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<blockquote data-quote="Gareman" data-source="post: 4751466" data-attributes="member: 4918"><p>That's probably true of most role-players and when we didn't have much game space at our first store, RPGs were a solid seller, proportional with everything else. When we moved to a much bigger store, with lots of game space, RPG sales didn't budge, while the other games skyrocketed in sales by about 60%. </p><p></p><p>These other games actually blossom and become a much bigger money maker with game space. However, that empty space is expensive, and it puts a new perspective on what you're selling. There is pressure to keep up the sales, as the rent on that empty space is thousands of dollars a month. With that in mind, RPGs now seem like an immovable section of wood pulp, immune to promotion. You start looking at the games that do well with in-store gaming and wonder how they would look in the RPG section. Also, imagine having to keep up and promote 30 games (our RPG section) while the same space in miniatures comprises 4 games. </p><p></p><p>I often joke that I should replace our game space with a selection of dining room tables, since so few people seem to have them to play on. The reality is that all the other games require new opponents on a regular basis, while RPGs tend to be played among friends, usually at home. There are exceptions, obviously, and our RPGA group fills the game center every Thursday night, with overflow into other evenings.</p></blockquote><p></p>
[QUOTE="Gareman, post: 4751466, member: 4918"] That's probably true of most role-players and when we didn't have much game space at our first store, RPGs were a solid seller, proportional with everything else. When we moved to a much bigger store, with lots of game space, RPG sales didn't budge, while the other games skyrocketed in sales by about 60%. These other games actually blossom and become a much bigger money maker with game space. However, that empty space is expensive, and it puts a new perspective on what you're selling. There is pressure to keep up the sales, as the rent on that empty space is thousands of dollars a month. With that in mind, RPGs now seem like an immovable section of wood pulp, immune to promotion. You start looking at the games that do well with in-store gaming and wonder how they would look in the RPG section. Also, imagine having to keep up and promote 30 games (our RPG section) while the same space in miniatures comprises 4 games. I often joke that I should replace our game space with a selection of dining room tables, since so few people seem to have them to play on. The reality is that all the other games require new opponents on a regular basis, while RPGs tend to be played among friends, usually at home. There are exceptions, obviously, and our RPGA group fills the game center every Thursday night, with overflow into other evenings. [/QUOTE]
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