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"Retake the Island" - Concluded!
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<blockquote data-quote="Silver Moon" data-source="post: 2948197" data-attributes="member: 8530"><p>Chapter Thirty-seven, “Another Negotiation", August 9th, 1018, 6:00 A.M. </p><p></p><p>The previously unconscious Mark is finally waking, the poison having worn off. Jaime says “I’m going to water and feed Mark.” “What is he? A pet?” comments Mojo. Jaime explains that since he has been unconscious for half-a-week, they need to get him functional again. </p><p></p><p>Cassie wakes up and blurts out “The bad guys are coming.” “What do you mean?” asks Mojo. Fiona says “Cassie, you have to talk slower for the fighters to understand.” Cassie does an “information dump” regarding about her conversation on the astral plane with Hendry and Rainville. </p><p></p><p>She tells the group that Aradyn and Mojo have the sleeping poison in their systems, and it will need neutralized, and that Luekia should be on her way back. She tells them that the monsters think they are in the city, and that is their destination. Narg suggests that the group mount a “last stand at Serita’s still.” The clerics neutralize the poison in Aradyn and Mojo’s system, which causes them to wake up. </p><p></p><p>The storm has intensified, making travel more difficult for both friends and foes. Fiona notices that the lakefront, normally one-hundred feet away from the cabin is now only seventy feet away, as the lake itself is nearly ten-feet higher than usual, breaking the previous high-water mark by a couple of feet. She isn’t terribly worried, as she built her cabin on a hill, so it is still twenty feet above the water level. The group decides that, since the enemy are all leaving the school and traveling east on the road on the south of the lake, that the crew, the children and the other non-combatants could simultaneously travel west to the school on the north side of the lake, and stay there for the duration. </p><p></p><p>Several of the children, especially Janet, are offended at being called non-combatants, and being sent home. Narg tries to tell her that “You’d change your mind once you see a Balrog.” She disagrees. Narg then tries to tell her that what is going to happen to the enemy “Won’t be pretty and is not a sight for children.” This again fails, Janet reminding him that the children both witnessed and participated in the violence on the Molly III, as well as seeing Vincenzo naked, which was also not a pretty sight. </p><p></p><p>Next Narg tries to play to her ego, which also fails. Jerry suggests to Narg to “Quit while you’re behind. You can’t expect to get away with B.S.ing a teenager. Even when you tell them the truth they think you’re B.S.ing them. Let Jaime handle this.” To this Narg whole-heartedly agrees, concluding that he is not good with children, and reminding himself why he supported Vallessa’s decision two years earlier to send her teenage daughter Dani off to be with their spin-off group Da’Bears. </p><p></p><p>Jaime convinces Janet that she is needed to protect the other children, and how the crew are all capable fighters too, but are going as well. Janet asks her aunt, in reference to the enemy “You’re going to kill all of them, aren’t you?” Jaime evades the question, other than personally promising to rescue Janet’s mother (and Jaime’s sister) Beulla. </p><p></p><p>The group quickly looks through the piles of obtained magic, picking out the flares and a few other items needed, and sending the rest on with the group heading to the school. They decide to also send Adrianna, D.C. and Kale with this group, along with both of the mounts. They debate sending Freyland, him blurting out “Definitely gotta go, not stay here, gotta go gotta go.” They ask if he wants to accompany the kids, him responding “Not with the kids, not with the kids.” </p><p></p><p>The group realizes that Serita has not rejoined their group yet, “Not that I really care,” adds Narg. They conclude that if anyone in the party is capable to taking care of themselves, it is Serita, so not to worry. Luekia returns, telling Aradyn and Mojo “I hope you realize now that coffee is bad for you.” “Only when it’s spiked with poison,” retorts Aradyn. </p><p></p><p>Aradyn heads outside to scout on the road. He returns shortly, telling them that a group of approximately four-dozen enemies are coming down the road. Five of these are humans, and four of those five are former prisoners of theirs, the fifth being the fighter who escaped from the stagecoach battle. The others are all monsters, approximately half bugbears and half hobgoblins. </p><p></p><p>The group argues about what to do about these, as Jerry heads out to watch the road. Lono mutters about how they wouldn't be in this situation if he had been allowed to deal with the prisoners as he saw fit. Jerry returns, saying that most of the enemies have stopped on the main road, at the end of the long driveway to Fiona’s house. Four enemies, two humans and two hobgoblins have continued east down the main road, and a pair of humans are now walking up the driveway towards the house. Lono bursts out an "I told you so," and turning to Isaiah, says "This is all your fault." </p><p></p><p>They see the two approaching, recognizing them are the cooperative cleric prisoner Barry and the fighter who had escaped the stagecoach battle. The two are holding a while flag. Narg and a few others confront him outside, the two enemies asking if they could get out of the weather and go inside. Luekia opposes this, but Narg points out that “there are two of them and twenty-three of us, I think we can handle it.” This group of twenty-three characters is now comprised of Aradyn, Blake, Blip, Cassie, Fiona, Fiona Sea