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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Lanefan" data-source="post: 7200428" data-attributes="member: 29398"><p>Er...because after three months the Wyrms have eaten every available piece of meat in the forest bigger than a rat...and hey, a Wyrm's gotta eat.</p><p></p><p>Adventuring days are simply a subset of calendar days.</p><p></p><p>There's Peaceful Days, and Adventuring Days. I hope everyone agrees with this.</p><p></p><p>The problem arises because the RAW enforce such a huge difference between the two, if the game mechanics (attrition, resource management, nova prevention, etc.) are to work as intended.</p><p></p><p>You can't have a quasi-peaceful day (where the party only meet a few things way below their pay grade), or string attrition out beyond a day (the journey-across-the-desert example) without either fudging the RAW to make it work or changing the RAW and then have dungeon-crawling stop working.</p><p></p><p>An Adventuring Day is a calendar day, by RAW; but there are also calendar days that are not Adventuring Days.</p><p></p><p>The Forest doesn't just "switch off", thugh, when the PCs ping to a particular level; it's not as black and white as that. Rather, at low PC level any encounter in the Forest will probably be a deadly (and they'll fill their quota of 3 per day within the hour if they keep going); at mid PC level the encounters in there are a mix - some easy, some deadly, lots in between; while at high PC level even the worst of encounters might get a step or two above easy but never reach deadly level.</p><p></p><p>Also keep in mind that in 5e - as in 1e - even an 'easy' encounter isn't always, given the vagaries of dice, luck, and player mistakes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lan-"'this was supposed to be simple!' - famous last words of a character of mine who took on a supposedly 'easy' encounter...RIP"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7200428, member: 29398"] Er...because after three months the Wyrms have eaten every available piece of meat in the forest bigger than a rat...and hey, a Wyrm's gotta eat. Adventuring days are simply a subset of calendar days. There's Peaceful Days, and Adventuring Days. I hope everyone agrees with this. The problem arises because the RAW enforce such a huge difference between the two, if the game mechanics (attrition, resource management, nova prevention, etc.) are to work as intended. You can't have a quasi-peaceful day (where the party only meet a few things way below their pay grade), or string attrition out beyond a day (the journey-across-the-desert example) without either fudging the RAW to make it work or changing the RAW and then have dungeon-crawling stop working. An Adventuring Day is a calendar day, by RAW; but there are also calendar days that are not Adventuring Days. The Forest doesn't just "switch off", thugh, when the PCs ping to a particular level; it's not as black and white as that. Rather, at low PC level any encounter in the Forest will probably be a deadly (and they'll fill their quota of 3 per day within the hour if they keep going); at mid PC level the encounters in there are a mix - some easy, some deadly, lots in between; while at high PC level even the worst of encounters might get a step or two above easy but never reach deadly level. Also keep in mind that in 5e - as in 1e - even an 'easy' encounter isn't always, given the vagaries of dice, luck, and player mistakes. :) Lan-"'this was supposed to be simple!' - famous last words of a character of mine who took on a supposedly 'easy' encounter...RIP"-efan [/QUOTE]
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