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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="guachi" data-source="post: 7119617" data-attributes="member: 6785802"><p>Problem 1: You read the Angry GM. There is no reason to read the Angry GM as anything he says you can get from somewhere else with 1/5 the text and no fake swearing.</p><p></p><p>Problem 2: Why are you trying to rest with an elephant in the room? Are we running some kind of circus?</p><p></p><p>Possible solution 1: Eliminate short rests. At least, eliminate short rests being 1 hour. I did. I doubled the amount of short rest things PCs get and had them all reset on a long rest. HD expenditure on a short rest is reduced to about 10 minutes. I.e., while you're resting the remainder of the party that isn't resting is looting bodies, searching, etc.</p><p></p><p>Possible solution 2: Wandering Monsters. As others have mentioned, have random encounters. Wandering monsters in older editions didn't carry much treasure and, therefore, weren't worth much XP. Reduce the XP given for wandering monsters to 1/2, 1/3, or 1/4.</p><p></p><p>Possible solution 3: Time constraints. Time constraints work great, especially if you have story-focused PCs (which is somewhat out of your hands). I know you said, "Don't say 'time constraints'". But I'm saying "time constraints". Good movies and tv shows add tension via time constraints. If there are no time constraints, you might as well just montage the scene away and get to the good stuff.</p></blockquote><p></p>
[QUOTE="guachi, post: 7119617, member: 6785802"] Problem 1: You read the Angry GM. There is no reason to read the Angry GM as anything he says you can get from somewhere else with 1/5 the text and no fake swearing. Problem 2: Why are you trying to rest with an elephant in the room? Are we running some kind of circus? Possible solution 1: Eliminate short rests. At least, eliminate short rests being 1 hour. I did. I doubled the amount of short rest things PCs get and had them all reset on a long rest. HD expenditure on a short rest is reduced to about 10 minutes. I.e., while you're resting the remainder of the party that isn't resting is looting bodies, searching, etc. Possible solution 2: Wandering Monsters. As others have mentioned, have random encounters. Wandering monsters in older editions didn't carry much treasure and, therefore, weren't worth much XP. Reduce the XP given for wandering monsters to 1/2, 1/3, or 1/4. Possible solution 3: Time constraints. Time constraints work great, especially if you have story-focused PCs (which is somewhat out of your hands). I know you said, "Don't say 'time constraints'". But I'm saying "time constraints". Good movies and tv shows add tension via time constraints. If there are no time constraints, you might as well just montage the scene away and get to the good stuff. [/QUOTE]
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