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"Retake the Island" - Concluded!
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<blockquote data-quote="Silver Moon" data-source="post: 2817738" data-attributes="member: 8530"><p><strong>Chapter Nine, “Questioning the Prisoner”, August 6th, 1018, 5:00 A.M. </strong> </p><p></p><p>At dawn the party in Freyland's cave awaken for breakfast. The prisoner is also regaining consciousness. They decide to question him. Tubur decides for himself to assume Freyland’s suggested role of “homicidal maniac cop”. The man is kept blindfolded, with hands and feet tied, but the gag is removed. </p><p></p><p>Tubur starts threatening the guy, saying that he will kill him for any lie or hesitation in answering questions. Blip starts by asking, “Which of us were you after.” “I can’t see who you are to know who “us” is unless you remove my blindfold.” the man states. “Wrong answer, me kill,” says Tubur. After a few more comments and a few more threats, the party eventually gets Tubur under control. </p><p></p><p>The man identifies himself as Parisi, and the party is surprised to find the man to be very cooperative. He tells them that everything that had been said to them the previous day in Jerry’s Tavern is the truth, but only to a point. They were unemployed mercenaries from Ostland, who sailed three weeks to get to the island, with clerical salesmen and a paladin bodyguard on board the ship. He says that their true mission was to defeat those on the island, but that only his team leader knows the identity of those who hired him. </p><p></p><p>He answers most questions asked of him, stating that there are apparently ten teams on the island, although he only knows the identities of the three teams of seven that were on board the ship. He says that the team posing as their merchant ship’s crew was assigned to attack the Silver Moon’s crew. The team posing as clerical salesmen was the attack team for the Church (which makes Razou glad that he was late in getting to the sales presentation). He says that the salesmen hired the Paladin as a bodyguard, with the evil party members wearing alignment-obscuring magic, in order to avoid suspicion once they arrived at the island. His team was assigned to wait in the tavern, and only attack once the alarm of the other attacks reached the tavern occupants. </p><p></p><p>When asked about his own team Parisi is rather closed lipped, as he says one of the others was his partner, who he refuses to betray. He also indicates that this is less due to loyalty than for his own self-preservation, as his partner is a rather powerful assassin. He says that he and his partner had worked as a team for years, obtaining information for the Ostland military. To prove this he tells the party to check a secret compartment in his cloak. </p><p></p><p>They find a list with the heading “Vestland Military – Reserve Members" He says that he and his partner obtained this listing prior to leaving Vestland, and that they used a Plate of Scrying the previous morning to ascertain which of these know enemies were present. Parisi says that they have intentionally not shared this information with any other members of their party, as their leader, Cronin, would have become furious if he knew Vestland troops were present, and would have executed any on the list on the spot in spite of his having orders to the contrary. </p><p></p><p>The list has the ranks, names, and detection results of the fifteen Silver Moon members who had previously served in the Vestland military. Listed as “Off-Island” are Lieutenant Colonel Milo, Major Phraakeese, Captain Lios, Captain Marc Cornwall, Captain Prue, Lieutenant Dougar, and Lieutenant Jukart. Listed as “At Kaloon Election” are Lieutenant Colonel Narg, Major Mojo, and Captain Lannon. Listed as “On-Island” are Major Luekia, Major Mark, Major Vincenzo, and Captain Blip. Listed as “Detection Inconclusive” is Captain Serita. </p><p></p><p>They ask Parisi further information about his team leader. Parisi says that sixteen years earlier Cronin had been a newly appointed officer in the Ostland military. He led his troops into a battle, during which he lost his arm. The military game him a medical discharge. Cronin borrowed a Ring of Regeneration, and spent the next six months growing back his lost arm, and then reapplied to the military. They would not take him back, because he had proven to be an extremely reckless a leader, Ostland valuing the safety of their troops above all else. Parisi adds “To put it mildly, they wouldn’t trust him to command two cadets to dig a latrine.” </p><p></p><p>What Ostland did do was hire him as a mercenary and send him off on a suicide mission. This has been his role now for fifteen years, with him usually managing to complete the missions regardless of how dangerous they are, and always coming back alive. Parisi adds that Cronin is still extremely reckless, and usually looses at least half of his mercenary followers on every mission he undertakes. Parisi adds that of the six mercenaries on Cronin’s current team, the half-ogre Gorthe is the only one that Cronin has any long-standing loyalty to. Parisi tells the party that they can forget about using him as a hostage, as Cronin would have written him off the minute he was captured. </p><p></p><p>Parisi