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Requesting Death House help - SPOILERS AHEAD - DO NOT READ IF YOU ARE NOT DMING
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<blockquote data-quote="Tyranthraxus" data-source="post: 6843220" data-attributes="member: 13335"><p>My introduction to Death House started with the party resting in a Copse of trees near the Beach a few hours outside of Phlan. As Night approached I described how the usual fog/mist of the Moonsea seemed quite thick. This actually works well because there generally is Mist/Fog in the moonsea coastal regions. When the party awoke , they could no longer hear the beach swell and the trees they were camped against were not Beach type trees but Elms and Pines/Oaks. They then wandered back to the main road, found a strange new road and followed it into Barovia town in the Dark.. then Queue Death House.</p><p></p><p>The small of it was they were new adventurers and they had just escorted a caravan half way to Zhentil Keep because of the risk of Bandit attacks. Lately 2 bandit groups had been targeting Caravans. I even gave them 30 gold as their 'payment' (which I took from the Scenario later on) as their starting reward/ payment.</p><p></p><p>EDIT: I should point out one thing. THe party headed north from their campsite and found a road going east /west. Now I was kinda expecting someone to do something different and one character decided to go by himself to the east whilst everyone went west on the road. I did the whole 'Are you sure? ' business and still it was on. So he basically walked by himself off into the fog/mist as the party went West. </p><p></p><p>THen he came out of the mist and walking into the parties field of vision which lead to everyone freaking the hell out. They suddenly started to know that all roads were leading to Barovia town.</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6843220, member: 13335"] My introduction to Death House started with the party resting in a Copse of trees near the Beach a few hours outside of Phlan. As Night approached I described how the usual fog/mist of the Moonsea seemed quite thick. This actually works well because there generally is Mist/Fog in the moonsea coastal regions. When the party awoke , they could no longer hear the beach swell and the trees they were camped against were not Beach type trees but Elms and Pines/Oaks. They then wandered back to the main road, found a strange new road and followed it into Barovia town in the Dark.. then Queue Death House. The small of it was they were new adventurers and they had just escorted a caravan half way to Zhentil Keep because of the risk of Bandit attacks. Lately 2 bandit groups had been targeting Caravans. I even gave them 30 gold as their 'payment' (which I took from the Scenario later on) as their starting reward/ payment. EDIT: I should point out one thing. THe party headed north from their campsite and found a road going east /west. Now I was kinda expecting someone to do something different and one character decided to go by himself to the east whilst everyone went west on the road. I did the whole 'Are you sure? ' business and still it was on. So he basically walked by himself off into the fog/mist as the party went West. THen he came out of the mist and walking into the parties field of vision which lead to everyone freaking the hell out. They suddenly started to know that all roads were leading to Barovia town. [/QUOTE]
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Requesting Death House help - SPOILERS AHEAD - DO NOT READ IF YOU ARE NOT DMING
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