Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
"Retake the Island" - Concluded!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Moon" data-source="post: 2845212" data-attributes="member: 8530"><p><strong>Chapter Twenty-one, “Immy messes up“, August 7th, 1018, 5:30 P.M.</strong></p><p></p><p>Meanwhile, Adrianna and Kruk complete their mile long path through the cave, encountering nothing. Lono begins to gain consciousness, Adrianna supporting him along the way. They reach the cave exit point at approximately 6:00 PM. Making their way through the woods, they travel counter-clockwise up the mountain, heading back in the direction of the crater. At around 6:20 PM they hear the sounds of an approaching group. Through the shadows of the trees, this distant group looks to be comprised of ten to twelve creatures, most of them larger than man-sized and carrying weapons.</p><p></p><p>Kruk has two healing potions left, and offers one to Lono. Lono claims to not to need it, but tells Kruk he will take it anyway "just to make you happy". Lono insists on taking point and checking out the critters. Once he is barely out of Kruk’s sight, Lono downs the potion for nine points of healing, bringing him up to almost ten. Scouting ahead, he sees that of the seven larger-than man-sized creatures with this group, six appear to be lizard men, and the other appears to be a bugbear.</p><p></p><p>Lono recognizes all of them and runs up and say hello to Bruce and the other crewmen. He then ask them why they left the cave, hearing their reply. He then returns, and informs Kruk and Adrianna that the group ahead are their ship's crew members and followers who had been left in the cave. They left the cave because the thief captured in the church escaped, someone apparently having snuck into the cave, cutting him free, and then leaving invisibly. Since the safety of the cave was compromised, they decided to go find the rest of the Silver Moon Adventurers. </p><p></p><p>Lono tells the combined group that they are now all going to go to the Silas house. He makes Bruce his second in command and tells the Lizard men to guard the prisoners. He also makes sure to remind Bruce the bugbears are polymorphed, but to act if as they are really bugbears in an attempt to terrorize them a bit. They head off down the mountain in a westerly direction.</p><p></p><p>The players next get into a discussion about pastries, with Lono’s player feeling that cake is superior to pie, and Narg’s player feeling that pie is superior to cake. This leads to a discussion as to why Serita’s player will allow Danish or strudel for breakfast, but not pie. </p><p></p><p>Back in the game, Blip arrives at the Silas family home (having just missed Vincenzo’s team by an hour). They evaluate the situation, trying to figure the best way to get inside of the building. Since Aradyn speaks hobgoblin, and is already wearing hobgoblin armor and using hobgoblin-made weapons, Immy loans him his Hat of Disguise to make Aradyn appear to be a hobgoblin. </p><p></p><p>Aradyn approaches the building, telling the hobgoblins by the door that he has just been assigned here, and asking for the leader. He is told that the leader is at the other door, to which Aradyn tells the hobgoblin “Why aren’t you leader?” After more flattery to the guard, Aradyn says he has to check the prisoners, and is let inside.</p><p></p><p>In the first room are ten more hobgoblins, all but two asleep. The following room has the four hostages and four enemy adventurers. In the third and final room are two more enemy adventurers, a very tall awake hobgoblin, and two sleeping hobgoblins. Aradyn returns to the party to tell them what they saw. Blip, Immy and Isaiah discuss spells that could be used to get inside. It is eventually decided that the Aradyn will return to distract the hobgoblins, while the group decides the best way to enter the building.</p><p></p><p>Aradyn returns, again flattering the hobgoblin at the first door, and finding out that the current group of hobgoblins at the building are comprised of two separate groups, pooled together from two teams of enemy adventurers, one of which left with the bugbears from both teams. Using this information to play one group off of the other, he approaches the second door to tell the leader there that the other group called them cowards who cannot be trusted. He says that that team plans to also run away at the first sign of trouble. The hobgoblin brings Aradyn inside, to tell the big leader this. The big leader then heads out the front door to lecture this group of hobgoblins. Aradyn gets all of the hobgoblins in the front room to follow him out as well.