then offers the party a deal. He says that he will give them cooperation, and even help them fight. He again reminds them that he refuses to betray his partner. He also says that he will not allow himself to be seen fighting against any member of the three teams who had accompanied him to the island, as they would be able to identify him and tell his partner. He says he has no objection to fighting any of the other seven teams or other monsters. His only other condition is that in one week they release him, and give him back two of his five magic items, the two being his Bracers of Defense for personal protection and a Feather Token which will create a boat for him to leave the island. He says that if they agree to this, he promises to never cross paths with them again. </p><p></p><p>“Wait a minute,” says Freyland. “He is agreeing to change sides in mid-battle and fight against his allies. Are you sure he’s not already a member of the Silver Moon?” “No loyalty at all,” comments Luekia. “That’s better than a reference check,” says Blip. Parisi identifies his other magic items as being a Potion of Extra Healing, a +1 Ring of Protection and a one-shot Flare Wand to signal groups when a location is abandoned. The party agrees to most of his terms, saying that they will release him in two weeks, and give him back the two magic items then. </p><p></p><p>The group checks a map of the island, realizing that the closest area to their current location is Milo’s cave. Since Milo is off island, and would have left elaborate traps to protect his home, they decide to go make a trail of tracks leading to the cave entrance. Jerry, Blip and Luekia head off on this mission. </p><p></p><p>Back at the school, Vincenzo emerges from the water, casting a Dispel Magic to revert to human form. He begins to investigate the quiet and apparently deserted building, until he hears a female shriek behind him. He turns, and sees his eight-year-old daughter Jentile running towards him. The two embrace, and it is clear to him that she has had a difficult night. She tells him what has happened. </p><p></p><p>They then follow the trail of monsters to the coastal home previously occupied by Silas and his family. Hiding in bushes along the shore, they observe the group who had attacked the school the previous evening bring Silas, Kharole, Jaime, and Buella into the building and set up hobgoblin and bugbear guards outside. The twelve children prisoners are still held captive, guarded in the wagon. Two ships then arrive and drop anchor in the small harbor by the building. One ship is an unknown merchant ship, the other is the Molly III, a ship that the Silver Moon had acquired a few years earlier, and kept anchored in a cove on a small island north of Silver Moon Island. Enemy adventurers, bugbears, and hobgoblins also man each of these ships. </p><p></p><p>Nine Silver Moon crewmembers, each with a bugbear guard, are transferred to the Molly III. One other person also transferred is Silas Junior, who had last been seen by Vincenzo flying off with Fiona on her Pegasus. Several chests are loaded onto the other merchant ship, which then sails away back to the north. </p><p></p><p>Next, the twelve children are marched and carried aboard the Molly III, where they climb down a ladder into the ship's hold. Three of the nine crewmembers are also led below, via the rear ladder from the Captain's quarters. As the Molly III prepares to set sail Vincenzo orders Jentile to return to the school, and hide until she sees an ally. He gathers together his magical items (his mace, a ring, scroll and boots of levitation), wrapping them up in a backpack along with rations, removes his armor, casts a "Dispel Magic" on himself which transforms himself into a Merman, tosses the pack and his shield onto his back, and swims after the Molly III. Jentile watches until her father and the ship are out of sight, sailing in a southwesterly direction, before heading back to the school. </p><p></p><p>Back at Milo's cave, the three have created the false trail, and start heading back to Freyland’s home, running into a patrol of three enemy adventurers, a male cleric, male fighter, and female mage. </p><p></p><p>The heroes hide, only to have the enemy mage look at some sort of tracking device in her hand, and point in the direction that the heroes are hiding. They split up a little, with her continuing to point towards Blip. Hearing other sounds in the woods, Blip casts a Detect Invisibility, and spots four invisible humans moving towards her. She warns Luekia and Jerry, who exit to the right while Blip heads off to the left. The mage signals her invisible troops to head after Blip. Blip extracts her compactable Broom of Flying, turns invisible, and flies off to the northeast, the enemy running on the ground behind her in the same direction. She spends the next half-hour making a wide turn, eventually winding up back at Freyland’s cave, where Luekia and Jerry had gotten to. </p><p></p><p>They question Parisi, but he knows nothing of this group that they have encountered. They ask him about enemy strategy, but all he knows is of the city attack, saying that other strategic plans were only known to the team leaders. Tubur wants to kill Parisi for his lack of knowledge, but the rest of the party restrains him. Luekia suggests