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"Retake the Island" - Concluded!
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<blockquote data-quote="Silver Moon" data-source="post: 2819848" data-attributes="member: 8530"><p><strong>Chapter Fifteen, “On the Ships Silver Moon and Molly III”, August 6th, 1018 8:00 P.M. </strong> </p><p></p><p>The other group arrives at and settles into the relative safety of Freyland’s home for a second night. Razou casts his remaining cures before going to sleep. The two groups are now only a mile-and-a-half apart, one group at the top of the mountain, the other at the base of the mountain. </p><p></p><p><em>The DM points out that, for the very first time since the module began, the ball is now entirely in the player’s court as to what to do next, and with whichever group they wish to play. Mojo’s player suggests that they punish Narg’s player for missing this week’s game by playing the lower-level party next week, a group in which he doesn’t have a playing character, as he will be chomping at the bit to play Narg again.</em></p><p></p><p>Ten hours earlier on the ship Silver Moon, Captain Jacob had awakened . Jacob and his crew fought bravely during the town battle on the evening of August 5th, but all fell to the onslaught. When Jacob eventually awoke, he and two others of his crew, Bink and Humphry were lying in bunks on the lower crew deck of the ship which had put to sea. Their hands and feet were tied and bound, and an armed bugbear could be seen guarding outside of the cabin door window. Bink said that he had regained consciousness two hours earlier, and that he found the cabin door to be locked. Jacob yells questions to the bugbear guard, but the guard does not answer. An hour later Humphry awakens.</p><p></p><p>The next ten hours had been slow and tedious for them as the ship sails on. At long last the doors are finally opened. Three armed bugbear guards entered the room, and drag the three sailors out to a dining table in room at the center of this ship level, where five places had been set out with cups, bowls and spoons. Seated at the table was a human in black splint mail, with a fancy mace hanging from his belt. He instructed the bugbear guards to untie the hands and feet, and asked the three crewmembers to sit down. The bugbear guards each took up a position standing behind the crew. The bugbear that had been guarding outside of the cabin then joined them at the table.</p><p></p><p>The man introduced himself as Stokkes, a cleric of Ptah (a lawful-neutral deity). Food was served, comprised of a stew, bread, and wine. The cleric and the bugbear seated at the table each helped themselves to the food, then passed it to the three crew. Stokkes suggested that they eat hearty, as they would be serving the next sixteen consecutive hours topside, running the ship, so will need the energy. </p><p></p><p>Jacob initially refused, until Stokkes informed him that he and his two friends were to relieve three other members of his crew, who have been working since dawn. Jacob then pointed out that he and his two friends were in no shape to work due to their wounds. Stokkes promised to cast a cure upon each before sending them up to duty. During the dinner, Jacob tried to solicit more information from his captor, only finding out that they had set out on a long sea journey, and that nine members of the Silver Moon’s crew were aboard in order to sail the ship, each group of three assigned to rotating sixteen-hour shifts so that six on are duty every eight hour period. </p><p></p><p>A short while later, 2nd Mate Hans and crewmembers Sammy and Reginon along with three other bugbear guards came below apparently exhausted. All three crewmembers showed visible signs of battle damage, but not as bad as the three now being sent topside. Hans gestured the “yellow alert” hand signal to Jacob, indicating a situation of high danger but temporarily not in crisis.</p><p></p><p>Stokkes instructed Jacob’s trio to get above deck, and gestured for Hans’s trio to take their place at the dining table. The bugbear guards all stayed behind their respective charges during this exchange. As promised, before leaving Stokkes cast a cure on each of Jacob’s group. Jacob stated that they each needed to be healed more if expected to work for sixteen hours. Stokkes apologized, saying that he was now out of cures, so that was all he could do for them until the next evening. The three, and their guards, then went above deck. </p><p></p><p>From the stars above, Jacob determined that is was approximately 11:30 PM. Also working on deck were the crewmembers Trent, Spike and Stephen, each guarded by a bugbear. Another one up on deck was an enemy half-elf fighter, wearing elvan chainmail and having a fancy sword in his belt. He demanded complete silence. The bugbear guards each stayed near the crew, but at enough of a distance to allow the crew to work freely.