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<blockquote data-quote="Snarf Zagyg" data-source="post: 9179291" data-attributes="member: 7023840"><p>As a general rule, I operate under the principle that if I can't find any way to understand why someone would do something that they are, in fact, doing ... the fault probably does not lie with them, but it lies in my inability to be charitable or to empathize with another viewpoint. This doesn't mean that I have to agree with the other person, but it does mean that I have probably failed to understand their position.</p><p></p><p>There are people that are really into creating a "complete character" at chargen, including a multi-page backstory, fully formed personality, and even a plan for their future levels. And that's totally cool!</p><p></p><p>On the other hand, some people find it interesting to see how a character becomes revealed to them during play- that they start with the sketch of an idea, and that the character's personality, flaws, and overall direction will be a product of the experiences of play. That's also a totally valid way to do it!</p><p></p><p>Neither approach is better, and the former is certainly more prevalent today than the latter. But both can be fun and interesting.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9179291, member: 7023840"] As a general rule, I operate under the principle that if I can't find any way to understand why someone would do something that they are, in fact, doing ... the fault probably does not lie with them, but it lies in my inability to be charitable or to empathize with another viewpoint. This doesn't mean that I have to agree with the other person, but it does mean that I have probably failed to understand their position. There are people that are really into creating a "complete character" at chargen, including a multi-page backstory, fully formed personality, and even a plan for their future levels. And that's totally cool! On the other hand, some people find it interesting to see how a character becomes revealed to them during play- that they start with the sketch of an idea, and that the character's personality, flaws, and overall direction will be a product of the experiences of play. That's also a totally valid way to do it! Neither approach is better, and the former is certainly more prevalent today than the latter. But both can be fun and interesting. [/QUOTE]
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