they act as commando, taking out the troops one-by-one. The group decides it is best for now to avoid fighting high-level enemy adventurers. The group quickly discusses the idea of using Blip as “bait” to catch those tracking her, but the idea is soon abandoned. </p><p></p><p>They decide that since there are people nearly with a device that can somehow track Blip, they would be better off moving than staying put. The decision is reached to check out the school, seven miles to the west. Lloyd comments how the kids at the school would have been defenseless to the attack. Fiona says “at least one initially escaped that we know of”. Luekia adds “More may have, these kids have been trained in battle and survival tactics since the day they were born.” Tubur adds “Gee, maybe we should also think about training the adults.” Luekia suggests that their strategy should be to take out as many troops as possible in short guerilla raids. Jerry again suggests that since Blip can be tracked she could be used as bait to ambush that group. Both Blip and Freyland object to that strategy. </p><p></p><p>The group then discusses what to do with Parisi. Tubur want to “cut off his feet so he can’t run away,” but it is pointed out that this would make it difficult for him to travel with them. “Well, then I can just cut off his head,” is Tubur's alternative suggestion.” They decide to keep his had tied, and the gag on, but remove the feet ties and blindfold. They also strip him of all spell components. He tells them what his remaining spells are , including the Hold Portals that he never got to cast on the Tavern doors, adding “Who ever expected a middle aged to elderly gnome to be such a pain in the butt.” Jerry answers “Hell, we have children on this island who are bigger pains.” After viewing the party he says “I gather that the half-orc is the bloodthirsty maniac with pronoun trouble.” The party then gag him and tie his hands. </p><p></p><p>Back on the ship Molly III, the ship continues to sail southwesterly for the next few hours . Forced to help sail the ship, along the top deck, are the Silver Moon's First Mate Fritz, and crewmembers Richard, Gorski, Michael, Albert, and Lothar. The ship is piloted by a high-level enemy mage. Also on the top deck are six bugbear, one guarding each Silver Moon crew, as well as two enemy adventurers (initially a human cleric and a human fighter, with the fighter later being replaced by a half-orc fighter). </p><p></p><p>Lothar is mute, and uses sign language to communicate, the language known by the rest of the crew and a few of the party members (including Vencenzo). This skill allows the six to communicate with each other without alerting the enemy. Vincenzo has caught up with the ship, and swims alongside of it, holding onto an external ladder. He manages to catch Lothar's attention. Lothar alerts the others to Vincenzo's presence, and relays a message back from Fritz asking Vincenzo "What are your orders?" Vincenzo tells them to wait, and continue to signal their observations. </p><p></p><p>Meanwhile, below deck in the hold, a single enemy adventurer closely watches the thirteen children. Initially this guard was a gruff half-orc fighter, who threatened the children. After an hour of this "babysitting" the half-orc leaves, with an enemy human wearing leather armor taking his place a turn later. The kids put the turn that they were unguarded to good uses, with ten-year old Horatio (who Milo had been training) picking open the room's lock with a found nail, leading to a small room with a ladder up, a ladder down, and another door out. The other kids manage to search the hold during this turn, finding a long strip of leather and some more nails, which they begin to assemble into an improvised weapon (like a cat-o-nine-tails). </p><p></p><p>Back on the Island, the group travel onward, avoiding the lake and buildings near it, eventually arriving at the school in a few hours. They are greeted by Jentile, Vincenzo and Jaime’s eight-year old daughter, who is thrilled to see other Silver Moon members. She tells them what had happened the previous afternoon, and how Vincenzo swam after the ship with the other children. She says that the group who attacked the school are now at the old Silas home by the coast, with Jaime, Silas, Kharole, and Beulla prisoners inside. She also shows them that she has Jaime’s sword that is very deadly to hobgoblins. “Should we leave a child with such a dangerous instrument?” Tubur asks. “Probably safer than giving it to an adult,” is Fiona’s answer. </p><p></p><p>Jentile asks about the man who she does not recognize. They tell her he is one of the enemy. She runs over to him with the sword yelling “You attacked my family!”, then she stops and look at the others, asking “Can I kill him?” Tubur immediately answers “Yes". Jentile is stopped by Fiona, who says “If we had wanted him killed we would have done it already.” “But I did want him killed” is Tubur’s answer. “Hey kid, don’t be so bloodthirsty” Jerry says to Jentile, who answers “I’m sorry, it’s been a real bad day.” She gives Lloyd her mother’s other magical sword, a Longsword of Cancellation. </p><p></p><p>Jerry and Blip scout out the Silas estate, returning to the party to tell them that it is heavily guarded by a large contingent of twenty-five hobgoblins and eighteen bugbears, plus an unknown number of foes inside the building. They decide that is would not be wise to attack such a large party at this point in time, and decide to wait at the school.