Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 7201584" data-attributes="member: 6796241"><p>Because it isn't an issue for the majority. It's only an issue for a small minority who can't/won't use the tools available to counter it. There is no elephant in the game I run, nor have I seen it it the many games I've played in (which isn't to say it doesn't exist for some).</p><p></p><p></p><p></p><p>The game absolutely supports creating exciting stories abound bold adventurers facing deadly perils where DM's describe a scene, players describe what they do, and the DM narrates the results, sometimes asking for a die roll if the result is uncertain.</p><p></p><p></p><p></p><p>I disagree about the fundamental disconnect, but I'd be happy for WOTC to include an simple and elegant rest variant for those who want resource recovery hardcoded into the challenge system of the game and thus why I've made a good faith effort to offer solutions. It's also helped me to better understand the pacing levers and tools that I have available to me and to think about how those levers and tools subsequently effect world building. It's been a very useful thread in that regard as I come to these boards to become a better DM and player so that game sessions are even more fun for all involved.</p></blockquote><p></p>
[QUOTE="OB1, post: 7201584, member: 6796241"] Because it isn't an issue for the majority. It's only an issue for a small minority who can't/won't use the tools available to counter it. There is no elephant in the game I run, nor have I seen it it the many games I've played in (which isn't to say it doesn't exist for some). The game absolutely supports creating exciting stories abound bold adventurers facing deadly perils where DM's describe a scene, players describe what they do, and the DM narrates the results, sometimes asking for a die roll if the result is uncertain. I disagree about the fundamental disconnect, but I'd be happy for WOTC to include an simple and elegant rest variant for those who want resource recovery hardcoded into the challenge system of the game and thus why I've made a good faith effort to offer solutions. It's also helped me to better understand the pacing levers and tools that I have available to me and to think about how those levers and tools subsequently effect world building. It's been a very useful thread in that regard as I come to these boards to become a better DM and player so that game sessions are even more fun for all involved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top