</p><p></p><p>Aradyn heads back out the side door, telling this group to head around front to listen to their leader, which they do. He then gets the two hobgoblins on the shed roof to climb down and go listen to the lecture by the big leader. Aradyn then takes up a “sniper” position, lying on the shed roof, and preparing his bow.</p><p></p><p>The others in the woods see the hobgoblins exit the building, and now all congregating outside of the front door. They decide upon several spells to get inside. Using a combination of Wrath form, Invisibility and Silence spells, they get Immy into the building while the others are all in the bag of holding that he is carrying [The DM gets so confused by the layered effects of the three spells that he allows it, not realizing until the next day why this combination of spells should not have worked]. </p><p></p><p>Rather than going to the now empty front room to let all of the others out of the bag of holding, Immy instead enters the room with the hostages. In this room there are now all six enemy adventurers, eating their dinner. Immy moves to a point under the dining table, bringing the Silence spell with him, which immediately alerts the enemy, due to the Silence spell stopping all conversation. </p><p></p><p>They all rise to their feet, the cleric making a path to the opposite corner of the room to get out of the spell’s area of effect. Immy empties the first person out of the bag of holding, which turns out to be Guice. Guice’s immediate reaction is to stand up, picking up the table, and using it to pin the nearby female magic user to the wall. This action infuriates the now exposed Immy, whose yelling at Guice to stop is not heard due to the silence spell. </p><p></p><p>The silence then ends, as do the invisibility and Wrath form, because the enemy Cleric manages to exit the silence and then casts a Dispel Magic spell cast on to that side of the room. The spell also prevents Immy from being able to get anyone out of the bag of holding in this particular round. Guice continues to push the magic user with the table, knocking her into the hot bricks by the fireplace. He is then engaged in battle by a man declaring himself to be Donovan the Great, a massive red-haired bearded man with a two-handed sword. He swings the sword into Guice, striking him. </p><p></p><p>Immy uses his Wand of Magic Missiles to send missiles into the four enemies on the opposite side of the room. He then tries to pull the next adventurer out of the bag of holding. Guice swings the table around as a shield, deflecting Donovan’s next attack. Furynick begins to fall out of the bag of holding. Immy helps shake him loose. Rather than attacking, the two men at the opposite end of the room move over to the hostages, and get beside them, standing upon ropes attached to each hostage to hold them down and prevent them from moving. </p><p></p><p>Aradyn is unaware of what is going on inside of the building, and decides to initiate an attack as a signal for his friends in the woods. He fires two arrows at the hobgoblin leader lecturing his troops. The first shot goes wild, flying up into the trees, but the second shot hits its mark, striking the leader in the head. The leader survives, and orders his troops to attack. The hobgoblins all turn to attack, but are see no enemies, and also are not sure where the arrows came from. Aradyn stays low on the shed roof so as not to be seen. </p><p></p><p>Back inside, the enemy cleric gets a Hold Person spell off before Immy’s next attack, the spell stopping Guice in his tracks. Immy sends two missiles into the cleric, then turns and sends two more into the female mage beside him, as Guice is no longer keeping her trapped. </p><p></p><p>Donovan prepares to swing his sword onto Furynick. Seeing this, Furynick rolls to the side, Donovan’s sword striking the floor. Fury then thrusts his own sword up into the foe, striking him for maximum damage. Fury now notices Guice is held. Immy lets loose with a five magic missiles from the wand into the cleric. The mage near Immy throws her own magic missile spell into him, with four missiles striking.