</p><p></p><p>Meanwhile, Back on the ship Molly III, shortly before midnight, the two crewmen on guard duty up on the top deck see a flash of light from the back of the ship, and the entire ship then shakes. Looking down from the rear of the ship, Richard sees that the bilge doors are again open. Party members are woken up, and head for the bilge deck, to see that the ship is taking on water. Swimming down, they find that one of the hull boards is cracked and pushed out a little. Fritz tells Vincenzo that it is repairable, that this attack was probably just meant as a distraction. A check of the hold finds the prisoners gone and the guards left there asleep. </p><p></p><p>The crew spend the next few hours patching the hull board, as everyone else checks the ship for the enemies, finding them gone. The repairs are not perfect, with water still seeping in, and a crewmember is assigned to man the bilge pump. The rest of the night proves to be uneventful. </p><p></p><p>August 7th, 1018, 5:00 A.M.</p><p></p><p>The Molly III sets sail at dawn, with the crew spending the first hour putting up the new rigging and sail. The winds coming in from the southwest are so heavy this day that they cannot safely use all of the full main sail. </p><p></p><p>At sunlight on the ship Silver Moon, the sun shines down through the now cloudy skies, and the half-elf guarding the top deck was relieved of duty by a human magic-user, who was far less of a disciplinarian. During the next two hours, Jacob conversed with Trent. Trent and the two crewmembers with him had been brought down by “sleep” spells during the town battle. They were awakened at dawn the next morning as the ship prepared to sail, and informed that since they were uninjured they would work an initial twenty-four hour shift. Consequently, they were all now exhausted, as were their three bugbear guards who had been with them the entire time. Jacob considered mounting an attack, but concluded that the six were not in any shape yet for this.</p><p></p><p>Two hours later, Trent’s trio was sent below. Ten minutes later Hans’s trio came topside to work. Jacob and Hans had an opportunity to then compare notes. Hans said that his trio had each been healed once by Stokkes when the ship set sail, but not since then. Hans informed Jacob that in addition to the enemies already seen, there is also the enemy leader, a tall human druid, assisted by a pair of human adventurers. Jacob and Hans conclude that there are a total of sixteen enemies on board, the six enemy adventurers and ten bugbears (with one bugbear guard assigned to each crewmember and the tenth to guarding the cabin where the sleeping crew were locked inside).</p><p></p><p>Hans also told him that the previous day the Druid had him and Sammy spend an hour cleaning up the ship’s hold, which was filled with the Silver Moon animal friends: all four Pegasi, the wyvern, the pond dragon, the talking pig, the owl, and Kharole's cat familiar. The cat, owl, pig and pond dragon were caged, with the cage containing the pig and pond dragon having an area of silence around it. The other creatures were shackled with iron chains, with magical ropes binding their wings. These restraints kept the creatures from moving around, but did not appear to be hurting them. The Druid also was giving a lot of attention to two of the Pegasi, who showed signs of having had been badly burned. The wyvern appeared to also be injured, but the Druid was ignoring him.</p><p></p><p>Back on the island, the crew in Herculean’s the cave decide to question the prisoners. Narg begins by interrogating one of the polymorphed bugbears. It takes a while for him to realize that the guy cannot speak any common. Lannon reminds him that the man is actually a bugbear. “Why didn’t you tell me that before?” asks Narg. “This was more fun to watch,” answers Lannon. </p><p></p><p>Narg moves on to the real human. The man is somewhat uncooperative. When pressed, the man says “Why should I tell you anything, you’re just going to kill me either way." Narg and his friends try to convince him otherwise, telling him that they will not . The man answers “You expect me to believe that. I saw you fry a lawful good Paladin just for working with us. Why would I be safe?” Serita answers “But you also kidnapped Isaiah, that’s considered close to sainthood.” Narg interjects “Yeah, she has a point, you might get off for that.” The man exclaims, “But he’s a Lawful Good cleric of Ukko.” “And damned annoying,” Narg states. </p><p></p><p>Narg manages to convince the guy to talk, the man telling them of his group and the other two parties that arrived by ship. He says that most of the details are only known by the team leader. He describes his team leader, the description matching the guy that Serita bludgeoned to death. The group then gets into a open debate about the prisoners. Several players find this part of the game very frustrating, as he is giving them information that ties in with information known to their other group of playing characters, but not known by this group. The DM suggests that it might be helpful for the two groups to actually join up sometime soon. “You’re the DM, make it happen,” says Mojo’s player.