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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Hussar" data-source="post: 7202117" data-attributes="member: 22779"><p>Hasn't that been my point all the way along? That world building doesn't actually use the mechanics? After all, you plopped that desert at that location, without any reference whatsoever to mechanics (some games actually DO have mechanics for this, but, D&D isn't one of them). Whatever the PC's find in that desert is also 100% on the DM, and, outside of a few minor issues in order to maintain some level of believability (no tigers in Africa for example and you're not likely to encounter sharks on mountain tops barring sharknadoes), the mechanics simply don't apply.</p><p></p><p></p><p></p><p>Sigh. It's been the contention all the way along that 3 deadly encounters/day has too many world building implications. I'm using the example given, not defending it. Heck, I would think that 3/day would be boring as heck and I wouldn't use it. But, I wouldn't use it because it's boring, not because of some nebulous "world building" issues.</p><p></p><p>But, be that as it may, and I'll repeat this for clarity:</p><p><strong><u></u></strong></p><p><strong><u>NPC'S NEVER HAVE ENCOUNTERS.</u></strong></p><p></p><p>That you might choose to engage the mechanics here, is on you. The game certainly doesn't presume that. The game certainly doesn't presume to tell you anything about the day to day lives of NPC's. We've been over this far too many times and I'm not sure where the confusion is coming from. The 83 knights perished on the road without a single initiative roll. The king fell off his horse and died. Your arch mage NPC has never had an actual adventuring day in his life. He fell out of the sky at 18th level when you created him. </p><p></p><p>Ok, that little rant aside. What benefit is there to expecting DM's to spend tens or possibly hundreds of hours applying mechanics to NPC's? After all, if the expectation is believability, then you can't just do it when you feel like. You have to apply it broadly. You might gloss over some of the minor details, but, why aren't your NPC's dying like flies? After all, you are claiming that they need to actually have real encounters, as per the DMG guidelines, in order to gain levels. So, why aren't most of them dead? </p><p></p><p>After all, the whole point of this is so that [MENTION=12731]CapnZapp[/MENTION] can apply single adventure days with the real possibility of killing a PC. So, if mechanics apply to NPC's, why aren't most of your leveled NPC's dying off after a year or two?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7202117, member: 22779"] Hasn't that been my point all the way along? That world building doesn't actually use the mechanics? After all, you plopped that desert at that location, without any reference whatsoever to mechanics (some games actually DO have mechanics for this, but, D&D isn't one of them). Whatever the PC's find in that desert is also 100% on the DM, and, outside of a few minor issues in order to maintain some level of believability (no tigers in Africa for example and you're not likely to encounter sharks on mountain tops barring sharknadoes), the mechanics simply don't apply. Sigh. It's been the contention all the way along that 3 deadly encounters/day has too many world building implications. I'm using the example given, not defending it. Heck, I would think that 3/day would be boring as heck and I wouldn't use it. But, I wouldn't use it because it's boring, not because of some nebulous "world building" issues. But, be that as it may, and I'll repeat this for clarity: [B][U] NPC'S NEVER HAVE ENCOUNTERS.[/U][/B] That you might choose to engage the mechanics here, is on you. The game certainly doesn't presume that. The game certainly doesn't presume to tell you anything about the day to day lives of NPC's. We've been over this far too many times and I'm not sure where the confusion is coming from. The 83 knights perished on the road without a single initiative roll. The king fell off his horse and died. Your arch mage NPC has never had an actual adventuring day in his life. He fell out of the sky at 18th level when you created him. Ok, that little rant aside. What benefit is there to expecting DM's to spend tens or possibly hundreds of hours applying mechanics to NPC's? After all, if the expectation is believability, then you can't just do it when you feel like. You have to apply it broadly. You might gloss over some of the minor details, but, why aren't your NPC's dying like flies? After all, you are claiming that they need to actually have real encounters, as per the DMG guidelines, in order to gain levels. So, why aren't most of them dead? After all, the whole point of this is so that [MENTION=12731]CapnZapp[/MENTION] can apply single adventure days with the real possibility of killing a PC. So, if mechanics apply to NPC's, why aren't most of your leveled NPC's dying off after a year or two? [/QUOTE]
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