</p><p></p><p>The hobgoblins outside continue to search for enemies. One rushes towards the side door of the building to alert those inside. Aradyn hops down from the shed room, and yells “wait for me” as this hobgoblin approaches the door. Furynick has gotten to his feet, and shoves the table into Guice with enough force to break him out of the hold. As Furynick continues to engage Donovan in battle, Guice picks of the bag of holding. Rather than attacking or throwing a spell this round, the cleric issues orders to her two allies standing beside her with the hostages. </p><p></p><p>The monk along the side wall charges over towards Immy, who casts a Color Spray on him, knocking him unconscious. As he does this, the mage places her hand on Immy and casts a Polymorph spell, which the gnome successfully saves from. She then rushes for the door to the next room, with Immy following her.</p><p></p><p>As Guice dumps Isaiah out of the bag, the female cleric begins to cast another spell. Each of her two allies hold their magical longsword down, directly above the necks of two of the hostages (Kharole and Jaime). Guice continues to shake the bag of holding, as Blip, Jerry and Luekia are still inside of it.</p><p></p><p>The female mage makes her way into the side room, calling one of the three hobgoblin guards in this room to assist her. One guard moves towards the doorway where Immy is now entering, and the other two hobgoblins who are at the door to the front room also move in Immy’s direction. </p><p></p><p>Furynick’s character sheet is handed to Aradyn’s player, who makes the same observation that Mojo’s player made the previous week, that the listing under equipment for the armor’s “extra padding” actually looks like it says “extra pudding”, which they conclude would actually be more important to Furynick.</p><p></p><p>Isaiah, lying on the floor, quickly assesses the situation in the room to them being in deep excrement, and immediately casts a Prayer spell. Guice tosses the Bag of Holding to Isaiah as it still contains Blip, Jerry and Luekia. Isaiah manages to gets his spell off prior to the enemy female cleric’s Hold Person, but the bonus to saves of the Prayer are not enough to prevent Isaiah, Furynick and Guice from then all falling victim to the spell.</p><p></p><p>In the adjacent room, Immy throws a Color Spray spell into the hobgoblin and mage in front of him, dropping him, but she successfully saves. The door out of the building now opens, revealing two hobgoblins. Immy recognizes the second of these as being Aradyn, whose appearance had been changed by the Hat of Disguise. The female magician rushes towards the door, instructing both hobgoblins to attack the gnome. The one in the doorway charges forward, as Aradyn draws his bow. </p><p></p><p>Aradyn’s first shot misses, striking the far wall. The second shot hits his intended victim, the magic-user, who assumes that he just hit her by accident while firing at Immy. She rushes out the door, telling Aradyn to again attack the little guy. Back in the room, Immy see the three remaining hobgoblins moving towards him, and decides to head back through the doorway he came from into the other room. Only then does he see the two male fighter/thief types with long swords have now moved away from the hostages, and are converging on the same doorway. </p><p></p><p>The magic-user is now outside, moving in the direction of the front of the building, calling out to the large assemblage of hobgoblins there to get inside the building, where the enemies now are. With her back to him, Aradyn lets loose two more arrows point blank into her, which causes her to drop to the ground. Seeing over a dozen hobgoblins now charging at him, who witnessed his attack on the mage, Aradyn decides that he is now better off inside of the building. He rushes through the door, shuts and locks it, and tells the three hobgoblins in the room that enemy adventurers are outside. He calls two of the three over to guard the door.</p><p></p><p>Immy has now noticed that his three allies in this room are all held. The big fighter named Donovan charges directly at him, swinging his two-handed sword. Immy attempts a Chromatic Orb spell on the man, which fails. He then attempts to cast Dispel Magic to free his allies, but is struck first by Donovan’s sword. The Stoneskin spell on Immy prevents him from taking damage from the sword, but the force of the blow itself propels him to the side and into Guice, although still not hard enough to break the hold. Guice’s player curses his dice and asks to borrow somebody else’s instead. </p><p></p><p>Aradyn lets fire two more arrows, one cutting down the third hobgoblin in the room, the second hitting one of the male fighter/thief types in the next room. He then moves over towards the doorway to the next room, seeing Isaiah lying still on the floor.