</p><p></p><p>Serita does not help matters by saying, “let’s not kill them all right away,” the comments making the man fear for his life. Adrianna questions whether they should feed any of the prisoners. Narg points out that the man has been more cooperative than most of the party and crew. Mojo raises the point that “I think that now, above all other things, what we actually need is a plan.” </p><p></p><p>The group debates heading down below to the city, and scout it out from above. They see the hobgoblin parameter of guards around the bullywug swamp, and a few small patrols of hobgoblins walking around the city. Serita suggests a strategy of inciting the Bullywug to attack the hobgoblins. Mojo comments “Is that what my life is reduced to, getting bullywugs excited?” </p><p></p><p>Serita suggests scrying for other party members, but does not want to spend the two hours that the casting will take. Immy produces a Crystal Ball. He first tries for Mark, with Serita supplying him with a visual image via his ESP medallion. This proves inconclusive. They argue about who to try for next, deciding upon Fiona. The image shows her studying spells from a magic book from inside of a cave. On the wall behind her is a life preserver, so they conclude that she is at Freyland’s as he is a hydrophopic. Lannon cannot figure out what she is doing down there, but since it is within a few miles, suggests that they head out. </p><p></p><p>They decide to leave the prisoners in the cave, with the seven crewmembers and D.C. as guards. Crewmembers Bruce the Bugbearis left in charge, to which he says “I’m the leader? Great, I’ll design my own uniform.” D.C. confirms that he will keep the prisoners safe. The group reminds Bruce that two of the men are actually bugbears. Narg comments “Well, don’t remind me of that, I’m having a hard enough time not killing them as it is.” The group debates whether to dispel the polymorph on them, but concludes that it will be a waste of a spell. They head down the mountain to Freyland’s Cave. </p><p></p><p>Back in the Kaloon Lordholding, Jawlt Ambassador Ki-Geloryn arrives at the Regal Carriage Inn to settle up the account for the Silver Moon’s tab. He is told by the tavern-keeper what had transpired the previous afternoon, and how four of the Silver Moon members along with their three friends piled into the bag of holding, their female Druid transformed into a bird, put on a ring, grabbed the bags and teleported away. After that, the barriers surrounding the inn had disappeared. This had been reported to the city watch, who took a brief statement from those present, and said that they would investigate the incident.</p><p></p><p>Ki-Geloryn follows up with the Cortang City Watch. He is told that that their brief investigation concluded that the incident was just a “standard adventurer altercation”. Ki-Geloryn is upset that he wasn’t notified. The Captain of the Guard replies that “Stuff like that happens all the time. It just seemed to be a vendetta between those guys and a mage that did not concern the city. Nobody got hurt, and there was no real damage to the inn, so it was no big deal. Besides, they are the Silver Moon Adventurers, they can handle it.” </p><p></p><p>Ki returns to the Regal Carriage Inn and questions the other witnesses who were present, getting a fair amount of the story. He then returns to his own lodgings, gathers his things, and using a teleportation device provided by his friend the Wizard Derieki, teleports straight to Kindor’s ship. The ship is now along the Thenossian coastline, a few hours away from docking at the city of Halla. Ki fills in Kindor and fellow Jawlt Council members Melito, Tenbar, and Waller. They decide to meet with Queen Jennifer and Lord Aldorn as soon as they arrive in Halla.</p><p></p><p>Back at Freyland’s Cave, the only activity taking place there is that Luekia and Jerry checked the traps that they had set, while Razou, Blip and Fiona study spells. The DM inquires as to whether this group is planning to move on, as the two groups are nearly back together. Mojo’s player adds “If anyone even suggests it I’ll kill them. The group stays put, and soon hears a knocking on the door. Mojo’s voice sounds out “We’re from the Silver Moon and we’re here to rescue you.” Razou opens the door with a resounding “Yeah, Mahn” The group enters, with Narg introducing Immy, Kruk and Adrianna to the others. Both groups do an information dump. </p><p></p><p>The cave is now very crowded, with Mojo blurting out “So, what are we going to do with nineteen Silver Mooners?” “I don’t know,” says Fiona, “but in these tight quarters it really makes you gain a new appreciation for personal hygiene.” The group decides to all head back up the mountain to Herculean’s more-spacious cave. Serita asks “Can we kill any bad guys that we run into along the way?” Narg replies “Sure”. “Fine,” she states “then lets go back there through the city.” The group passes on her suggestion, making it back to Herculean’s without incident.