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"Retake the Island" - Concluded!
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<blockquote data-quote="Silver Moon" data-source="post: 2817754" data-attributes="member: 8530"><p><strong>Chapter Fourteen, “Battle at the Church”, August 6th, 1018 4:30 P.M. </strong> </p><p></p><p>The group at the church decide to split into two teams. Immy and Serita take up position on the roof of the home of the crewmember Stephen, which is closest home to the church. They instruct the others to wait until after they initiate their spell assaults before attacking. The other six take up position behind the stable in back of the church. </p><p></p><p>The attack starts with Immy casting his most powerful Phantasmal Force spell, creating a illusionary party that looks identical to those behind the stable (except that Immy makes the illusionary version of Mojo being a bit taller, at the real Mojo’s request). He also creates an illusionary group of six generic fighter-types with them, so as to have some to make illusionary casualties with. </p><p></p><p>At the sight of the charging adventurers the leader of the bugbears and hobgoblins guarding the door sends out their ten hobgoblins to attack them. He also sends two bugbears around back to tell those guarding the rear doors. Serita, using a staff loaned to her by Immy, sends down a Flame Strike into the now moving Bugbears, dropping three of them. One manages to eventually stand back up and retreat around back of the building. Her next Flame Strike is on the hobgoblins, dropping several of them. The remaining hobgoblins close into striking range of the illusionary adventurers. </p><p></p><p>Meanwhile, the others start to get impatient about waiting, especially when the first two bugbears reach the rear of the building and inform the leaders of the battle out front. This group, like the first sends their nine hobgoblin allies around front to deal with the threat. After a few minutes, Kruk and Lannon start making noise in order to draw away some of the bugbears at the rear of the building. Mojo tosses his hammer into a bugbear, which only makes him angry. Mojo tosses the hammer again, being spotted by the bugbears by the furthest church door, who don’t leave their post. Other bugbears within Mojo’s hammer range try to get some cover behind the shrubbery near the church. Mojo’s player makes his third consecutively rolled “20” to hit, at which point the DM threatens to confiscate that particular dice. </p><p></p><p>Lannon suppresses a laugh after one bugbear says “Someone go check that out” and another responds “Damn, we should have kept one of the hobgoblins for that.” The group of five bugbears closest argue about who to send, until the wounded one from the first Flame Strike out front staggers around the building, and gets ordered to go check it out. He goes inside the stable, and winds up on the receiving end of Kruk’s hammer, flattening him. Kruk, Narg, and Lannon decide to climb into the stable’s rear window, avoiding the cow and its droppings, and move to the door that the bugbear had left open. </p><p></p><p>Lannon turns invisible, and goes to check out the windows on the side of the church. Mojo continues to try to pick off whomever he can with his hammer. Timothy casts both Bless and Prayer spells, and then Narg and Kruk lead a charge out the stable door to the church rear door twenty-five feet away. Timothy and Adrianna are immediately behind them. </p><p></p><p>Back in the front of the church Serita tosses down a few more Flame Strikes, dropping most of the remaining bugbears, and causing others to retreat behind the building. The illusionary party has managed to eliminate most of the hobgoblins, with Serita now Flame Striking the few remaining. She inadvertently ignites a tree, which the other players comment about, as she is a druid. Serita’s player answers, while looking at Alton’s player, “Well, at least it wasn’t a horse,” in reference to accidental animal deaths previously caused by that druid. The illusionary party then heads towards the main door, encountering resistance from a few bugbears, which soon fall. Serita and Immy fly down towards the door. </p><p></p><p>Out back, a pitched battle has ensued between the party and the remaining dozen-or-so bugbears. Kruk and Narg dish out more than their share of damage, getting hit a few times each. Mojo takes out a few from the side. Adrianna and Timothy jump in whenever their front line starts to get double and triple teamed. </p><p></p><p>Serita and Immy open the front door, with Serita casting first a Faerie Fire and then Heat Metal upon the three occupants of the room. Immy sends in the illusionary adventurers to fight, while he and Serita stay outside on either side of the door. The leader, a man in shiny plate mail armor with a magical broadsword, orders them to surrender, stating that they will be unsuccessful in freeing their allies. </p><p></p><p>Lannon spots three people through the stained glass windows within the main sanctuary. He then checks out the windows to Timothy’s room in the back of the building, finding the shutters closed and windows barred from the inside. Using his knife he lifts the bar and opens the window. He sees six lizardmen and a bugbear lying on the floor, which he