</p><p></p><p>Donovan is too close to Immy now to use his large sword, so drops it and grabs at the gnome with his hands. Immy tries to squeeze between Guice and the wall to escape, hitting Guice in the process to break the hold, which again fails. It takes Immy another round to get past Guice, hitting him again, but Guice remains held (and Guice’s player curses the dice). During this time the other two fighters make their way around to the other side of Guice to try catching the gnome. </p><p></p><p>Donovan pushes Guice out of the way, knocking him to the floor, in order to get to Immy. The player once again fails to make Guice’s saving throw to break the hold, even with the +3 bonus for being knocked down. Immy gets grabbed by one of the men in leather armor. Immy lets loose into the man with a five-bolt magic missile from his wand, but is still held firm by the man.</p><p></p><p>Aradyn notices the Bag of Holding lying on the ground beside Isaiah and discretely picks it up. The female cleric in the room moves over in his direction. Aradyn tries to play the part of a stupid hobgoblin that has no idea what the bag is, while holding it upside down and shaking it. The gnome thief Jerry falls out, landing right on top of the chests of the tie and bound female hostages Kharole and Jamie. Guice’s player puts in a request that “the next time you dump me out of the bag of holding that’s where I want to land.”</p><p></p><p>The cleric grabs at the bag of holding, and orders Aradyn to give it to her. He pulls back on it, saying, “Why, what is it?” They continue the tug of war, Aradyn winning with his exceptional strength. She moves towards him again, and he now uses the bow as a club to strike her. Jamie’s player comments to Aradyn’s “If he breaks Vallessa’s bow he’s going to be a dead man.” Jerry sees that the cleric is distracted by Aradyn, and the other three enemies in room are struggling with Immy, so decides to use the time to cut the ropes binding the hostages. </p><p></p><p>Aradyn runs into the next room with the bag, the cleric following him. The two hobgoblins in this room have opened the outside door, where the female mage, now partially healed, is standing with several more hobgoblins. “Uh Oh,” Aradyn say, as he charges towards the only other exit from this room, the door to the front room.</p><p></p><p>Immy lets loose another full five-charges from his now rather depleted Wand of Magic Missiles into the man holding him. This reduces the man to a pair of hit points, causing him to release his grip on Immy. Simultaneous to this, the door to the front room opens up, and several hobgoblins rush in. Ignoring the monsters, Immy makes a break for the door, slipping past several hobgoblins, as the three fighters yell for the monsters to grab the gnome.</p><p></p><p>Jerry has managed to cut Kharole loose. As she stands up to unlatch the shutters on the window behind her, Jerry starts to cut the bonds holding Jaime. Kharole opens up the window, and Jerry gives her a boost up and out of it. This catches the attention of one of the enemies on the opposite side of the room, who starts to rush over in that direction.</p><p></p><p>In the side room, Aradyn fights off the hobgoblins and makes his way towards the front room, barely making a saving throw from a spell thrown at him (where he would have failed except that this was the final round of Isaiah’s Prayer spell). More hobgoblins are now entering the room from the side door. The cleric and mage leave him for the hobgoblins to catch and head back into the room with the hostages.</p><p></p><p>Immy makes his way over to a window, climbing up to the sill and unlatching the shutter, as several hobgoblins grab at him. One of the human enemies grabs his shirt just as Immy leaps out the window, managing to slip out of the man’s grasp.</p><p></p><p>Seeing that Immy and Aradyn have left the room, and that four human enemies are now converging on him and the hostages, Jerry decides it is time to go. He scampers up to the windowsill and tells Jaime it is time to leave. She is reluctant to leave her sister Beulah and friend Silas behind, but follows his advice. The first of the enemy fighters reaches her, who she successfully slugs in the face, as Jerry pulls her up and out of the window. Jerry, Kharole and Jaime then make a mad dash towards the woods. Rather than following, the enemies shut and relock the window.</p><p></p><p>Immy gets away from the building towards the woods. He casts a Confusion spell back through the window into the front room to distract the hobgoblins and human enemy within that room. He then casts Improved Invisibility on himself, which gives him twelve-rounds of invisibility during which he can also take offensive actions. </p><p></p><p>Aradyn makes his way through the front room, recognizing the effects of the Confusion spell from earlier in the afternoon, and makes his way around the incoherent hobgoblins and out of the front door. Immy rushes over to him, saying, “It’s Immy, I’m invisible.” Aradyn asks him “What has transpired?” to which Immy answers “I misinterpreted the plan.”