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General Tabletop Discussion
*Dungeons & Dragons
Resolution Games and Wizards of the Coast Announce the First Official D&D Virtual Reality Game
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<blockquote data-quote="Abstruse" data-source="post: 9251075" data-attributes="member: 6669048"><p>Dungeons & Dragons already has that BTW. That's what caused all this big corporate insider shuffle on approaching D&D as a brand. Brand recognition for D&D is through the roof, on par with some of the largest entertainment brands in the world. D&D charts on the same level of recognition as "Lord of the Rings" or "Marvel Comics". Based on that, it should be a multi-billion dollar brand.</p><p></p><p>The problem is that tabletop roleplaying is not a multi-billion-dollar industry. This leads to a lot of steps that seem strange to people i the TTRPG industry, like trying to turn TTRPGs into a multi-billion-dollar industry (making changes to the OGL to get a cut of the comppanies making large amounts off their brand, locking customers into their VTT and digital storefront ecosystem) and pushing D&D into strange business deals (a lot of the weird licensing deals like boxer shorts with the D&D logo on them, a lot more branded D&D merch competing directly with the years worth of "geeky" generic RPG merch, several licensed and in-house video games, the rush to get movies and TV shows out, a D&D themed cooking show on streaming).</p><p></p><p>Hasbro really wants D&D to make the sort of money an IP with that level of recognition should be making, and it's likely they're going to keep floundering trying weird stuff until they do. A VR video game is the least weird of those, but I would not be surprised if something like a chain of gimmicky themed D&D restaurants pop up, or a cross-promotional licensed line of toothpaste (cinnamon flavor red dragon, mint flavor frost giant...), or anything else unusual as they keep throwing stuff against the wall to see what sticks.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 9251075, member: 6669048"] Dungeons & Dragons already has that BTW. That's what caused all this big corporate insider shuffle on approaching D&D as a brand. Brand recognition for D&D is through the roof, on par with some of the largest entertainment brands in the world. D&D charts on the same level of recognition as "Lord of the Rings" or "Marvel Comics". Based on that, it should be a multi-billion dollar brand. The problem is that tabletop roleplaying is not a multi-billion-dollar industry. This leads to a lot of steps that seem strange to people i the TTRPG industry, like trying to turn TTRPGs into a multi-billion-dollar industry (making changes to the OGL to get a cut of the comppanies making large amounts off their brand, locking customers into their VTT and digital storefront ecosystem) and pushing D&D into strange business deals (a lot of the weird licensing deals like boxer shorts with the D&D logo on them, a lot more branded D&D merch competing directly with the years worth of "geeky" generic RPG merch, several licensed and in-house video games, the rush to get movies and TV shows out, a D&D themed cooking show on streaming). Hasbro really wants D&D to make the sort of money an IP with that level of recognition should be making, and it's likely they're going to keep floundering trying weird stuff until they do. A VR video game is the least weird of those, but I would not be surprised if something like a chain of gimmicky themed D&D restaurants pop up, or a cross-promotional licensed line of toothpaste (cinnamon flavor red dragon, mint flavor frost giant...), or anything else unusual as they keep throwing stuff against the wall to see what sticks. [/QUOTE]
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Resolution Games and Wizards of the Coast Announce the First Official D&D Virtual Reality Game
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