recognizes as members of the ship’s crew. He pokes his head in the room, and is then surprised by a hand on his forehead and a magic-user become visible while casting a spell and saying “Mouse”. </p><p></p><p>Fortunately, Lannon’s resistance to magic kicks in, negating the Polymorph. Lannon jumps back, and climbs the wall, getting up onto the roof. Out back, the combined assault by the other five has brought down all but the three leader bugbears barring the door. Mojo, Narg, Kruk and Timothy take on the two chief assistants, leaving Adrianna alone to take on the leader. She does some damage, but takes a mighty blow as well. The others finish their opponents, and all simultaneously converge on the leader, all successfully hitting for a combined total of sixty-three points of damage, including a severed arm. After seeing their leader destroyed, the remaining bugbears at the other rear door decide to run away. </p><p></p><p>The illusionary adventurers do some harm to their foes. The Heat Metal kicks in, causing the two in leather armor to drop their swords and retreat. The man in plate mail drops to the floor in extreme pain. He lays hands on self for immediate relief, but the spell continues into the next round to put him into unconsciousness. </p><p></p><p>Timothy unlocks the door, which they open. Lannon rushes along the roof to give them a warning about the mage, but is too late as a Cone of Cold strikes Narg, Kruk, Adrianna and Timothy. Fortunately, they all save, each still taking twenty-eight points of damage. The mage turns invisible again before they can attack him. Kruk charges into the room, seeking where the mage had been, without success. </p><p></p><p>The others enter the room. Mojo announces to the tied and bound crewmembers “Hi, we’re from the Silver Moon, and we’re here to rescue you.” They search unsuccessfully for the mage, who they conclude must have teleported away (actually, he exited the rear door, via a Haste Spell, after Kruk had entered but before the other four). </p><p></p><p>Hearing sounds on the other side of the door, they open it to see the illusionary adventurers cornering the two in leather armor in the main church sanctuary, who attempt to fight back, while the man in plate mail begins to smolder on the floor. Kruk and Lannon head towards the door to Isaiah’s room. Lannon gets backstabbed by a thief, who looks identical to one of the men fighting the illusionary adventurers. "Great, our illusionary fighters are beating up their illusionary fighters," comments Mojo’s player. "Sounds like a whole lot of nothing," adds Lannon’s player. Kruk moves in to fight this man, which has a certain sense of irony as the identical counterpart of this man is simultaneously fighting the illusionary Kruk. Lannon notices that the two men in leather armor are actually speaking in the Bugbear language, and Lannon yells this information out to his party. </p><p></p><p>At the front door, Serita gets backstabbed by a man who looks identical to the second man in the room. Her immediately reaction is to grab one of her poisoned darts, and stab him with it. He saves, but takes damage. Immy also tosses some darts into the guy. Serita is very angry about the backstab, and even angrier that he is still standing. Realizing that Immy’s Staff of Flame Strikes is still leaning against the wall beside her, she grabs it and calls a Flame Strike down onto the guy, dropping him. As the man was standing directly next to the building, the Flame Strike also manages to ignite the thatched roof of the church. </p><p></p><p>The man fighting Kruk is soon defeated. Narg and Timothy charge at the other two men, who surrender as they are now surrounded. Lannon unlocks the door to Isaiah’s room. Inside the room are the dark-skinned human cleric Isaiah, the elf ranger Guice, and the elvan healer Draug Carak (D.C.). All three have been physically altered, as Isaiah now has pointed ears, and the two elves have darkened skin pigment. This makes the three of them appear to be drow elves. </p><p></p><p>When trying to figure out why they were made to resemble drow, Timothy notices that the dead man in the now searing hot plate mail is wearing lawful good holy symbols. Timothy tells the party that he appears to have been a paladin. “A pretty dumb one,” is Lannon’s answer. Serita does not appear to feel at all guilty at taking out a paladin, but does feel the need to point out to the others that the roof is on fire. Narg gives Immy his Decanter of Endless Water, and Immy flies up above the roof to put the fire out. Guice, Isaiah, and D.C. all gesture to their tied hands and feet, making muffled noises from their gags. The group briefly debates whether they should continue to keep the gag on Isaiah. </p><p></p><p>Serita asks Timothy to “use your Vuugy, Vuugy Color Thingy” (referring to his ability to detect evil auras) to confirm that the prisoners are all who they appear to be. The allies are all untied, and indicate that they have now gone thirty-six hours without sleep, as the villains would kick or hit them whenever they dozed off. Isaiah is rather quiet, to which Mojo suggest that “He has had no sleep and is silent. Maybe we should kick him every night.” Immy is introduced to everyone, to which Bruce the Bugbear comments “Oh, aren’t you just the cutest little