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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="OB1" data-source="post: 7200275" data-attributes="member: 6796241"><p>Been reading but not commenting the past few days, but once again got sucked in.</p><p></p><p>It seems to me that the 3-18 encounter guidelines actually allow for more flexibility in world building than single encounter days would. In a single encounter day pacing design, a threat can only be one size to challenge the current level and makeup of the party and all the world building implications that has. With the 3-18 encounter guideline, you have a range of encounters to choose from based on the environment the PCs are in, and because the PCs don't know how many more encounters are coming in the day, they should be saving resources for when they are truly needed, thus making each individual encounter interesting regardless of how many actually happen that day. Is the 5th level wizard really going to waste a fireball on 3 orcs in the first encounter of the day not knowing what else may come? Any system with limited resources will have pacing and world building affected by that decision regardless of it being based on single encounter, 3 deadly, or a mix of 3-18. </p><p></p><p>The elephant only get's hungry when PCs both don't hit the daily adventuring XP and have a way of knowing that they won't be hitting it. The only spell that really allows for a 5mwd is Mordienkainen's Magnifcient Mansion, which requires a Tier III Wizard to cast. So if you have a 14th level Wizard in your party and if they used one of their two spells known to get the spell and if the prepare it then they could game the system and ensure a 5mwd and starve the elephant and at that point a DM has to decide if they are going to use time pressure or a mechanical solution like Encounter Based Resting to ensure challenge. Otherwise, uncertainty should be making individual combats interesting regardless of the specific daily total.</p></blockquote><p></p>
[QUOTE="OB1, post: 7200275, member: 6796241"] Been reading but not commenting the past few days, but once again got sucked in. It seems to me that the 3-18 encounter guidelines actually allow for more flexibility in world building than single encounter days would. In a single encounter day pacing design, a threat can only be one size to challenge the current level and makeup of the party and all the world building implications that has. With the 3-18 encounter guideline, you have a range of encounters to choose from based on the environment the PCs are in, and because the PCs don't know how many more encounters are coming in the day, they should be saving resources for when they are truly needed, thus making each individual encounter interesting regardless of how many actually happen that day. Is the 5th level wizard really going to waste a fireball on 3 orcs in the first encounter of the day not knowing what else may come? Any system with limited resources will have pacing and world building affected by that decision regardless of it being based on single encounter, 3 deadly, or a mix of 3-18. The elephant only get's hungry when PCs both don't hit the daily adventuring XP and have a way of knowing that they won't be hitting it. The only spell that really allows for a 5mwd is Mordienkainen's Magnifcient Mansion, which requires a Tier III Wizard to cast. So if you have a 14th level Wizard in your party and if they used one of their two spells known to get the spell and if the prepare it then they could game the system and ensure a 5mwd and starve the elephant and at that point a DM has to decide if they are going to use time pressure or a mechanical solution like Encounter Based Resting to ensure challenge. Otherwise, uncertainty should be making individual combats interesting regardless of the specific daily total. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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