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Requesting Paladin build advice
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<blockquote data-quote="Diirk" data-source="post: 2262473" data-attributes="member: 14476"><p>The rules don't actually differentiate between types of armour in desert climates; that breastplate will be just as arduous as full plate. Which is to say, not very. Just cast endure elements.</p><p></p><p>"A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing <strong>or armor of any sort take a –4 penalty on their saves</strong>. A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).</p><p></p><p>In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing <strong>or armor of any sort take a –4 penalty on their saves.</strong> A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).</p><p></p><p>A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers the nonlethal damage she took from the heat."</p></blockquote><p></p>
[QUOTE="Diirk, post: 2262473, member: 14476"] The rules don't actually differentiate between types of armour in desert climates; that breastplate will be just as arduous as full plate. Which is to say, not very. Just cast endure elements. "A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing [b]or armor of any sort take a –4 penalty on their saves[/b]. A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour). In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing [b]or armor of any sort take a –4 penalty on their saves.[/b] A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period). A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers the nonlethal damage she took from the heat." [/QUOTE]
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