man.” “What’s with him,” asks Immy? Mojo answers “He’s forty, not married, and loves musical theatre…figure it out.” </p><p></p><p>The two bugbears in human form are taken prisoner. Mojo questions Guice about the enemy (which causes Tim to have to talk to himself). Bruce and the lizardmen crewmembers gather up larger-than-man-sized weapons and armor from the fallen bugbears. </p><p></p><p>Immy has the fire over half out when he becomes the target for an enemy mage, who lobs a lightning bolt up into him. Immy’s Ring of Spell Absorption soaks up the damage. Immy scans the area, but does not see the man who threw it. Doing some quick math about spell range in his head, and concludes that the only place the spell could have been launched from was the crewmember Stephen’s home (ironic since that was also where he and Serita had launched their attack on the church). He flies back into the church to inform the others, asking if they want to fight a mage or retreat into the woods. </p><p></p><p>He says he will go check out the building, and leaves, cloaked from detection. He casts an Improved Invisibility spell on himself, which allows several rounds of invisibility even after offensive attacks are launched. He checks out the building, finding it occupied by two mages and a thief, all invisible. The mages are positioned back from the two opened windows in view of the church, and the other doors and windows appear to be wizard locked. Immy casts a Confusion spell into the building, catching one mage and the thief. The thief becomes bewildered, and wanders into the corner. The mage is compelled to attack the other mage, and casts a Detect Magic to find him. The mage then throws a magic missile spell into him. The downed mage does not know what to think, as the Confusion then overtakes the one who saved before. While he is confused, Immy finishes off the hurt one with his own Wand of Magic Missiles. </p><p></p><p>The now confused mage leaves the building, via the window, and is attacked by Immy. This has no effect due to a Stoneskin spell. The man becomes confused again, during which time Immy strips him of his weapons and magic. The mage regains coherency, but finds his things missing so is unable to do anything about it. He attacks Immy with his first, for no effect. The DM and Immy’s player have been playing this out in the other room, and now return as Serita would have now spotted the mage outside of the building and gone to assist. As they return the group tells Immy’s player “You are a DM hog.” They then accuse Immy of being “another Milo”, in reference to a former thief character who would tie-up the DM with long solo interludes.. </p><p></p><p>Serita sees the mage grasping about, and sends a Flame Strike down onto him, hitting Immy in the process. Immy scoops up the mage’s things from the ground (half of them now slag), and moves out of the way before a second Flame Strike hits the mage. She then casts an Entangle on the area to hold the mage. Immy uses his Ring of Spell Negation to get out of the entangle. He heads back towards Serita, still invisible, and starts talking to her. He tells her there is still one inside the building, and that he will go get him. Serita charges up to the mage, and clubs him to death, despite Mojo’s playing pointing out that the man might have something useful to tell them </p><p></p><p>Immy uses a Knock on the door to negate the Wizard Lock, opening it to the thief, who wanders out incoherently, still under the effects of the Confusion. Immy strips him of his possessions, and walks him around the building, letting him get caught in the entangle. The party advises Serita to not kill him. </p><p></p><p>The group plans out their next move, and decide that they need to leave the area if they can. They conclude that since Herculean’s cave is deserted and big, it would probably be a good place to go to. They gather up the prisoners as Immy casts a Detect Magic on all of the bodies and stuff, pulling out whatever is magical. Guice and Isaiah are given the magical leather armor, with the smaller of the other items (potions, bracers, gauntlets, and jewelry) placed inside in a backpack and the larger items (a broadsword, a Longsword, and a rod) rolled up in a magical cloak, as the party decides that it is best to not just drop unidentified magic into a Bag of Holding (which is good for them, as one item was a Rod of Cancellation, which could have negated the Bag and all of its contents out of existence). </p><p></p><p>The party climb into their three bags of holding, with Serita still having to make two trips with her teleportation ring to get all of them up to Herculean’s Cave due to the seven large crewmembers. The cave is confirmed to be empty, and the party sets up watches, sets guards over the prisoners, and makes sleeping arrangements. </p><p></p><p>Timothy uses up his remaining cures, mostly on Narg, as Serita says he needs all that he the healing he can get because “With his get’em attitude he’s gonna take a lot of damage, he’s not subtle like me.” Immy casts his last Stoneskin Scroll onto Guice. An Identify is done on one of the two identical magical amulets, revealing them to be Amulet of Alignment Obscurement. This makes sense, as the assassins had been traveling with the Paladin. They try to determine what their next move will be. “Let’s see, we’ve just defeated a large group of bad guys, what do we do next?” asks Immy. “Lets go to Mickey Mouse Island” answers Isaiah (in reference to a small Island north of the main one whose shape resembles a Mickey Mouse face).