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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="clearstream" data-source="post: 7200128" data-attributes="member: 71699"><p>For the sake of argument, say I assert that you <em>must</em> let encounters impact the world. Is that going to stop you making your own choice about it?</p><p></p><p></p><p>Hmm... I think your encounters tell your players something about the part of the world they are travelling through. I believe the scaling between your <em>adventuring</em> day and your <em>calendar</em> day(s) will also impact the world. Whether that matters depends a lot on the DM. For instance, if there are no famines and no clerical orders inclined to try to mitigate famine with Create Food and Water, it hardly matters (with regard to that one event type) whether they refresh their spells weekly or daily. Perhaps I would go so far as to say that a world that works that way (where there are famines, and there are clerics who try to mitigate them) seems kind of richer to me, but if a DM said they run with a tight focus on dungeon-crawling and don't get distracted by world-narratives then I can appreciate that such factors may have low or no impact for them.</p><p></p><p>And so far as I can tell, that is a key point of divergence. It sounds to me like some people like a tightly player-centric campaign, while others enjoy more a living world. Even in the latter case, some people appear to prefer envisioning their PCs as thoroughly exceptional heroes, while others prefer envisioning that the realm may contain other heroes... or even that the PCs are not so heroic after all. I envision my party as a force for good, but not a flawless one and perhaps not so exceptional unless they prove themselves to be that.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7200128, member: 71699"] For the sake of argument, say I assert that you [I]must[/I] let encounters impact the world. Is that going to stop you making your own choice about it? Hmm... I think your encounters tell your players something about the part of the world they are travelling through. I believe the scaling between your [I]adventuring[/I] day and your [I]calendar[/I] day(s) will also impact the world. Whether that matters depends a lot on the DM. For instance, if there are no famines and no clerical orders inclined to try to mitigate famine with Create Food and Water, it hardly matters (with regard to that one event type) whether they refresh their spells weekly or daily. Perhaps I would go so far as to say that a world that works that way (where there are famines, and there are clerics who try to mitigate them) seems kind of richer to me, but if a DM said they run with a tight focus on dungeon-crawling and don't get distracted by world-narratives then I can appreciate that such factors may have low or no impact for them. And so far as I can tell, that is a key point of divergence. It sounds to me like some people like a tightly player-centric campaign, while others enjoy more a living world. Even in the latter case, some people appear to prefer envisioning their PCs as thoroughly exceptional heroes, while others prefer envisioning that the realm may contain other heroes... or even that the PCs are not so heroic after all. I envision my party as a force for good, but not a flawless one and perhaps not so exceptional unless they prove themselves to be that. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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