</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2845212, member: 8530"] [B]Chapter Twenty-one, “Immy messes up“, August 7th, 1018, 5:30 P.M.[/B] Meanwhile, Adrianna and Kruk complete their mile long path through the cave, encountering nothing. Lono begins to gain consciousness, Adrianna supporting him along the way. They reach the cave exit point at approximately 6:00 PM. Making their way through the woods, they travel counter-clockwise up the mountain, heading back in the direction of the crater. At around 6:20 PM they hear the sounds of an approaching group. Through the shadows of the trees, this distant group looks to be comprised of ten to twelve creatures, most of them larger than man-sized and carrying weapons. Kruk has two healing potions left, and offers one to Lono. Lono claims to not to need it, but tells Kruk he will take it anyway "just to make you happy". Lono insists on taking point and checking out the critters. Once he is barely out of Kruk’s sight, Lono downs the potion for nine points of healing, bringing him up to almost ten. Scouting ahead, he sees that of the seven larger-than man-sized creatures with this group, six appear to be lizard men, and the other appears to be a bugbear. Lono recognizes all of them and runs up and say hello to Bruce and the other crewmen. He then ask them why they left the cave, hearing their reply. He then returns, and informs Kruk and Adrianna that the group ahead are their ship's crew members and followers who had been left in the cave. They left the cave because the thief captured in the church escaped, someone apparently having snuck into the cave, cutting him free, and then leaving invisibly. Since the safety of the cave was compromised, they decided to go find the rest of the Silver Moon Adventurers. Lono tells the combined group that they are now all going to go to the Silas house. He makes Bruce his second in command and tells the Lizard men to guard the prisoners. He also makes sure to remind Bruce the bugbears are polymorphed, but to act if as they are really bugbears in an attempt to terrorize them a bit. They head off down the mountain in a westerly direction. The players next get into a discussion about pastries, with Lono’s player feeling that cake is superior to pie, and Narg’s player feeling that pie is superior to cake. This leads to a discussion as to why Serita’s player will allow Danish or strudel for breakfast, but not pie. Back in the game, Blip arrives at the Silas family home (having just missed Vincenzo’s team by an hour). They evaluate the situation, trying to figure the best way to get inside of the building. Since Aradyn speaks hobgoblin, and is already wearing hobgoblin armor and using hobgoblin-made weapons, Immy loans him his Hat of Disguise to make Aradyn appear to be a hobgoblin. Aradyn approaches the building, telling the hobgoblins by the door that he has just been assigned here, and asking for the leader. He is told that the leader is at the other door, to which Aradyn tells the hobgoblin “Why aren’t you leader?” After more flattery to the guard, Aradyn says he has to check the prisoners, and is let inside. In the first room are ten more hobgoblins, all but two asleep. The following room has the four hostages and four enemy adventurers. In the third and final room are two more enemy adventurers, a very tall awake hobgoblin, and two sleeping hobgoblins. Aradyn returns to the party to tell them what they saw. Blip, Immy and Isaiah discuss spells that could be used to get inside. It is eventually decided that the Aradyn will return to distract the hobgoblins, while the group decides the best way to enter the building. Aradyn returns, again flattering the hobgoblin at the first door, and finding out that the current group of hobgoblins at the building are comprised of two separate groups, pooled together from two teams of enemy adventurers, one of which left with the bugbears from both teams. Using this information to play one group off of the other, he approaches the second door to tell the leader there that the other group called them cowards who cannot be trusted. He says that that team plans to also run away at the first sign of trouble. The hobgoblin brings Aradyn inside, to tell the big leader this. The big leader then heads out the front door to lecture this group