft lip, and upturned damp black noses at the end of short snouts, with short, floppy ears usually a shade darker than their fur. A slightly less common ethnic group among them have enormous upright ears that seem comically large for their heads; this group, the Korgandi, almost universally has caramel-and-white colored fur. </p><p></p><p></p><p>Ruxvians have a strictly matrilineal family structure; while adults frequently form romantic pair or group bonds, no particular social importance is assigned to male parents, whether bonded to a female partner or not. Ruxvian families consist of a mother and her pups, with her romantic partners, if any, rounding out the household but not considered part of the family unit itself. Extended families featuring unbonded grandmothers, aunts, uncles, and cousins are not uncommon. Polyamory is extraordinarily common but monogamous pair bonds or remaining without romantic pair bonds are also not uncommon and do not carry any stigma. </p><p></p><p></p><p>With no particular significance ascribed to reproductive relationships, same-gender and mixed-gender pair and group bonds are both quite common, and some other species might find the Ruxvians casual attitudes toward romantic relationships, sexual orientation, and sexual behavior fluid and somewhat cavalier.</p><p></p><p></p><p>Ruxvians have diploid gametes which almost invariably separate into two fraternal twins, one male and one female. In about one in ten thousand births, a single "superfemale" cub with an XXXY genotype results instead. These rare superfemales, while having a generally female phenotype, are not reproductively viable, and are socially treated as a third gender. They are culturally revered and frequently ascend to positions of leadership.</p><p></p><p></p><p><strong>Size</strong>: Small</p><p></p><p></p><p><strong>Attributes</strong>: AGI +1, CHA +2, PSI +2</p><p><strong>Skill choices</strong>: Psychology, [psionic], [social], survival, hunting </p><p><strong>Exploits</strong>:</p><p></p><p></p><p><em>Too Damned Cute</em>: Ruxvians receive an extra +1d6 on any attempts to persuade or otherwise influence others due to their overwhelmingly cuddly appearance.</p><p></p><p></p><p><em>Naturally Empathic</em>: Ruxvians automatically receive the Empathy psionic exploit. Many Ruxvians exhibit other psionic abilities, but empathy is universal.</p><p></p><p></p><p><em>Forest Ghosts</em>: Surviving for eons in the forest among much larger predators, Ruxvians have become particularly adept in such surroundings. Even today, the Ruxvians may have left the forests, but the forest hasn't left the Ruxvians. They receive a +1d6 bonus to any dice pool that includes dice from the survival, hunting, or stealth skills (or other similar skills, at the GM’s discretion) when in forested terrain. </p><p></p><p></p><p><em>Captivating Saliva</em>: When cornered and out of options, a Ruxvian who makes a natural attack can opt to bite. If this attack succeeds, it does only 1 point of piercing damage, but moves the target one step down the Charm status track. If the target doesn’t shake this effect off, it ends naturally after one minute, rather than the usual five.</p><p></p><p></p><p><strong>Age</strong>: Young 1-50, Adult 51-150, Old 150+</p></blockquote><p></p>
[QUOTE="hardvice, post: 7701338, member: 6777838"] RUXVIANS Ruxvians are an intelligent, highly social, naturally-empathic race native to a number of heavily forested home worlds. Their diminutive stature, furry coats, and canine ancestry makes them look like a stuffed toy (humans have described them as looking like a border terrier mixed with a teddy bear), leading many to underestimate them. Skilled social engineers, psychologists, negotiators, and even manipulators when the need arises, Ruxvians who leave their home worlds can often be found serving as ship’s counselors or among diplomatic teams. While generally pretty amiable, Ruxvians are not above exploiting their empathic abilities, jovial natures, and undeniable adorableness to get what they want. Ruxvians stand a little less than waist-high to a human, on average. They are covered head-to-toe in shaggy fur, with coats ranging from white to wheaten to chocolate to black. They have expressive, liquid black eyes, a cleft lip, and upturned damp black noses at the end of short snouts, with short, floppy ears usually a shade darker than their fur. A slightly less common ethnic group among them have enormous upright ears that seem comically large for their heads; this group, the Korgandi, almost universally has caramel-and-white colored fur. Ruxvians have a strictly matrilineal family structure; while adults frequently form romantic pair or group bonds, no particular social importance is assigned to male parents, whether bonded to a female partner or not. Ruxvian families consist of a mother and her pups, with her romantic partners, if any, rounding out the household but not considered part of the family unit itself. Extended families featuring unbonded grandmothers, aunts, uncles, and cousins are not uncommon. Polyamory is extraordinarily common but monogamous pair bonds or remaining without romantic pair bonds are also not uncommon and do not carry any stigma. With no particular significance ascribed to reproductive relationships, same-gender and mixed-gender pair and group bonds are both quite common, and some other species might find the Ruxvians casual attitudes toward romantic relationships, sexual orientation, and sexual behavior fluid and somewhat cavalier. Ruxvians have diploid gametes which almost invariably separate into two fraternal twins, one male and one female. In about one in ten thousand births, a single "superfemale" cub with an XXXY genotype results instead. These rare superfemales, while having a generally female phenotype, are not reproductively viable, and are socially treated as a third gender. They are culturally revered and frequently ascend to positions of leadership. [B]Size[/B]: Small [B]Attributes[/B]: AGI +1, CHA +2, PSI +2 [B]Skill choices[/B]: Psychology, [psionic], [social], survival, hunting [B]Exploits[/B]: [I]Too Damned Cute[/I]: Ruxvians receive an extra +1d6 on any attempts to persuade or otherwise influence others due to their overwhelmingly cuddly appearance. [I]Naturally Empathic[/I]: Ruxvians automatically receive the Empathy psionic exploit. Many Ruxvians exhibit other psionic abilities, but empathy is universal. [I]Forest Ghosts[/I]: Surviving for eons in the forest among much larger predators, Ruxvians have become particularly adept in such surroundings. Even today, the Ruxvians may have left the forests, but the forest hasn't left the Ruxvians. They receive a +1d6 bonus to any dice pool that includes dice from the survival, hunting, or stealth skills (or other similar skills, at the GM’s discretion) when in forested terrain. [I]Captivating Saliva[/I]: When cornered and out of options, a Ruxvian who makes a natural attack can opt to bite. If this attack succeeds, it does only 1 point of piercing damage, but moves the target one step down the Charm status track. If the target doesn’t shake this effect off, it ends naturally after one minute, rather than the usual five. [B]Age[/B]: Young 1-50, Adult 51-150, Old 150+ [/QUOTE]
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