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2819848, member: 8530"] [B]Chapter Fifteen, “On the Ships Silver Moon and Molly III”, August 6th, 1018 8:00 P.M. [/B] The other group arrives at and settles into the relative safety of Freyland’s home for a second night. Razou casts his remaining cures before going to sleep. The two groups are now only a mile-and-a-half apart, one group at the top of the mountain, the other at the base of the mountain. [I]The DM points out that, for the very first time since the module began, the ball is now entirely in the player’s court as to what to do next, and with whichever group they wish to play. Mojo’s player suggests that they punish Narg’s player for missing this week’s game by playing the lower-level party next week, a group in which he doesn’t have a playing character, as he will be chomping at the bit to play Narg again.[/I] Ten hours earlier on the ship Silver Moon, Captain Jacob had awakened . Jacob and his crew fought bravely during the town battle on the evening of August 5th, but all fell to the onslaught. When Jacob eventually awoke, he and two others of his crew, Bink and Humphry were lying in bunks on the lower crew deck of the ship which had put to sea. Their hands and feet were tied and bound, and an armed bugbear could be seen guarding outside of the cabin door window. Bink said that he had regained consciousness two hours earlier, and that he found the cabin door to be locked. Jacob yells questions to the bugbear guard, but the guard does not answer. An hour later Humphry awakens. The next ten hours had been slow and tedious for them as the ship sails on. At long last the doors are finally opened. Three armed bugbear guards entered the room, and drag the three sailors out to a dining table in room at the center of this ship level, where five places had been set out with cups, bowls and spoons. Seated at the table was a human in black splint mail, with a fancy mace hanging from his belt. He instructed the bugbear guards to untie the hands and feet, and asked the three crewmembers to sit down. The bugbear guards each took up a position standing behind the crew. The bugbear that had been guarding outside of the cabin then joined them at the table. The man introduced himself as Stokkes, a cleric of Ptah (a lawful-neutral deity). Food was served, comprised of a stew, bread, and wine. The cleric and the bugbear seated at the table each helped themselves to the food, then passed it to the three crew. Stokkes suggested that they eat hearty, as they would be serving the next sixteen consecutive hours topside, running the ship, so will need the energy. Jacob initially refused, until Stokkes informed him that he and his two friends were to relieve three other members of his crew, who have been working since dawn. Jacob then pointed out that he and his two friends were in no shape to work due to their wounds. Stokkes promised to cast a cure upon each before sending them up to duty. During the dinner, Jacob tried to solicit more information from his captor, only finding out that they had set out on a long sea journey, and that nine members of the Silver Moon’s crew were aboard in order to sail the ship, each group of three assigned to rotating sixteen-hour shifts so that six on are duty every eight hour period. A short while later, 2nd Mate Hans and crewmembers Sammy and Reginon along with three other bugbear guards came below apparently exhausted. All three crewmembers showed visible signs of battle damage, but not as bad as the three now being sent topside. Hans gestured the “yellow alert” hand signal to Jacob, indicating a situation of high danger but temporarily not in crisis. Stokkes instructed Jacob’s trio to get above deck, and gestured for Hans’s trio to take their place at the dining table. The bugbear guards all stayed behind their respective charges during this exchange. As promised, before leaving Stokkes cast a cure on each of Jacob’s group. Jacob stated that they each needed to be healed more if expected to work for sixteen hours. Stokkes apologized, saying that he was now out of cures, so that was all he could do for them until the next evening. The three, and their guards, then went above deck. From the stars above, Jacob determined that is was approximately 11:30 PM. Also working on deck were the crewmembers Trent, Spike and Stephen, each guarded by a bugbear. Another one up on deck was an enemy half-elf fighter, wearing elvan chainmail and having a fancy sword in his belt. He demanded complete silence. The bugbear guards each stayed near the crew, but at enough of a distance to allow the crew to work freely. Meanwhile, Back on the ship Molly III, shortly before midnight, the two crewmen on guard