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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Tony Vargas" data-source="post: 7180159" data-attributes="member: 996"><p>Good luck with that. Some DMs will find their group more engaged with a longish, multi-encounter 'day,' some with a series of all-out single encounter ones, some with a variety. That the game being able to handle all of those well, without completely trashing class balance and expected encounter difficulty, would be a mark of better design than a game that handled only one of 'em, I have to agree. </p><p></p><p> Yeah, I as just having fun with it.</p><p></p><p>The way it seemed to me, there were always two distinct sides to the 5MWD problem. Class imbalance and encounter difficulty. By putting classes on comparable resource schedules, you solve the former. By concentrating less of PC power in daily resources, you reduce the swing in the latter (though, depending on style, some swing may be desirable).</p><p></p><p>5e openly balanced classes and estimated encounter difficulty based on a 6-8 encounter day, so it's not surprising that it has the same familiar 5MWD issues as the classic game. In fact, that guidance as to the number of encounters/day at which the classes would balance was one of the Next Playtest promises. </p><p>One that was actually kept.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7180159, member: 996"] Good luck with that. Some DMs will find their group more engaged with a longish, multi-encounter 'day,' some with a series of all-out single encounter ones, some with a variety. That the game being able to handle all of those well, without completely trashing class balance and expected encounter difficulty, would be a mark of better design than a game that handled only one of 'em, I have to agree. Yeah, I as just having fun with it. The way it seemed to me, there were always two distinct sides to the 5MWD problem. Class imbalance and encounter difficulty. By putting classes on comparable resource schedules, you solve the former. By concentrating less of PC power in daily resources, you reduce the swing in the latter (though, depending on style, some swing may be desirable). 5e openly balanced classes and estimated encounter difficulty based on a 6-8 encounter day, so it's not surprising that it has the same familiar 5MWD issues as the classic game. In fact, that guidance as to the number of encounters/day at which the classes would balance was one of the Next Playtest promises. One that was actually kept. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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