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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="jaelis" data-source="post: 7119975" data-attributes="member: 60210"><p>Hmm, it seems to me that encounter pacing and rest mechanics are two sides of the same coin, but at any rate, my point still stands: they designed an open-ended system with some middle-of-the-road resting mechanics, and let people do what they want with it. </p><p></p><p></p><p>Don't really know how to answer that, since there are no explicit encounter pacing rules like that, nor were there in the playtest.</p><p></p><p>Actually, I know what you're thinking of, the advice that a typical party can handle 6-8 encounters per day. I guess though that you are reading that as proscriptive (ie, you should be making that happen), but I think it is intended as descriptive (do what you want, but that's a reasonable ballpark for how much you can expect them to handle).</p><p></p><p>As a description, what is there to playtest? It is either correct or not. Even that will depend very much on your encounters, but it seems like a reasonable place to start from. If it isn't correct for your group, you'll want to adapt. Is it that you think it is way off base in general?</p></blockquote><p></p>
[QUOTE="jaelis, post: 7119975, member: 60210"] Hmm, it seems to me that encounter pacing and rest mechanics are two sides of the same coin, but at any rate, my point still stands: they designed an open-ended system with some middle-of-the-road resting mechanics, and let people do what they want with it. Don't really know how to answer that, since there are no explicit encounter pacing rules like that, nor were there in the playtest. Actually, I know what you're thinking of, the advice that a typical party can handle 6-8 encounters per day. I guess though that you are reading that as proscriptive (ie, you should be making that happen), but I think it is intended as descriptive (do what you want, but that's a reasonable ballpark for how much you can expect them to handle). As a description, what is there to playtest? It is either correct or not. Even that will depend very much on your encounters, but it seems like a reasonable place to start from. If it isn't correct for your group, you'll want to adapt. Is it that you think it is way off base in general? [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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