</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2817754, member: 8530"] [B]Chapter Fourteen, “Battle at the Church”, August 6th, 1018 4:30 P.M. [/B] The group at the church decide to split into two teams. Immy and Serita take up position on the roof of the home of the crewmember Stephen, which is closest home to the church. They instruct the others to wait until after they initiate their spell assaults before attacking. The other six take up position behind the stable in back of the church. The attack starts with Immy casting his most powerful Phantasmal Force spell, creating a illusionary party that looks identical to those behind the stable (except that Immy makes the illusionary version of Mojo being a bit taller, at the real Mojo’s request). He also creates an illusionary group of six generic fighter-types with them, so as to have some to make illusionary casualties with. At the sight of the charging adventurers the leader of the bugbears and hobgoblins guarding the door sends out their ten hobgoblins to attack them. He also sends two bugbears around back to tell those guarding the rear doors. Serita, using a staff loaned to her by Immy, sends down a Flame Strike into the now moving Bugbears, dropping three of them. One manages to eventually stand back up and retreat around back of the building. Her next Flame Strike is on the hobgoblins, dropping several of them. The remaining hobgoblins close into striking range of the illusionary adventurers. Meanwhile, the others start to get impatient about waiting, especially when the first two bugbears reach the rear of the building and inform the leaders of the battle out front. This group, like the first sends their nine hobgoblin allies around front to deal with the threat. After a few minutes, Kruk and Lannon start making noise in order to draw away some of the bugbears at the rear of the building. Mojo tosses his hammer into a bugbear, which only makes him angry. Mojo tosses the hammer again, being spotted by the bugbears by the furthest church door, who don’t leave their post. Other bugbears within Mojo’s hammer range try to get some cover behind the shrubbery near the church. Mojo’s player makes his third consecutively rolled “20” to hit, at which point the DM threatens to confiscate that particular dice. Lannon suppresses a laugh after one bugbear says “Someone go check that out” and another responds “Damn, we should have kept one of the hobgoblins for that.” The group of five bugbears closest argue about who to send, until the wounded one from the first Flame Strike out front staggers around the building, and gets ordered to go check it out. He goes inside the stable, and winds up on the receiving end of Kruk’s hammer, flattening him. Kruk, Narg, and Lannon decide to climb into the stable’s rear window, avoiding the cow and its droppings, and move to the door that the bugbear had left open. Lannon turns invisible, and goes to check out the windows on the side of the church. Mojo continues to try to pick off whomever he can with his hammer. Timothy casts both Bless and Prayer spells, and then Narg and Kruk lead a charge out the stable door to the church rear door twenty-five feet away. Timothy and Adrianna are immediately behind them. Back in the front of the church Serita tosses down a few more Flame Strikes, dropping most of the remaining bugbears, and causing others to retreat behind the building. The illusionary party has managed to eliminate most of the hobgoblins, with Serita now Flame Striking the few remaining. She inadvertently ignites a tree, which the other players comment about, as she is a druid. Serita’s player answers, while looking at Alton’s player, “Well, at least it wasn’t a horse,” in reference to accidental animal deaths previously caused by that druid. The illusionary party then heads towards the main door, encountering resistance from a few bugbears, which soon fall. Serita and Immy fly down towards the door. Out back, a pitched battle has ensued between the party and the remaining dozen-or-so bugbears. Kruk and Narg dish out more than their share of damage, getting hit a few times each. Mojo takes out a few from the side. Adrianna and Timothy jump in whenever their front line starts to get double and triple teamed. Serita and Immy open the front door, with Serita casting first a Faerie Fire and then Heat Metal upon the three occupants of the room. Immy sends in the illusionary adventurers to fight, while he and Serita stay outside on either side of the door. The leader, a man in shiny plate mail armor with a magical broadsword, orders them to surrender, stating that they will be unsuccessful in freeing their allies. Lannon spots three people through the stained glass windows within the main sanctuary. He then checks out the windows to Timothy’s room in the back of the building, finding the shutters closed and windows barred from the inside. Using his knife he lifts the bar and opens the window. He sees six lizardmen and a bugbear lying on the floor, which he recognizes as members of the ship’s crew. He pokes his head