of hobgoblins. Aradyn gets all of the hobgoblins in the front room to follow him out as well. Aradyn heads back out the side door, telling this group to head around front to listen to their leader, which they do. He then gets the two hobgoblins on the shed roof to climb down and go listen to the lecture by the big leader. Aradyn then takes up a “sniper” position, lying on the shed roof, and preparing his bow. The others in the woods see the hobgoblins exit the building, and now all congregating outside of the front door. They decide upon several spells to get inside. Using a combination of Wrath form, Invisibility and Silence spells, they get Immy into the building while the others are all in the bag of holding that he is carrying [The DM gets so confused by the layered effects of the three spells that he allows it, not realizing until the next day why this combination of spells should not have worked]. Rather than going to the now empty front room to let all of the others out of the bag of holding, Immy instead enters the room with the hostages. In this room there are now all six enemy adventurers, eating their dinner. Immy moves to a point under the dining table, bringing the Silence spell with him, which immediately alerts the enemy, due to the Silence spell stopping all conversation. They all rise to their feet, the cleric making a path to the opposite corner of the room to get out of the spell’s area of effect. Immy empties the first person out of the bag of holding, which turns out to be Guice. Guice’s immediate reaction is to stand up, picking up the table, and using it to pin the nearby female magic user to the wall. This action infuriates the now exposed Immy, whose yelling at Guice to stop is not heard due to the silence spell. The silence then ends, as do the invisibility and Wrath form, because the enemy Cleric manages to exit the silence and then casts a Dispel Magic spell cast on to that side of the room. The spell also prevents Immy from being able to get anyone out of the bag of holding in this particular round. Guice continues to push the magic user with the table, knocking her into the hot bricks by the fireplace. He is then engaged in battle by a man declaring himself to be Donovan the Great, a massive red-haired bearded man with a two-handed sword. He swings the sword into Guice, striking him. Immy uses his Wand of Magic Missiles to send missiles into the four enemies on the opposite side of the room. He then tries to pull the next adventurer out of the bag of holding. Guice swings the table around as a shield, deflecting Donovan’s next attack. Furynick begins to fall out of the bag of holding. Immy helps shake him loose. Rather than attacking, the two men at the opposite end of the room move over to the hostages, and get beside them, standing upon ropes attached to each hostage to hold them down and prevent them from moving. Aradyn is unaware of what is going on inside of the building, and decides to initiate an attack as a signal for his friends in the woods. He fires two arrows at the hobgoblin leader lecturing his troops. The first shot goes wild, flying up into the trees, but the second shot hits its mark, striking the leader in the head. The leader survives, and orders his troops to attack. The hobgoblins all turn to attack, but are see no enemies, and also are not sure where the arrows came from. Aradyn stays low on the shed roof so as not to be seen. Back inside, the enemy cleric gets a Hold Person spell off before Immy’s next attack, the spell stopping Guice in his tracks. Immy sends two missiles into the cleric, then turns and sends two more into the female mage beside him, as Guice is no longer keeping her trapped. Donovan prepares to swing his sword onto Furynick. Seeing this, Furynick rolls to the side, Donovan’s sword striking the floor. Fury then thrusts his own sword up into the foe, striking him for maximum damage. Fury now notices Guice is held. Immy lets loose with a five magic missiles from the wand into the cleric. The mage near Immy throws her own magic missile spell into him, with four missiles striking. The hobgoblins outside continue to search for enemies. One rushes towards the side door of the building to alert those inside. Aradyn hops down from the shed room, and yells “wait for me” as this hobgoblin approaches the door. Furynick has gotten to his feet, and shoves the table into Guice with enough force to break him out of the hold. As Furynick continues to engage Donovan in battle, Guice picks of the bag of holding. Rather than attacking or throwing a spell this round, the cleric issues orders to her two