duty up on the top deck see a flash of light from the back of the ship, and the entire ship then shakes. Looking down from the rear of the ship, Richard sees that the bilge doors are again open. Party members are woken up, and head for the bilge deck, to see that the ship is taking on water. Swimming down, they find that one of the hull boards is cracked and pushed out a little. Fritz tells Vincenzo that it is repairable, that this attack was probably just meant as a distraction. A check of the hold finds the prisoners gone and the guards left there asleep. The crew spend the next few hours patching the hull board, as everyone else checks the ship for the enemies, finding them gone. The repairs are not perfect, with water still seeping in, and a crewmember is assigned to man the bilge pump. The rest of the night proves to be uneventful. August 7th, 1018, 5:00 A.M. The Molly III sets sail at dawn, with the crew spending the first hour putting up the new rigging and sail. The winds coming in from the southwest are so heavy this day that they cannot safely use all of the full main sail. At sunlight on the ship Silver Moon, the sun shines down through the now cloudy skies, and the half-elf guarding the top deck was relieved of duty by a human magic-user, who was far less of a disciplinarian. During the next two hours, Jacob conversed with Trent. Trent and the two crewmembers with him had been brought down by “sleep” spells during the town battle. They were awakened at dawn the next morning as the ship prepared to sail, and informed that since they were uninjured they would work an initial twenty-four hour shift. Consequently, they were all now exhausted, as were their three bugbear guards who had been with them the entire time. Jacob considered mounting an attack, but concluded that the six were not in any shape yet for this. Two hours later, Trent’s trio was sent below. Ten minutes later Hans’s trio came topside to work. Jacob and Hans had an opportunity to then compare notes. Hans said that his trio had each been healed once by Stokkes when the ship set sail, but not since then. Hans informed Jacob that in addition to the enemies already seen, there is also the enemy leader, a tall human druid, assisted by a pair of human adventurers. Jacob and Hans conclude that there are a total of sixteen enemies on board, the six enemy adventurers and ten bugbears (with one bugbear guard assigned to each crewmember and the tenth to guarding the cabin where the sleeping crew were locked inside). Hans also told him that the previous day the Druid had him and Sammy spend an hour cleaning up the ship’s hold, which was filled with the Silver Moon animal friends: all four Pegasi, the wyvern, the pond dragon, the talking pig, the owl, and Kharole's cat familiar. The cat, owl, pig and pond dragon were caged, with the cage containing the pig and pond dragon having an area of silence around it. The other creatures were shackled with iron chains, with magical ropes binding their wings. These restraints kept the creatures from moving around, but did not appear to be hurting them. The Druid also was giving a lot of attention to two of the Pegasi, who showed signs of having had been badly burned. The wyvern appeared to also be injured, but the Druid was ignoring him. Back on the island, the crew in Herculean’s the cave decide to question the prisoners. Narg begins by interrogating one of the polymorphed bugbears. It takes a while for him to realize that the guy cannot speak any common. Lannon reminds him that the man is actually a bugbear. “Why didn’t you tell me that before?” asks Narg. “This was more fun to watch,” answers Lannon. Narg moves on to the real human. The man is somewhat uncooperative. When pressed, the man says “Why should I tell you anything, you’re just going to kill me either way." Narg and his friends try to convince him otherwise, telling him that they will not . The man answers “You expect me to believe that. I saw you fry a lawful good Paladin just for working with us. Why would I be safe?” Serita answers “But you also kidnapped Isaiah, that’s considered close to sainthood.” Narg interjects “Yeah, she has a point, you might get off for that.” The man exclaims, “But he’s a Lawful Good cleric of Ukko.” “And damned annoying,” Narg states. Narg manages to convince the guy to talk, the man telling them of his group and the other two parties that arrived by ship. He says that most of the details are only known by the team leader. He describes his team leader, the description matching the guy that Serita bludgeoned to death. The group then gets into a open debate about the prisoners. Several players find this part of the game very frustrating, as he is giving them information that ties in with information known to their other group of playing characters, but not known by this group. The DM suggests that it might be helpful for the two groups to actually join up sometime soon. “You’re the DM, make it happen,” says