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2817738, member: 8530"] [B]Chapter Nine, “Questioning the Prisoner”, August 6th, 1018, 5:00 A.M. [/B] At dawn the party in Freyland's cave awaken for breakfast. The prisoner is also regaining consciousness. They decide to question him. Tubur decides for himself to assume Freyland’s suggested role of “homicidal maniac cop”. The man is kept blindfolded, with hands and feet tied, but the gag is removed. Tubur starts threatening the guy, saying that he will kill him for any lie or hesitation in answering questions. Blip starts by asking, “Which of us were you after.” “I can’t see who you are to know who “us” is unless you remove my blindfold.” the man states. “Wrong answer, me kill,” says Tubur. After a few more comments and a few more threats, the party eventually gets Tubur under control. The man identifies himself as Parisi, and the party is surprised to find the man to be very cooperative. He tells them that everything that had been said to them the previous day in Jerry’s Tavern is the truth, but only to a point. They were unemployed mercenaries from Ostland, who sailed three weeks to get to the island, with clerical salesmen and a paladin bodyguard on board the ship. He says that their true mission was to defeat those on the island, but that only his team leader knows the identity of those who hired him. He answers most questions asked of him, stating that there are apparently ten teams on the island, although he only knows the identities of the three teams of seven that were on board the ship. He says that the team posing as their merchant ship’s crew was assigned to attack the Silver Moon’s crew. The team posing as clerical salesmen was the attack team for the Church (which makes Razou glad that he was late in getting to the sales presentation). He says that the salesmen hired the Paladin as a bodyguard, with the evil party members wearing alignment-obscuring magic, in order to avoid suspicion once they arrived at the island. His team was assigned to wait in the tavern, and only attack once the alarm of the other attacks reached the tavern occupants. When asked about his own team Parisi is rather closed lipped, as he says one of the others was his partner, who he refuses to betray. He also indicates that this is less due to loyalty than for his own self-preservation, as his partner is a rather powerful assassin. He says that he and his partner had worked as a team for years, obtaining information for the Ostland military. To prove this he tells the party to check a secret compartment in his cloak. They find a list with the heading “Vestland Military – Reserve Members" He says that he and his partner obtained this listing prior to leaving Vestland, and that they used a Plate of Scrying the previous morning to ascertain which of these know enemies were present. Parisi says that they have intentionally not shared this information with any other members of their party, as their leader, Cronin, would have become furious if he knew Vestland troops were present, and would have executed any on the list on the spot in spite of his having orders to the contrary. The list has the ranks, names, and detection results of the fifteen Silver Moon members who had previously served in the Vestland military. Listed as “Off-Island” are Lieutenant Colonel Milo, Major Phraakeese, Captain Lios, Captain Marc Cornwall, Captain Prue, Lieutenant Dougar, and Lieutenant Jukart. Listed as “At Kaloon Election” are Lieutenant Colonel Narg, Major Mojo, and Captain Lannon. Listed as “On-Island” are Major Luekia, Major Mark, Major Vincenzo, and Captain Blip. Listed as “Detection Inconclusive” is Captain Serita. They ask Parisi further information about his team leader. Parisi says that sixteen years earlier Cronin had been a newly appointed officer in the Ostland military. He led his troops into a battle, during which he lost his arm. The military game him a medical discharge. Cronin borrowed a Ring of Regeneration, and spent the next six months growing back his lost arm, and then reapplied to the military. They would not take him back, because he had proven to be an extremely reckless a leader, Ostland valuing the safety of their troops above all else. Parisi adds “To put it mildly, they wouldn’t trust him to command two cadets to dig a latrine.” What Ostland did do was hire him as a mercenary and send him off on a suicide mission. This has been his role now for fifteen years, with him usually managing to complete the missions regardless of how dangerous they are, and always coming back alive. Parisi adds that Cronin is still extremely reckless, and usually looses at least half of his mercenary followers on every mission he undertakes. Parisi adds that of the six mercenaries on Cronin’s current team, the half-ogre Gorthe is the only one that Cronin has any long-standing loyalty to. Parisi tells the party that they can forget about using him as a hostage, as Cronin would have written him off the minute he was captured. Parisi then offers the party a deal. He says that he will give them cooperation, and even help them fight. He again