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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7200213" data-attributes="member: 6785785"><p>Who says they avoid the PCs? There are so many elements we don't know of that may factor into this. Are the PCs being sent to deal with the kobolds once and for all? Then you can narrate that the PCs slaughter every last one in the forest. Yes, this may impact your world-building....but it's a choice. You can just as easily narrate that the kobolds flee and hide, or that they attack but lose, or that they drop to their knees and worship the PCs or whatever. </p><p></p><p>More likely, the PCs are just traveling through the forest and are harried by kobolds, but repel all attacks. They don't chase the fleeing kobolds because they have more important 10th level stuff to deal with than chasing kobolds. So after their time in the forest, narrated quickly by the DM, the PCs go about their business and then the kobolds come out of their hiding place, and go back to attacking farmers rather than powerful PCs. World-building unaffected. </p><p></p><p>As for areas becoming outleveled...I don't really see how it's relevant. This is going to happen at some point. It's not the mechanics impacting your world-building so much as it's simply a by-product of the PCs leveling up. This has nothing to do with a shift in encounters.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7200213, member: 6785785"] Who says they avoid the PCs? There are so many elements we don't know of that may factor into this. Are the PCs being sent to deal with the kobolds once and for all? Then you can narrate that the PCs slaughter every last one in the forest. Yes, this may impact your world-building....but it's a choice. You can just as easily narrate that the kobolds flee and hide, or that they attack but lose, or that they drop to their knees and worship the PCs or whatever. More likely, the PCs are just traveling through the forest and are harried by kobolds, but repel all attacks. They don't chase the fleeing kobolds because they have more important 10th level stuff to deal with than chasing kobolds. So after their time in the forest, narrated quickly by the DM, the PCs go about their business and then the kobolds come out of their hiding place, and go back to attacking farmers rather than powerful PCs. World-building unaffected. As for areas becoming outleveled...I don't really see how it's relevant. This is going to happen at some point. It's not the mechanics impacting your world-building so much as it's simply a by-product of the PCs leveling up. This has nothing to do with a shift in encounters. [/QUOTE]
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