Mojo’s player. Serita does not help matters by saying, “let’s not kill them all right away,” the comments making the man fear for his life. Adrianna questions whether they should feed any of the prisoners. Narg points out that the man has been more cooperative than most of the party and crew. Mojo raises the point that “I think that now, above all other things, what we actually need is a plan.” The group debates heading down below to the city, and scout it out from above. They see the hobgoblin parameter of guards around the bullywug swamp, and a few small patrols of hobgoblins walking around the city. Serita suggests a strategy of inciting the Bullywug to attack the hobgoblins. Mojo comments “Is that what my life is reduced to, getting bullywugs excited?” Serita suggests scrying for other party members, but does not want to spend the two hours that the casting will take. Immy produces a Crystal Ball. He first tries for Mark, with Serita supplying him with a visual image via his ESP medallion. This proves inconclusive. They argue about who to try for next, deciding upon Fiona. The image shows her studying spells from a magic book from inside of a cave. On the wall behind her is a life preserver, so they conclude that she is at Freyland’s as he is a hydrophopic. Lannon cannot figure out what she is doing down there, but since it is within a few miles, suggests that they head out. They decide to leave the prisoners in the cave, with the seven crewmembers and D.C. as guards. Crewmembers Bruce the Bugbearis left in charge, to which he says “I’m the leader? Great, I’ll design my own uniform.” D.C. confirms that he will keep the prisoners safe. The group reminds Bruce that two of the men are actually bugbears. Narg comments “Well, don’t remind me of that, I’m having a hard enough time not killing them as it is.” The group debates whether to dispel the polymorph on them, but concludes that it will be a waste of a spell. They head down the mountain to Freyland’s Cave. Back in the Kaloon Lordholding, Jawlt Ambassador Ki-Geloryn arrives at the Regal Carriage Inn to settle up the account for the Silver Moon’s tab. He is told by the tavern-keeper what had transpired the previous afternoon, and how four of the Silver Moon members along with their three friends piled into the bag of holding, their female Druid transformed into a bird, put on a ring, grabbed the bags and teleported away. After that, the barriers surrounding the inn had disappeared. This had been reported to the city watch, who took a brief statement from those present, and said that they would investigate the incident. Ki-Geloryn follows up with the Cortang City Watch. He is told that that their brief investigation concluded that the incident was just a “standard adventurer altercation”. Ki-Geloryn is upset that he wasn’t notified. The Captain of the Guard replies that “Stuff like that happens all the time. It just seemed to be a vendetta between those guys and a mage that did not concern the city. Nobody got hurt, and there was no real damage to the inn, so it was no big deal. Besides, they are the Silver Moon Adventurers, they can handle it.” Ki returns to the Regal Carriage Inn and questions the other witnesses who were present, getting a fair amount of the story. He then returns to his own lodgings, gathers his things, and using a teleportation device provided by his friend the Wizard Derieki, teleports straight to Kindor’s ship. The ship is now along the Thenossian coastline, a few hours away from docking at the city of Halla. Ki fills in Kindor and fellow Jawlt Council members Melito, Tenbar, and Waller. They decide to meet with Queen Jennifer and Lord Aldorn as soon as they arrive in Halla. Back at Freyland’s Cave, the only activity taking place there is that Luekia and Jerry checked the traps that they had set, while Razou, Blip and Fiona study spells. The DM inquires as to whether this group is planning to move on, as the two groups are nearly back together. Mojo’s player adds “If anyone even suggests it I’ll kill them. The group stays put, and soon hears a knocking on the door. Mojo’s voice sounds out “We’re from the Silver Moon and we’re here to rescue you.” Razou opens the door with a resounding “Yeah, Mahn” The group enters, with Narg introducing Immy, Kruk and Adrianna to the others. Both groups do an information dump. The cave is now very crowded, with Mojo blurting out “So, what are we going to do with nineteen Silver Mooners?” “I don’t know,” says Fiona, “but in these tight quarters it really makes you gain a new appreciation for personal hygiene.” The group decides to all head back up the mountain to Herculean’s more-spacious cave. Serita asks “Can we kill any bad guys that we run into along the way?” Narg replies “Sure”. “Fine,” she states “then lets go back there through the city.” The group passes on her suggestion, making it back to Herculean’s without incident. [/QUOTE]
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