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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="jaelis" data-source="post: 7120736" data-attributes="member: 60210"><p>I'd be happy to. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But I think you might not be taking their advice as it is intended. If you ask the question, "How can I challenge my players more?" a fine answer is "Give them more encounters per day." That is not the same thing as asking how many encounters per day the game is designed for. Everyone's table is different, if your players need a bigger challenge then mine, then pushing a longer day is a way to achieve that.</p><p></p><p>(Other ways might include harder encounters, tougher resting rules, or outright nerfs of PC abilities.)</p><p></p><p></p><p>Since I don't believe the game is based on that assumption, I don't have an answer for that. But various resting mechanisms and ability refreshments mechanisms were certainly explored.</p><p></p><p>I'd add that at my table, 2-3 significant encounters between rests is what we'd most often do. With another 3-5 minor encounters, often enough. And that seems to work well for us.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7120736, member: 60210"] I'd be happy to. :) But I think you might not be taking their advice as it is intended. If you ask the question, "How can I challenge my players more?" a fine answer is "Give them more encounters per day." That is not the same thing as asking how many encounters per day the game is designed for. Everyone's table is different, if your players need a bigger challenge then mine, then pushing a longer day is a way to achieve that. (Other ways might include harder encounters, tougher resting rules, or outright nerfs of PC abilities.) Since I don't believe the game is based on that assumption, I don't have an answer for that. But various resting mechanisms and ability refreshments mechanisms were certainly explored. I'd add that at my table, 2-3 significant encounters between rests is what we'd most often do. With another 3-5 minor encounters, often enough. And that seems to work well for us. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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