reminds them that he refuses to betray his partner. He also says that he will not allow himself to be seen fighting against any member of the three teams who had accompanied him to the island, as they would be able to identify him and tell his partner. He says he has no objection to fighting any of the other seven teams or other monsters. His only other condition is that in one week they release him, and give him back two of his five magic items, the two being his Bracers of Defense for personal protection and a Feather Token which will create a boat for him to leave the island. He says that if they agree to this, he promises to never cross paths with them again. “Wait a minute,” says Freyland. “He is agreeing to change sides in mid-battle and fight against his allies. Are you sure he’s not already a member of the Silver Moon?” “No loyalty at all,” comments Luekia. “That’s better than a reference check,” says Blip. Parisi identifies his other magic items as being a Potion of Extra Healing, a +1 Ring of Protection and a one-shot Flare Wand to signal groups when a location is abandoned. The party agrees to most of his terms, saying that they will release him in two weeks, and give him back the two magic items then. The group checks a map of the island, realizing that the closest area to their current location is Milo’s cave. Since Milo is off island, and would have left elaborate traps to protect his home, they decide to go make a trail of tracks leading to the cave entrance. Jerry, Blip and Luekia head off on this mission. Back at the school, Vincenzo emerges from the water, casting a Dispel Magic to revert to human form. He begins to investigate the quiet and apparently deserted building, until he hears a female shriek behind him. He turns, and sees his eight-year-old daughter Jentile running towards him. The two embrace, and it is clear to him that she has had a difficult night. She tells him what has happened. They then follow the trail of monsters to the coastal home previously occupied by Silas and his family. Hiding in bushes along the shore, they observe the group who had attacked the school the previous evening bring Silas, Kharole, Jaime, and Buella into the building and set up hobgoblin and bugbear guards outside. The twelve children prisoners are still held captive, guarded in the wagon. Two ships then arrive and drop anchor in the small harbor by the building. One ship is an unknown merchant ship, the other is the Molly III, a ship that the Silver Moon had acquired a few years earlier, and kept anchored in a cove on a small island north of Silver Moon Island. Enemy adventurers, bugbears, and hobgoblins also man each of these ships. Nine Silver Moon crewmembers, each with a bugbear guard, are transferred to the Molly III. One other person also transferred is Silas Junior, who had last been seen by Vincenzo flying off with Fiona on her Pegasus. Several chests are loaded onto the other merchant ship, which then sails away back to the north. Next, the twelve children are marched and carried aboard the Molly III, where they climb down a ladder into the ship's hold. Three of the nine crewmembers are also led below, via the rear ladder from the Captain's quarters. As the Molly III prepares to set sail Vincenzo orders Jentile to return to the school, and hide until she sees an ally. He gathers together his magical items (his mace, a ring, scroll and boots of levitation), wrapping them up in a backpack along with rations, removes his armor, casts a "Dispel Magic" on himself which transforms himself into a Merman, tosses the pack and his shield onto his back, and swims after the Molly III. Jentile watches until her father and the ship are out of sight, sailing in a southwesterly direction, before heading back to the school. Back at Milo's cave, the three have created the false trail, and start heading back to Freyland’s home, running into a patrol of three enemy adventurers, a male cleric, male fighter, and female mage. The heroes hide, only to have the enemy mage look at some sort of tracking device in her hand, and point in the direction that the heroes are hiding. They split up a little, with her continuing to point towards Blip. Hearing other sounds in the woods, Blip casts a Detect Invisibility, and spots four invisible humans moving towards her. She warns Luekia and Jerry, who exit to the right while Blip heads off to the left. The mage signals her invisible troops to head after Blip. Blip extracts her compactable Broom of Flying, turns invisible, and flies off to the northeast, the enemy running on the ground behind her in the same direction. She spends the next half-hour making a wide turn, eventually winding up back at Freyland’s cave, where Luekia and Jerry had gotten to. They question Parisi, but he knows nothing of this group that they have encountered. They ask him about enemy strategy, but all he knows is of the city attack, saying that other strategic plans were only known to the team leaders. Tubur wants to kill Parisi for his lack of knowledge, but the rest of the party restrains him. Luekia suggests they act as commando, taking out the troops one-by-one. The group decides it is best for now to avoid fighting high-level enemy adventurers. The group quickly discusses the idea of using Blip as “bait” to catch those tracking her, but