Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Requesting permission to have something cool
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9179941" data-attributes="member: 6801845"><p>How many complaints do we see about how the CR system "doesn't work" and that the game is too easy? Because that could be easily caused by 2 factors. First is that people simply don't understand what CR means or how to use it because they don't read the DMG. The other is that they set the bar low because they're assuming a 4 person group of newbies using point buy and no magical items. Were the latter the correct assumption? I happen to think so, you don't want new players to get discouraged and the DM will always have to adjust difficulty based on the party and the encounter scenario anyway. </p><p></p><p>Let's take 2 groups I ran for group A and group B over the same timeframe, using same basic assumptions. Group A was simply far more effective than group B between tactical acumen of the players and perhaps the mix of classes chosen. So it was obvious pretty early on that group A could handle 1,000 XP in encounters per long rest, group B could only handle 750 XP in encounters per long rest. This was with minimizing build options, similar magic items, etc.. Group A was simply better at combat.</p><p></p><p>So how many groups fall into category A and how many fall into category B? Heck if I know. That's just one sliver of all possible variables. The outcome is going to vary by what variables you put in and what you measure and a simulator isn't going to change that. If you work out the math correctly, a simulator isn't necessary but it will still always be an educated guess on all the variables and all we can hope for that the results are roughly in the correct ballpark.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9179941, member: 6801845"] How many complaints do we see about how the CR system "doesn't work" and that the game is too easy? Because that could be easily caused by 2 factors. First is that people simply don't understand what CR means or how to use it because they don't read the DMG. The other is that they set the bar low because they're assuming a 4 person group of newbies using point buy and no magical items. Were the latter the correct assumption? I happen to think so, you don't want new players to get discouraged and the DM will always have to adjust difficulty based on the party and the encounter scenario anyway. Let's take 2 groups I ran for group A and group B over the same timeframe, using same basic assumptions. Group A was simply far more effective than group B between tactical acumen of the players and perhaps the mix of classes chosen. So it was obvious pretty early on that group A could handle 1,000 XP in encounters per long rest, group B could only handle 750 XP in encounters per long rest. This was with minimizing build options, similar magic items, etc.. Group A was simply better at combat. So how many groups fall into category A and how many fall into category B? Heck if I know. That's just one sliver of all possible variables. The outcome is going to vary by what variables you put in and what you measure and a simulator isn't going to change that. If you work out the math correctly, a simulator isn't necessary but it will still always be an educated guess on all the variables and all we can hope for that the results are roughly in the correct ballpark. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Requesting permission to have something cool
Top