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Resurrection Complications
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<blockquote data-quote="5ekyu" data-source="post: 7551638" data-attributes="member: 6919838"><p>"The group now has to go into protect the weakest link mode."</p><p></p><p>No, they dont. </p><p></p><p>Especially if its not a stable group of players in a campaign.</p><p></p><p>Making "if I die" more serious to "me" does not make me want to spend resources in crisis to save others... The exact opposite if those resources might kerp me alive later. </p><p></p><p>Also, they can choose to protect the unlucky without a death tax. Thst is not precluded by not having a death tax.</p><p></p><p>I recall a combat in October last year... The first round the party heavy armed slugger got to front line and took three crits and a regular hit from the hard hitying bad guts and went from "most hp in group" to 6 hp in a single round. </p><p></p><p>She went defensive, others piled on healing, distractions and disads vs the bad guys until they got her to some level of fighting ttrim not about to drop. </p><p></p><p>It was great scene, tactical reactions and tense fun... Death tax not needed and would not have changed a thing. </p><p></p><p>I often wonder about something...</p><p></p><p>My experiences are that when PCs die its rarely, very rarely, that its solely due to that one player's or character's choices. Often its a good dose of luck combined with dubious choices but frequently those choices are somebody else's. Maybe the cleric decided to heal themself, not the most hurt or most likely to get slammed - or maybe the wizard went for a risky save-or-suck vs the boss instead of a safer guaranteed buff on the group.</p><p></p><p>Yet, the death tax hits **one** guy (only the one killed). It is a tax on the party indirectly - having a weaker guy - unless they just go find someone else.</p><p></p><p>You want a death tax to "sttongly encourage" the team to save their weakest... Dont make it "if I die I get major whammies" but rather "if any of you dies you all get major whammies" and expand the **loads of such funny fun times** GM whammy chart rolls to the whole party - cuz seeing your buddy die can be traumatic too. Phoias, PTSD, lotsa "fun" for everybody, not just the dead guy.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7551638, member: 6919838"] "The group now has to go into protect the weakest link mode." No, they dont. Especially if its not a stable group of players in a campaign. Making "if I die" more serious to "me" does not make me want to spend resources in crisis to save others... The exact opposite if those resources might kerp me alive later. Also, they can choose to protect the unlucky without a death tax. Thst is not precluded by not having a death tax. I recall a combat in October last year... The first round the party heavy armed slugger got to front line and took three crits and a regular hit from the hard hitying bad guts and went from "most hp in group" to 6 hp in a single round. She went defensive, others piled on healing, distractions and disads vs the bad guys until they got her to some level of fighting ttrim not about to drop. It was great scene, tactical reactions and tense fun... Death tax not needed and would not have changed a thing. I often wonder about something... My experiences are that when PCs die its rarely, very rarely, that its solely due to that one player's or character's choices. Often its a good dose of luck combined with dubious choices but frequently those choices are somebody else's. Maybe the cleric decided to heal themself, not the most hurt or most likely to get slammed - or maybe the wizard went for a risky save-or-suck vs the boss instead of a safer guaranteed buff on the group. Yet, the death tax hits **one** guy (only the one killed). It is a tax on the party indirectly - having a weaker guy - unless they just go find someone else. You want a death tax to "sttongly encourage" the team to save their weakest... Dont make it "if I die I get major whammies" but rather "if any of you dies you all get major whammies" and expand the **loads of such funny fun times** GM whammy chart rolls to the whole party - cuz seeing your buddy die can be traumatic too. Phoias, PTSD, lotsa "fun" for everybody, not just the dead guy. [/QUOTE]
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