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*Pathfinder & Starfinder
Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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<blockquote data-quote="Morrus" data-source="post: 7751797" data-attributes="member: 1"><p>Paizo has been delving into the way magic items work in its latest previews of Pathfinder 2nd Edition. Last week they <a href="http://paizo.com/community/blog/v5748dyo5lkvl?Trinkets-and-Treasures" target="_blank">spoke about Resonance</a>, a resource that characters have for activating magical items; and on Friday they <a href="http://paizo.com/community/blog/v5748dyo5lkvw?Potency-and-Potions" target="_blank">blogged about Potency</a>, which is linked to the power of a magical weapon.[PRBREAK][/PRBREAK]</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111839[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p><strong>Resonance </strong>is measured in Resonance Points (RP). Activating an item costs 1 RP, and your RP total is your level plus your Charisma modifier. Paizo points out that[HQ] "We expect Resonance Points to be a contentious topic, and we're really curious to see how it plays at your tables. It's one of the more experimental changes to the game, and the playtest process gives us a chance to see it in the wild before committing to it."[/HQ]</p><p></p><p>They also preview a few magic items - <em>cloak of elvenkind, floating shield, staff of healing</em>, and some trinkets such as a<em> fear gem</em>, and <em>vanishing coin.</em></p><p><em></em></p><p><em></em>When it comes to<strong> weapons</strong>, Resonance is not required; weapons have a "potency" value, which is roughly equivalent to its "plus" -- it gives you a bonus to attack, increases damage by a whole damage die per potency point (i.e. a +1 longsword gives +1 to hit and +1d8 damage). Potency and special qualities are limited by a weapon's quality - standard, expert, master, legendary.</p><p></p><p style="text-align: center"></p> <p style="text-align: center"> <table style='width: 100%'><tr><td><strong>Quality</strong></td><td><strong>Max Potency</strong></td><td><strong>Max Properties</strong></td></tr><tr><td>Standard</td><td>+0</td><td>0</td></tr><tr><td>Expert</td><td>+2</td><td>1</td></tr><tr><td>Master</td><td>+4</td><td>2</td></tr><tr><td>Legendary</td><td>+5</td><td>3</td></tr></table></p> <p style="text-align: center"></p><p style="text-align: left"></p> <p style="text-align: left">Potency and properties are contained within transferrable magical runes, often found on a <em>runestone</em>. Some examples shown are <em>disrupting</em>, and <em>vorpal</em>.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Amor </strong>similarly has potency and properties. Potency affects AC, TAC, and saving throws. Some properties include<em> invisibility</em> and<em> fortification</em>.</p> <p style="text-align: left"></p> <p style="text-align: left">This takes us on to <strong>potions</strong>. Potions can now have high level effects, and they don't have to be tied to the spell lists. Examples including <em>healing potions, invisibility potions, dragon's breath potions</em>, and <em>oil of mending</em>.</p></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span><span style="color: #FFFFFF">[FONT=&quot]<strong>Save</strong>[/FONT]</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 7751797, member: 1"] Paizo has been delving into the way magic items work in its latest previews of Pathfinder 2nd Edition. Last week they [URL="http://paizo.com/community/blog/v5748dyo5lkvl?Trinkets-and-Treasures"]spoke about Resonance[/URL], a resource that characters have for activating magical items; and on Friday they [URL="http://paizo.com/community/blog/v5748dyo5lkvw?Potency-and-Potions"]blogged about Potency[/URL], which is linked to the power of a magical weapon.[PRBREAK][/PRBREAK] [CENTER] [ATTACH=FULL]111839[/ATTACH] [/CENTER] [B]Resonance [/B]is measured in Resonance Points (RP). Activating an item costs 1 RP, and your RP total is your level plus your Charisma modifier. Paizo points out that[HQ] "We expect Resonance Points to be a contentious topic, and we're really curious to see how it plays at your tables. It's one of the more experimental changes to the game, and the playtest process gives us a chance to see it in the wild before committing to it."[/HQ] They also preview a few magic items - [I]cloak of elvenkind, floating shield, staff of healing[/I], and some trinkets such as a[I] fear gem[/I], and [I]vanishing coin. [/I]When it comes to[B] weapons[/B], Resonance is not required; weapons have a "potency" value, which is roughly equivalent to its "plus" -- it gives you a bonus to attack, increases damage by a whole damage die per potency point (i.e. a +1 longsword gives +1 to hit and +1d8 damage). Potency and special qualities are limited by a weapon's quality - standard, expert, master, legendary. [CENTER] [TABLE="width: 500, align: center"] [TR] [TD][B]Quality[/B][/TD] [TD][B]Max Potency[/B][/TD] [TD][B]Max Properties[/B][/TD] [/TR] [TR] [TD]Standard[/TD] [TD]+0[/TD] [TD]0[/TD] [/TR] [TR] [TD]Expert[/TD] [TD]+2[/TD] [TD]1[/TD] [/TR] [TR] [TD]Master[/TD] [TD]+4[/TD] [TD]2[/TD] [/TR] [TR] [TD]Legendary[/TD] [TD]+5[/TD] [TD]3[/TD] [/TR] [/TABLE] [LEFT] Potency and properties are contained within transferrable magical runes, often found on a [I]runestone[/I]. Some examples shown are [I]disrupting[/I], and [I]vorpal[/I]. [B]Amor [/B]similarly has potency and properties. Potency affects AC, TAC, and saving throws. Some properties include[I] invisibility[/I] and[I] fortification[/I]. This takes us on to [B]potions[/B]. Potions can now have high level effects, and they don't have to be tied to the spell lists. Examples including [I]healing potions, invisibility potions, dragon's breath potions[/I], and [I]oil of mending[/I].[/LEFT] [COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT="][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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