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*Pathfinder & Starfinder
Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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<blockquote data-quote="Jer" data-source="post: 7751823" data-attributes="member: 19857"><p>Well, in the sense that a character with a high Charisma will have 2-3 more resonance points per day than everyone else, I guess. But since you're adding the level of the character to the bonus, it seems like it would mostly be a problem at low levels and wash out once you hit mid levels unless you have a lot of magic items in your games (though the fact that healing potions cost resonance to use means that you might hit that limit even if you don't have a Christmas Tree of magic items that cost resonance on you, if your table is used to chugging healing potions to keep your adventuring day going).</p><p></p><p>I'm still not quite sure on what problem Resonance is trying to solve though. The four bullet points on the Resonance blog don't really make much of a case for something this complex - it doesn't really seem to simplify things all that much (especially with the new action economy that PF2 proposes), and while you may have "less to track" in the overarching sense of individual pools for individual items, you now have one big pool where spending a point to activate a vorpal weapon on a crit now might impact whether you can heal after the battle - leading to some complex tradeoffs at the table that might make option paralysis worse. </p><p></p><p>The one piece where I can see it solving a problem is bullet point 3 - having adventurers stockpile a cord of wands of healing because it's cheaper and more effective to do that than to buy one high level wand seems like the kind of meta-gaming move you might want a rules fix for, but this seems like a heavy handed fix for something like that (and outside of healing I don't see that kind of magic item tradeoff as usually being worthwhile, so maybe it's a problem with the healing rules and not so much with the magic item rules?)</p><p></p><p>(I will say that this continues to cement for me the idea that PF2 wants to be the version of D&D that caters to people who really like the resource management subgame. Have they previewed any encumbrance rules yet?)</p></blockquote><p></p>
[QUOTE="Jer, post: 7751823, member: 19857"] Well, in the sense that a character with a high Charisma will have 2-3 more resonance points per day than everyone else, I guess. But since you're adding the level of the character to the bonus, it seems like it would mostly be a problem at low levels and wash out once you hit mid levels unless you have a lot of magic items in your games (though the fact that healing potions cost resonance to use means that you might hit that limit even if you don't have a Christmas Tree of magic items that cost resonance on you, if your table is used to chugging healing potions to keep your adventuring day going). I'm still not quite sure on what problem Resonance is trying to solve though. The four bullet points on the Resonance blog don't really make much of a case for something this complex - it doesn't really seem to simplify things all that much (especially with the new action economy that PF2 proposes), and while you may have "less to track" in the overarching sense of individual pools for individual items, you now have one big pool where spending a point to activate a vorpal weapon on a crit now might impact whether you can heal after the battle - leading to some complex tradeoffs at the table that might make option paralysis worse. The one piece where I can see it solving a problem is bullet point 3 - having adventurers stockpile a cord of wands of healing because it's cheaper and more effective to do that than to buy one high level wand seems like the kind of meta-gaming move you might want a rules fix for, but this seems like a heavy handed fix for something like that (and outside of healing I don't see that kind of magic item tradeoff as usually being worthwhile, so maybe it's a problem with the healing rules and not so much with the magic item rules?) (I will say that this continues to cement for me the idea that PF2 wants to be the version of D&D that caters to people who really like the resource management subgame. Have they previewed any encumbrance rules yet?) [/QUOTE]
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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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