in the room, and is then surprised by a hand on his forehead and a magic-user become visible while casting a spell and saying “Mouse”. Fortunately, Lannon’s resistance to magic kicks in, negating the Polymorph. Lannon jumps back, and climbs the wall, getting up onto the roof. Out back, the combined assault by the other five has brought down all but the three leader bugbears barring the door. Mojo, Narg, Kruk and Timothy take on the two chief assistants, leaving Adrianna alone to take on the leader. She does some damage, but takes a mighty blow as well. The others finish their opponents, and all simultaneously converge on the leader, all successfully hitting for a combined total of sixty-three points of damage, including a severed arm. After seeing their leader destroyed, the remaining bugbears at the other rear door decide to run away. The illusionary adventurers do some harm to their foes. The Heat Metal kicks in, causing the two in leather armor to drop their swords and retreat. The man in plate mail drops to the floor in extreme pain. He lays hands on self for immediate relief, but the spell continues into the next round to put him into unconsciousness. Timothy unlocks the door, which they open. Lannon rushes along the roof to give them a warning about the mage, but is too late as a Cone of Cold strikes Narg, Kruk, Adrianna and Timothy. Fortunately, they all save, each still taking twenty-eight points of damage. The mage turns invisible again before they can attack him. Kruk charges into the room, seeking where the mage had been, without success. The others enter the room. Mojo announces to the tied and bound crewmembers “Hi, we’re from the Silver Moon, and we’re here to rescue you.” They search unsuccessfully for the mage, who they conclude must have teleported away (actually, he exited the rear door, via a Haste Spell, after Kruk had entered but before the other four). Hearing sounds on the other side of the door, they open it to see the illusionary adventurers cornering the two in leather armor in the main church sanctuary, who attempt to fight back, while the man in plate mail begins to smolder on the floor. Kruk and Lannon head towards the door to Isaiah’s room. Lannon gets backstabbed by a thief, who looks identical to one of the men fighting the illusionary adventurers. "Great, our illusionary fighters are beating up their illusionary fighters," comments Mojo’s player. "Sounds like a whole lot of nothing," adds Lannon’s player. Kruk moves in to fight this man, which has a certain sense of irony as the identical counterpart of this man is simultaneously fighting the illusionary Kruk. Lannon notices that the two men in leather armor are actually speaking in the Bugbear language, and Lannon yells this information out to his party. At the front door, Serita gets backstabbed by a man who looks identical to the second man in the room. Her immediately reaction is to grab one of her poisoned darts, and stab him with it. He saves, but takes damage. Immy also tosses some darts into the guy. Serita is very angry about the backstab, and even angrier that he is still standing. Realizing that Immy’s Staff of Flame Strikes is still leaning against the wall beside her, she grabs it and calls a Flame Strike down onto the guy, dropping him. As the man was standing directly next to the building, the Flame Strike also manages to ignite the thatched roof of the church. The man fighting Kruk is soon defeated. Narg and Timothy charge at the other two men, who surrender as they are now surrounded. Lannon unlocks the door to Isaiah’s room. Inside the room are the dark-skinned human cleric Isaiah, the elf ranger Guice, and the elvan healer Draug Carak (D.C.). All three have been physically altered, as Isaiah now has pointed ears, and the two elves have darkened skin pigment. This makes the three of them appear to be drow elves. When trying to figure out why they were made to resemble drow, Timothy notices that the dead man in the now searing hot plate mail is wearing lawful good holy symbols. Timothy tells the party that he appears to have been a paladin. “A pretty dumb one,” is Lannon’s answer. Serita does not appear to feel at all guilty at taking out a paladin, but does feel the need to point out to the others that the roof is on fire. Narg gives Immy his Decanter of Endless Water, and Immy flies up above the roof to put the fire out. Guice, Isaiah, and D.C. all gesture to their tied hands and feet, making muffled noises from their gags. The group briefly debates whether they should continue to keep the gag on Isaiah. Serita asks Timothy to “use your Vuugy, Vuugy Color Thingy” (referring to his ability to detect evil auras) to confirm that the prisoners are all who they appear to be. The allies are all untied, and indicate that they have now gone thirty-six hours without sleep, as the villains would kick or hit them whenever they dozed off. Isaiah is rather quiet, to which Mojo suggest that “He has had no sleep and is silent. Maybe we should kick him every night.” Immy is introduced to everyone, to which Bruce the Bugbear comments “Oh, aren’t you just the cutest little man.” “What’s with him,” asks Immy? Mojo answers “He’s forty, not married, and loves musical theatre…figure it out.” The two bugbears in human form are taken prisoner. Mojo questions Guice