allies standing beside her with the hostages. The monk along the side wall charges over towards Immy, who casts a Color Spray on him, knocking him unconscious. As he does this, the mage places her hand on Immy and casts a Polymorph spell, which the gnome successfully saves from. She then rushes for the door to the next room, with Immy following her. As Guice dumps Isaiah out of the bag, the female cleric begins to cast another spell. Each of her two allies hold their magical longsword down, directly above the necks of two of the hostages (Kharole and Jaime). Guice continues to shake the bag of holding, as Blip, Jerry and Luekia are still inside of it. The female mage makes her way into the side room, calling one of the three hobgoblin guards in this room to assist her. One guard moves towards the doorway where Immy is now entering, and the other two hobgoblins who are at the door to the front room also move in Immy’s direction. Furynick’s character sheet is handed to Aradyn’s player, who makes the same observation that Mojo’s player made the previous week, that the listing under equipment for the armor’s “extra padding” actually looks like it says “extra pudding”, which they conclude would actually be more important to Furynick. Isaiah, lying on the floor, quickly assesses the situation in the room to them being in deep excrement, and immediately casts a Prayer spell. Guice tosses the Bag of Holding to Isaiah as it still contains Blip, Jerry and Luekia. Isaiah manages to gets his spell off prior to the enemy female cleric’s Hold Person, but the bonus to saves of the Prayer are not enough to prevent Isaiah, Furynick and Guice from then all falling victim to the spell. In the adjacent room, Immy throws a Color Spray spell into the hobgoblin and mage in front of him, dropping him, but she successfully saves. The door out of the building now opens, revealing two hobgoblins. Immy recognizes the second of these as being Aradyn, whose appearance had been changed by the Hat of Disguise. The female magician rushes towards the door, instructing both hobgoblins to attack the gnome. The one in the doorway charges forward, as Aradyn draws his bow. Aradyn’s first shot misses, striking the far wall. The second shot hits his intended victim, the magic-user, who assumes that he just hit her by accident while firing at Immy. She rushes out the door, telling Aradyn to again attack the little guy. Back in the room, Immy see the three remaining hobgoblins moving towards him, and decides to head back through the doorway he came from into the other room. Only then does he see the two male fighter/thief types with long swords have now moved away from the hostages, and are converging on the same doorway. The magic-user is now outside, moving in the direction of the front of the building, calling out to the large assemblage of hobgoblins there to get inside the building, where the enemies now are. With her back to him, Aradyn lets loose two more arrows point blank into her, which causes her to drop to the ground. Seeing over a dozen hobgoblins now charging at him, who witnessed his attack on the mage, Aradyn decides that he is now better off inside of the building. He rushes through the door, shuts and locks it, and tells the three hobgoblins in the room that enemy adventurers are outside. He calls two of the three over to guard the door. Immy has now noticed that his three allies in this room are all held. The big fighter named Donovan charges directly at him, swinging his two-handed sword. Immy attempts a Chromatic Orb spell on the man, which fails. He then attempts to cast Dispel Magic to free his allies, but is struck first by Donovan’s sword. The Stoneskin spell on Immy prevents him from taking damage from the sword, but the force of the blow itself propels him to the side and into Guice, although still not hard enough to break the hold. Guice’s player curses his dice and asks to borrow somebody else’s instead. Aradyn lets fire two more arrows, one cutting down the third hobgoblin in the room, the second hitting one of the male fighter/thief types in the next room. He then moves over towards the doorway to the next room, seeing Isaiah lying still on the floor. Donovan is too close to Immy now to use his large sword, so drops it and grabs at the gnome with his hands. Immy tries to squeeze between Guice and the wall to escape, hitting Guice in the process to break the hold, which again fails. It takes Immy another round to get past Guice, hitting him again, but Guice remains held (and Guice’s player curses the dice). During this time the other two fighters make their way around