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[Reposting] NEW Alien Race Competition
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<blockquote data-quote="M3woods" data-source="post: 7701346" data-attributes="member: 6855284"><p><strong><span style="font-size: 10px"><span style="font-size: 9px">MATTARI</span></span></strong></p><p><strong><span style="font-size: 10px"><span style="font-size: 9px"></span></span></strong></p><p><strong><span style="font-size: 10px"><span style="font-size: 9px"></span></span></strong><u>BACKGROUND</u></p><p><u></u>For hundreds of years the Mattari have inhabited thousands of worlds beyond humanity's reach. And, for the most part, life among them have been peaceful. But the Mattari had a dark secret few other species were aware of. Those few that discovered it generally did so under the heavy heel of genocide.</p><p> </p><p>For the Mattari, self-preservation had bred the perfect expression. When a Mattari world became over-populated and food shortages began threatening the continuation of the species one-third of the population began consuming vast quantities of food until finally slipping into a fugue state. While dormant they're bodies were transported to 'hives' where interstellar ships were being built.</p><p></p><p>Once completed, the ships would launch with the dormant Mattari and a number of Mattari 'generals' on board. During travel the Mattari metamorph into nearly-mindless bestial warriors (called the Cherran.) The Mattari generals, dressed in disguising, decorative armor lead the Cherran soldiers to a new world where they would, effectively, decimate any intelligent species calling that world home. Half of the surviving Cherran would slip back into a fugue state and wake in the original Mattari form, with no recollection of the violence enacted. The remaining Cherran would wander away and die. So began the start of a new colony for the species.</p><p></p><p>But then, humanity arrived. In great, varied masses they settled among any habitable place they came to. And the Mattari recognized the way of their own demise. So, it was decided, by both state officials and leading scientists, the ways of the Mattari had to change. After decades of trial and error the Cherran trigger was strained from Mattari DNA. So done, the Mattari sailed out and greeted humanity in peace.</p><p><u></u></p><p><u>PHYSICAL APPEARANCE</u></p><p><u></u>Mattari range from 6' to 7' tall with crown-like bony ridges that ring the crest of the skull. Much of a Mattari's ruddy body is covered by sectional calcareous plates. The gaps between the plates once allowed the Mattari space to grow as it transformed into the Cherran. </p><p></p><p>Mattari make excellent diplomats, intelligence officers, or scientists.</p><p></p><p><em>Typical names (Male): </em>Oneki, Erommo, Etumi, Utos, Ogin</p><p><em>(Female)</em>: Ynisa, Akelle, Irrus, Echin, Apis</p><p></p><p><strong>Size: </strong>Medium</p><p></p><p><strong>Attributes: </strong>INT +2, CHA +2</p><p></p><p><strong>Skill choices: </strong><em>[Scientific], Negotiation, Bluffing, Law, Tactics, Pistols, Diplomacy</em></p><p><em></em></p><p>EXPLOITS</p><ul> <li data-xf-list-type="ul"><strong><em>Calcareous Plating. </em></strong>Mattari plates are incredibly tough, offering 2 natural SOAK to physical attacks.</li> <li data-xf-list-type="ul"><strong><em>Demagogue. </em></strong>The Mattari find great pleasure in debating. They gain +1d6 to CHA attribute checks related to oration.</li> <li data-xf-list-type="ul"><em><strong>Indomitable. </strong></em>Mattari are very secure in their own headspace. This gives them a +5 bonus to MENTAL DEFENSE.</li> <li data-xf-list-type="ul"><strong><em>Cherran Trigger. </em></strong>Some Mattari are throwbacks to an earlier time, becoming enraged when they slip past half HEALTH. The Cherran Trigger causes the Mattari to physically change, becoming larger and more brutish. They gain STR +2, 2 natural SOAK to physical attacks.<ul> <li data-xf-list-type="ul"><strong><em>Countdown: </em></strong>The player should begin an END (Medium) Countdown. At each Stage of the Cherran Trigger the player must make an END check vs a Challenging [13] difficulty. If the player fails the check the character moves one step on the Anger Status Track. The Mattari may be stabilized by an ally with a CHA check vs. WIL.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="M3woods, post: 7701346, member: 6855284"] [B][SIZE=2][SIZE=1]MATTARI[/SIZE] [SIZE=1] [/SIZE][/SIZE][/B][U]BACKGROUND [/U]For hundreds of years the Mattari have inhabited thousands of worlds beyond humanity's reach. And, for the most part, life among them have been peaceful. But the Mattari had a dark secret few other species were aware of. Those few that discovered it generally did so under the heavy heel of genocide. For the Mattari, self-preservation had bred the perfect expression. When a Mattari world became over-populated and food shortages began threatening the continuation of the species one-third of the population began consuming vast quantities of food until finally slipping into a fugue state. While dormant they're bodies were transported to 'hives' where interstellar ships were being built. Once completed, the ships would launch with the dormant Mattari and a number of Mattari 'generals' on board. During travel the Mattari metamorph into nearly-mindless bestial warriors (called the Cherran.) The Mattari generals, dressed in disguising, decorative armor lead the Cherran soldiers to a new world where they would, effectively, decimate any intelligent species calling that world home. Half of the surviving Cherran would slip back into a fugue state and wake in the original Mattari form, with no recollection of the violence enacted. The remaining Cherran would wander away and die. So began the start of a new colony for the species. But then, humanity arrived. In great, varied masses they settled among any habitable place they came to. And the Mattari recognized the way of their own demise. So, it was decided, by both state officials and leading scientists, the ways of the Mattari had to change. After decades of trial and error the Cherran trigger was strained from Mattari DNA. So done, the Mattari sailed out and greeted humanity in peace. [U] PHYSICAL APPEARANCE [/U]Mattari range from 6' to 7' tall with crown-like bony ridges that ring the crest of the skull. Much of a Mattari's ruddy body is covered by sectional calcareous plates. The gaps between the plates once allowed the Mattari space to grow as it transformed into the Cherran. Mattari make excellent diplomats, intelligence officers, or scientists. [I]Typical names (Male): [/I]Oneki, Erommo, Etumi, Utos, Ogin [I](Female)[/I]: Ynisa, Akelle, Irrus, Echin, Apis [B]Size: [/B]Medium [B]Attributes: [/B]INT +2, CHA +2 [B]Skill choices: [/B][I][Scientific], Negotiation, Bluffing, Law, Tactics, Pistols, Diplomacy [/I] EXPLOITS [LIST] [*][B][I]Calcareous Plating. [/I][/B]Mattari plates are incredibly tough, offering 2 natural SOAK to physical attacks. [*][B][I]Demagogue. [/I][/B]The Mattari find great pleasure in debating. They gain +1d6 to CHA attribute checks related to oration. [*][I][B]Indomitable. [/B][/I]Mattari are very secure in their own headspace. This gives them a +5 bonus to MENTAL DEFENSE. [*][B][I]Cherran Trigger. [/I][/B]Some Mattari are throwbacks to an earlier time, becoming enraged when they slip past half HEALTH. The Cherran Trigger causes the Mattari to physically change, becoming larger and more brutish. They gain STR +2, 2 natural SOAK to physical attacks. [LIST] [*][B][I]Countdown: [/I][/B]The player should begin an END (Medium) Countdown. At each Stage of the Cherran Trigger the player must make an END check vs a Challenging [13] difficulty. If the player fails the check the character moves one step on the Anger Status Track. The Mattari may be stabilized by an ally with a CHA check vs. WIL. [/LIST] [/LIST] [/QUOTE]
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