about the enemy (which causes Tim to have to talk to himself). Bruce and the lizardmen crewmembers gather up larger-than-man-sized weapons and armor from the fallen bugbears. Immy has the fire over half out when he becomes the target for an enemy mage, who lobs a lightning bolt up into him. Immy’s Ring of Spell Absorption soaks up the damage. Immy scans the area, but does not see the man who threw it. Doing some quick math about spell range in his head, and concludes that the only place the spell could have been launched from was the crewmember Stephen’s home (ironic since that was also where he and Serita had launched their attack on the church). He flies back into the church to inform the others, asking if they want to fight a mage or retreat into the woods. He says he will go check out the building, and leaves, cloaked from detection. He casts an Improved Invisibility spell on himself, which allows several rounds of invisibility even after offensive attacks are launched. He checks out the building, finding it occupied by two mages and a thief, all invisible. The mages are positioned back from the two opened windows in view of the church, and the other doors and windows appear to be wizard locked. Immy casts a Confusion spell into the building, catching one mage and the thief. The thief becomes bewildered, and wanders into the corner. The mage is compelled to attack the other mage, and casts a Detect Magic to find him. The mage then throws a magic missile spell into him. The downed mage does not know what to think, as the Confusion then overtakes the one who saved before. While he is confused, Immy finishes off the hurt one with his own Wand of Magic Missiles. The now confused mage leaves the building, via the window, and is attacked by Immy. This has no effect due to a Stoneskin spell. The man becomes confused again, during which time Immy strips him of his weapons and magic. The mage regains coherency, but finds his things missing so is unable to do anything about it. He attacks Immy with his first, for no effect. The DM and Immy’s player have been playing this out in the other room, and now return as Serita would have now spotted the mage outside of the building and gone to assist. As they return the group tells Immy’s player “You are a DM hog.” They then accuse Immy of being “another Milo”, in reference to a former thief character who would tie-up the DM with long solo interludes.. Serita sees the mage grasping about, and sends a Flame Strike down onto him, hitting Immy in the process. Immy scoops up the mage’s things from the ground (half of them now slag), and moves out of the way before a second Flame Strike hits the mage. She then casts an Entangle on the area to hold the mage. Immy uses his Ring of Spell Negation to get out of the entangle. He heads back towards Serita, still invisible, and starts talking to her. He tells her there is still one inside the building, and that he will go get him. Serita charges up to the mage, and clubs him to death, despite Mojo’s playing pointing out that the man might have something useful to tell them Immy uses a Knock on the door to negate the Wizard Lock, opening it to the thief, who wanders out incoherently, still under the effects of the Confusion. Immy strips him of his possessions, and walks him around the building, letting him get caught in the entangle. The party advises Serita to not kill him. The group plans out their next move, and decide that they need to leave the area if they can. They conclude that since Herculean’s cave is deserted and big, it would probably be a good place to go to. They gather up the prisoners as Immy casts a Detect Magic on all of the bodies and stuff, pulling out whatever is magical. Guice and Isaiah are given the magical leather armor, with the smaller of the other items (potions, bracers, gauntlets, and jewelry) placed inside in a backpack and the larger items (a broadsword, a Longsword, and a rod) rolled up in a magical cloak, as the party decides that it is best to not just drop unidentified magic into a Bag of Holding (which is good for them, as one item was a Rod of Cancellation, which could have negated the Bag and all of its contents out of existence). The party climb into their three bags of holding, with Serita still having to make two trips with her teleportation ring to get all of them up to Herculean’s Cave due to the seven large crewmembers. The cave is confirmed to be empty, and the party sets up watches, sets guards over the prisoners, and makes sleeping arrangements. Timothy uses up his remaining cures, mostly on Narg, as Serita says he needs all that he the healing he can get because “With his get’em attitude he’s gonna take a lot of damage, he’s not subtle like me.” Immy casts his last Stoneskin Scroll onto Guice. An Identify is done on one of the two identical magical amulets, revealing them to be Amulet of Alignment Obscurement. This makes sense, as the assassins had been traveling with the Paladin. They try to determine what their next move will be. “Let’s see, we’ve just defeated a large group of bad guys, what do we do next?” asks Immy. “Lets go to Mickey Mouse Island” answers Isaiah (in reference to a small Island north of the main one whose shape resembles a Mickey Mouse face). [/QUOTE]
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