to the other side of Guice to try catching the gnome. Donovan pushes Guice out of the way, knocking him to the floor, in order to get to Immy. The player once again fails to make Guice’s saving throw to break the hold, even with the +3 bonus for being knocked down. Immy gets grabbed by one of the men in leather armor. Immy lets loose into the man with a five-bolt magic missile from his wand, but is still held firm by the man. Aradyn notices the Bag of Holding lying on the ground beside Isaiah and discretely picks it up. The female cleric in the room moves over in his direction. Aradyn tries to play the part of a stupid hobgoblin that has no idea what the bag is, while holding it upside down and shaking it. The gnome thief Jerry falls out, landing right on top of the chests of the tie and bound female hostages Kharole and Jamie. Guice’s player puts in a request that “the next time you dump me out of the bag of holding that’s where I want to land.” The cleric grabs at the bag of holding, and orders Aradyn to give it to her. He pulls back on it, saying, “Why, what is it?” They continue the tug of war, Aradyn winning with his exceptional strength. She moves towards him again, and he now uses the bow as a club to strike her. Jamie’s player comments to Aradyn’s “If he breaks Vallessa’s bow he’s going to be a dead man.” Jerry sees that the cleric is distracted by Aradyn, and the other three enemies in room are struggling with Immy, so decides to use the time to cut the ropes binding the hostages. Aradyn runs into the next room with the bag, the cleric following him. The two hobgoblins in this room have opened the outside door, where the female mage, now partially healed, is standing with several more hobgoblins. “Uh Oh,” Aradyn say, as he charges towards the only other exit from this room, the door to the front room. Immy lets loose another full five-charges from his now rather depleted Wand of Magic Missiles into the man holding him. This reduces the man to a pair of hit points, causing him to release his grip on Immy. Simultaneous to this, the door to the front room opens up, and several hobgoblins rush in. Ignoring the monsters, Immy makes a break for the door, slipping past several hobgoblins, as the three fighters yell for the monsters to grab the gnome. Jerry has managed to cut Kharole loose. As she stands up to unlatch the shutters on the window behind her, Jerry starts to cut the bonds holding Jaime. Kharole opens up the window, and Jerry gives her a boost up and out of it. This catches the attention of one of the enemies on the opposite side of the room, who starts to rush over in that direction. In the side room, Aradyn fights off the hobgoblins and makes his way towards the front room, barely making a saving throw from a spell thrown at him (where he would have failed except that this was the final round of Isaiah’s Prayer spell). More hobgoblins are now entering the room from the side door. The cleric and mage leave him for the hobgoblins to catch and head back into the room with the hostages. Immy makes his way over to a window, climbing up to the sill and unlatching the shutter, as several hobgoblins grab at him. One of the human enemies grabs his shirt just as Immy leaps out the window, managing to slip out of the man’s grasp. Seeing that Immy and Aradyn have left the room, and that four human enemies are now converging on him and the hostages, Jerry decides it is time to go. He scampers up to the windowsill and tells Jaime it is time to leave. She is reluctant to leave her sister Beulah and friend Silas behind, but follows his advice. The first of the enemy fighters reaches her, who she successfully slugs in the face, as Jerry pulls her up and out of the window. Jerry, Kharole and Jaime then make a mad dash towards the woods. Rather than following, the enemies shut and relock the window. Immy gets away from the building towards the woods. He casts a Confusion spell back through the window into the front room to distract the hobgoblins and human enemy within that room. He then casts Improved Invisibility on himself, which gives him twelve-rounds of invisibility during which he can also take offensive actions. Aradyn makes his way through the front room, recognizing the effects of the Confusion spell from earlier in the afternoon, and makes his way around the incoherent hobgoblins and out of the front door. Immy rushes over to him, saying, “It’s Immy, I’m invisible.” Aradyn asks him “What has transpired?” to which Immy answers “I misinterpreted the plan.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
"Retake the Island" - Concluded!
Top