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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Tony Vargas" data-source="post: 7197259" data-attributes="member: 996"><p>'Balance constraints' are esentially constraints on the player's ability to constrain play for others. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Thus, if well-balanced, the range of play is broader than it would be without them. You can't be great in magic and track, so the character who's great at tracking and the character who's great at magic can't be eclipsed by your character who's great at both (to use your hypothetical example - in the point-build systems I'm familiar with, tracking is not that expensive). </p><p></p><p> Ironically, the systems I'm thinking of do have cooking skill (or open-ended skill groups that could be used to pick one, if not more than one such skill....</p><p></p><p>PS: Cook 17-</p><p>KS: Recipes 16-</p><p>Science: Chemistry 12-</p><p>History: Famous chefs 11-</p><p>Lang: French, basic conversation</p><p>Fam: Somalier 8-</p><p>...</p><p></p><p>...heck, Steve Long could probably come up with a 50-point package deal to be a world-class chef & restaurateur. </p><p></p><p>...yeah, that's not high praise...)</p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> Seems to me the original point of the discussion was about the 'need' to follow guidelines, the system stacking the deck against doing so, and the consequences of doing or not doing so. And, most of all, the lack of acknowledgement of the whole issue prevalent within the community - at least, these boards - thus the Elephant in the Room.</p><p>I guess it also kinda depends on which part of the elephant the blind man is feeling at the moment (to use a different elephant metaphor). For pages and pages now, we've been looking at one specific issue with trying to follow the guidelines - world-building implications of 'forcing' multi-encounter days. Prettymuch feeling the elephant's toenail and debating what kind of small stone an 'elephant' is. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7197259, member: 996"] 'Balance constraints' are esentially constraints on the player's ability to constrain play for others. ;) Thus, if well-balanced, the range of play is broader than it would be without them. You can't be great in magic and track, so the character who's great at tracking and the character who's great at magic can't be eclipsed by your character who's great at both (to use your hypothetical example - in the point-build systems I'm familiar with, tracking is not that expensive). Ironically, the systems I'm thinking of do have cooking skill (or open-ended skill groups that could be used to pick one, if not more than one such skill.... PS: Cook 17- KS: Recipes 16- Science: Chemistry 12- History: Famous chefs 11- Lang: French, basic conversation Fam: Somalier 8- ... ...heck, Steve Long could probably come up with a 50-point package deal to be a world-class chef & restaurateur. ...yeah, that's not high praise...) ;) Seems to me the original point of the discussion was about the 'need' to follow guidelines, the system stacking the deck against doing so, and the consequences of doing or not doing so. And, most of all, the lack of acknowledgement of the whole issue prevalent within the community - at least, these boards - thus the Elephant in the Room. I guess it also kinda depends on which part of the elephant the blind man is feeling at the moment (to use a different elephant metaphor). For pages and pages now, we've been looking at one specific issue with trying to follow the guidelines - world-building implications of 'forcing' multi-encounter days. Prettymuch feeling the elephant's toenail and debating what kind of small stone an 'elephant' is. ;P [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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