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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7200208" data-attributes="member: 6785785"><p>Sure, I agree about the limitation. I'm not advocating going with any set number of encounters, regardless of difficulty level. I just don't think that such a change REQUIRES an impact on world-building. I would also argue that PC resources need not be so drastically affected that they need to be overhauled (but that may be one to many branches to this tree...or perhaps, one too many limbs for the elephant, to keep the metaphor relevant). </p><p></p><p></p><p></p><p>If you don't like it breaking at the extremes, then yes, it is rational to find a point that is in synch with your desires. This does not require other limitations on the world, so no, I don't think we are agreeing with your claim. </p><p></p><p>Again, it is possible, but not a certainty. </p><p></p><p></p><p></p><p>No, it's not. Because the dangerousness of the forest is a product of PC level. It is less dangerous to the PCs as they level. So unless you consider PCs leveling to be a part of world-building, I would say this is not building the world to suit. The world is unchanged....the PCs have changed. </p><p></p><p></p><p></p><p>No it does not REQUIRE world-building. Because the number of creatures that attack can simply be coincidence. When the PCs first went to the forest at a low level, they encountered a few creatures. When they travelled later, they encountered many. This need not require any explanation beyond "bad luck" on their part. Yes, we all know that this is happening because it's a game and you want the encouner to be fun, but this mechanical need does not REQUIRE any world-building changes. </p><p></p><p></p><p></p><p>Sure. Hence option A of having the PCs no longer be threatened by the kobolds (or wyrmlings or grumkikns or whatever). This is a product of the PCs going up in level, and is about them changing, not about the kobolds. The kobolds don't vanish because the PCs level up. They're still in the forest, and can threaten other world inhabitants if you like....you just don't bother with combat encounters with the PCs.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7200208, member: 6785785"] Sure, I agree about the limitation. I'm not advocating going with any set number of encounters, regardless of difficulty level. I just don't think that such a change REQUIRES an impact on world-building. I would also argue that PC resources need not be so drastically affected that they need to be overhauled (but that may be one to many branches to this tree...or perhaps, one too many limbs for the elephant, to keep the metaphor relevant). If you don't like it breaking at the extremes, then yes, it is rational to find a point that is in synch with your desires. This does not require other limitations on the world, so no, I don't think we are agreeing with your claim. Again, it is possible, but not a certainty. No, it's not. Because the dangerousness of the forest is a product of PC level. It is less dangerous to the PCs as they level. So unless you consider PCs leveling to be a part of world-building, I would say this is not building the world to suit. The world is unchanged....the PCs have changed. No it does not REQUIRE world-building. Because the number of creatures that attack can simply be coincidence. When the PCs first went to the forest at a low level, they encountered a few creatures. When they travelled later, they encountered many. This need not require any explanation beyond "bad luck" on their part. Yes, we all know that this is happening because it's a game and you want the encouner to be fun, but this mechanical need does not REQUIRE any world-building changes. Sure. Hence option A of having the PCs no longer be threatened by the kobolds (or wyrmlings or grumkikns or whatever). This is a product of the PCs going up in level, and is about them changing, not about the kobolds. The kobolds don't vanish because the PCs level up. They're still in the forest, and can threaten other world inhabitants if you like....you just don't bother with combat encounters with the PCs. [/QUOTE]
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