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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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<blockquote data-quote="The Crimson Binome" data-source="post: 7753283" data-attributes="member: 6775031"><p>The game doesn't become unplayable, but it is fundamentally changed. The resource management game breaks, as play shifts toward overcoming individual encounters.</p><p></p><p>It's just a matter of preference. Even 4E had its fans.</p><p>You either play the resource game and learn to manage your resources more efficiently - avoid unnecessary combat, fight conservatively, etc - or you give up. If you get halfway through the dungeon, then you <em>can</em> usually leave to heal, but doing so means that you fail - the loot gets plundered before you can get there, the bad guy gets away, or whatever other goal you had becomes unreachable. (Usually the second one.)</p><p></p><p>Pathfinder doesn't automatically assume that you'll be at full HP before every fight, the way that 4E does. It assumes that you'll get worn down over the course of the day, which is why the encounter guidelines are so generous. One side effect of the wand is that players can breeze through at-level encounters, and the GM is forced to bring out higher-level enemies in order to challenge them. If you don't have easy healing, and the party isn't at full HP for every fight, then you can have a whole dungeon full of lower-level enemies that still challenge a higher-level party.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7753283, member: 6775031"] The game doesn't become unplayable, but it is fundamentally changed. The resource management game breaks, as play shifts toward overcoming individual encounters. It's just a matter of preference. Even 4E had its fans. You either play the resource game and learn to manage your resources more efficiently - avoid unnecessary combat, fight conservatively, etc - or you give up. If you get halfway through the dungeon, then you [I]can[/I] usually leave to heal, but doing so means that you fail - the loot gets plundered before you can get there, the bad guy gets away, or whatever other goal you had becomes unreachable. (Usually the second one.) Pathfinder doesn't automatically assume that you'll be at full HP before every fight, the way that 4E does. It assumes that you'll get worn down over the course of the day, which is why the encounter guidelines are so generous. One side effect of the wand is that players can breeze through at-level encounters, and the GM is forced to bring out higher-level enemies in order to challenge them. If you don't have easy healing, and the party isn't at full HP for every fight, then you can have a whole dungeon full of lower-level enemies that still challenge a higher-level party. [/QUOTE]
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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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