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<blockquote data-quote="Fifth Element" data-source="post: 4565015" data-attributes="member: 48135"><p>I'm going to be using "save points" in a game I'll run over the holidays. However, there are specific reasons why I'm doing so. In my regular games, I'd never consider it.</p><p></p><p>I'm converting the Myriador 3.5 conversion of Deathtrap Dungeon to 4E, and running it for my group (and my old DM who'll be visiting from Toronto) in one or two sessions over the holidays. I'm also going through my copy of Deathtrap Dungeon and adding back in stuff the module skipped over.</p><p></p><p>It's a one-shot deal and we're using pregen characters. The reasons I'm using save points are:</p><p></p><p>1. There is no continuity to worry about.</p><p></p><p>2. It's our first 4E game, and we want to try out the game as much as possible. So if things go to crap, I think it's better to just keep going rather than giving up or starting from the beginning and rehashing.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 4565015, member: 48135"] I'm going to be using "save points" in a game I'll run over the holidays. However, there are specific reasons why I'm doing so. In my regular games, I'd never consider it. I'm converting the Myriador 3.5 conversion of Deathtrap Dungeon to 4E, and running it for my group (and my old DM who'll be visiting from Toronto) in one or two sessions over the holidays. I'm also going through my copy of Deathtrap Dungeon and adding back in stuff the module skipped over. It's a one-shot deal and we're using pregen characters. The reasons I'm using save points are: 1. There is no continuity to worry about. 2. It's our first 4E game, and we want to try out the game as much as possible. So if things go to crap, I think it's better to just keep going rather than giving up or starting from the beginning and rehashing. [/QUOTE]
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