the idea is soon abandoned. They decide that since there are people nearly with a device that can somehow track Blip, they would be better off moving than staying put. The decision is reached to check out the school, seven miles to the west. Lloyd comments how the kids at the school would have been defenseless to the attack. Fiona says “at least one initially escaped that we know of”. Luekia adds “More may have, these kids have been trained in battle and survival tactics since the day they were born.” Tubur adds “Gee, maybe we should also think about training the adults.” Luekia suggests that their strategy should be to take out as many troops as possible in short guerilla raids. Jerry again suggests that since Blip can be tracked she could be used as bait to ambush that group. Both Blip and Freyland object to that strategy. The group then discusses what to do with Parisi. Tubur want to “cut off his feet so he can’t run away,” but it is pointed out that this would make it difficult for him to travel with them. “Well, then I can just cut off his head,” is Tubur's alternative suggestion.” They decide to keep his had tied, and the gag on, but remove the feet ties and blindfold. They also strip him of all spell components. He tells them what his remaining spells are , including the Hold Portals that he never got to cast on the Tavern doors, adding “Who ever expected a middle aged to elderly gnome to be such a pain in the butt.” Jerry answers “Hell, we have children on this island who are bigger pains.” After viewing the party he says “I gather that the half-orc is the bloodthirsty maniac with pronoun trouble.” The party then gag him and tie his hands. Back on the ship Molly III, the ship continues to sail southwesterly for the next few hours . Forced to help sail the ship, along the top deck, are the Silver Moon's First Mate Fritz, and crewmembers Richard, Gorski, Michael, Albert, and Lothar. The ship is piloted by a high-level enemy mage. Also on the top deck are six bugbear, one guarding each Silver Moon crew, as well as two enemy adventurers (initially a human cleric and a human fighter, with the fighter later being replaced by a half-orc fighter). Lothar is mute, and uses sign language to communicate, the language known by the rest of the crew and a few of the party members (including Vencenzo). This skill allows the six to communicate with each other without alerting the enemy. Vincenzo has caught up with the ship, and swims alongside of it, holding onto an external ladder. He manages to catch Lothar's attention. Lothar alerts the others to Vincenzo's presence, and relays a message back from Fritz asking Vincenzo "What are your orders?" Vincenzo tells them to wait, and continue to signal their observations. Meanwhile, below deck in the hold, a single enemy adventurer closely watches the thirteen children. Initially this guard was a gruff half-orc fighter, who threatened the children. After an hour of this "babysitting" the half-orc leaves, with an enemy human wearing leather armor taking his place a turn later. The kids put the turn that they were unguarded to good uses, with ten-year old Horatio (who Milo had been training) picking open the room's lock with a found nail, leading to a small room with a ladder up, a ladder down, and another door out. The other kids manage to search the hold during this turn, finding a long strip of leather and some more nails, which they begin to assemble into an improvised weapon (like a cat-o-nine-tails). Back on the Island, the group travel onward, avoiding the lake and buildings near it, eventually arriving at the school in a few hours. They are greeted by Jentile, Vincenzo and Jaime’s eight-year old daughter, who is thrilled to see other Silver Moon members. She tells them what had happened the previous afternoon, and how Vincenzo swam after the ship with the other children. She says that the group who attacked the school are now at the old Silas home by the coast, with Jaime, Silas, Kharole, and Beulla prisoners inside. She also shows them that she has Jaime’s sword that is very deadly to hobgoblins. “Should we leave a child with such a dangerous instrument?” Tubur asks. “Probably safer than giving it to an adult,” is Fiona’s answer. Jentile asks about the man who she does not recognize. They tell her he is one of the enemy. She runs over to him with the sword yelling “You attacked my family!”, then she stops and look at the others, asking “Can I kill him?” Tubur immediately answers “Yes". Jentile is stopped by Fiona, who says “If we had wanted him killed we would have done it already.” “But I did want him killed” is Tubur’s answer. “Hey kid, don’t be so bloodthirsty” Jerry says to Jentile, who answers “I’m sorry, it’s been a real bad day.” She gives Lloyd her mother’s other magical sword, a Longsword of Cancellation. Jerry and Blip scout out the Silas estate, returning to the party to tell them that it is heavily guarded by a large contingent of twenty-five hobgoblins and eighteen bugbears, plus an unknown number of foes inside the building. They decide that is would not be wise to attack such a large party at this point in time, and decide to wait at the school. [/QUOTE]
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"Retake the Island" - Concluded!
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