Castle, Freyland, Guice, Herculean, Isaiah, Jaime, Jerry, Kharole, Kruk, Lannon, Lono, Luekia, Mark, Mojo, Narg, Razou, Timothy & Vincenzo. </p><p></p><p>They go inside. Barry introduces his ally as Kenneth, and says they want to talk. Freyland interrupts with “We can talk, definitely talk.” Barry goes on to say that “You have several things that we would like, and we have information that you would like, so perhaps we can work out an agreement.” Luekia totally opposes this, feeling that this is just a stalling tactic, while the other enemies get into position. </p><p></p><p>Jerry points out that “They’re probably on the level. Back at the tavern both Bruce and Immy overheard considerable dissention between Kenneth and the other leaders. These guys are probably not working with them.” Barry and Kenneth go on to explain how indeed, they want nothing to do with the other enemies, that Kenneth and his troops only went with them the previous afternoon in order to rescue his two teammates. </p><p></p><p>Timothy does an alignment detection on them, finding Kenneth to be Lawful Neutral, and Barry primarily Lawful Neutral, with an emanation of Lawful Evil from around one of his three holy symbols. Barry explains that he follows three deities, the two Lawful Neutral Egyptian deities Ptah (Greater god "Opener of the Ways") and Horus (Lesser god "The Avenger"), and out of an obligation, the Babylonian deity Druaga (Lesser god "Ruler of the devil world"). He says that his other two deities understand this obligation, and have not problem with this agreement. [Note- his co-operation with the party has been largely due to his following of his main deity, Horus, as he recognizes their current quest as one of vengeance.] </p><p></p><p>The group asks what items they want. Barry answers “The head of our leader Jo-Ann, the three gold wands and the tracking device.” They explain that these items are needed for them to leave the island. “When you meet with Morgarth,” asks Cassie. “Correct, he is our only way off the Island,” answers Barry. Given the current hostilities, the group is obviously reluctant about giving them anything, until Barry says that they will not need the items until two mornings later, and could come up with a designated meeting place to give them the items then. “You would trust us to do that?” asks Narg. “We would trust his word” answers Barry, pointing to Isaiah (Isaiah's having kept Lono from killing this man has apparently made a favorable impression). </p><p></p><p>Luekia is still totally opposed to any deal. Cassie adamantly refuses to give back the head, reminding the group of how many past dead enemies have returned to attack them. The party questions why these two really want her back, with Barry giving an unconvincing story about their past association with her and sense of obligation. Kenneth finally reveals that they need her head back in order to cast a Speak with Dead to find the place and time to meet Morgarth at, as she knows it and they don’t. This revelation seems to elevate a lot of the tension in the room, with the group saying that they will allow Barry to cast that spell now, for all of them to hear the answer, and then they will have a deal. Barry says that would be good, and that they have other valuable information about the other enemies. </p><p></p><p>Luekia again objects, saying “we already know the other information they have. That Roger has returned to Southpoint Island with the Balrog, dragon and chimera, and that the enemy are at the school are heading east, and think we are at the city atop the mountain.” Barry and Kenneth are surprised at the party knowing all of this. </p><p></p><p>Kenneth adds “That is all true. But we can also help you in other ways, as they have sent us on two hours ahead of them as scouts. Our team used this particular cabin as our headquarters for the three days up until yesterday morning, and know how we left it. When they reach the main road out front we could tell them that there was no evidence of you here, and then later find fictitious tracks up to the mountain, as I am the only one of either group with any tracking abilities.” </p><p></p><p>Mojo presses “And why would you do this. You’re all working for Morgarth.” “We’ve never even met the man,” answers Barry, continuing with “You’ll also note that our team was always on a different mission than the rest. The other nine teams had a mission to defeat you. Our mission was only to obtain the fifteen of Morgarth’s magic items that your group had.” Fiona, remembering the attack on her and Parisi by this team at the school three days earlier, reminds them of that. </p><p></p><p>“Our assassin was after the magic belt, that was the sole objective of that attack,” states Barry. Blip is still opposed to returning the Tracking Device to them, as it tracks her broom. She suggests “If we give it back, let’s break it first.” Barry answers “That won’t matter, as Morgarth has many more. We need it intact, and the wands, to show that we were not defeated.” </p><p></p><p>Cassie suggests giving back two wands, but firing off the third prior to that. Barry adds “We obviously would want all three to declare us the winners, however I suppose we accurately could claim that you got one wand from Jo-Ann.” Guice comments “Does this mean if we have all of the wands we will be declared the winners?” </p><p></p><p>The group agrees to the arrangement. The Speak with Dead spell is done, confirming that Morgarth will pick them up on the southern face of Southpoint Island at noon on the 11th . The group agrees to meet with the pair at a rendezvous point at the Ukko church for 8:00 AM on the 11th. The two agree to lead their team into a safe hiding place until then. The party asks where, to which they say “We told the other group that we would only scout for them until the road forks off to both the mountain and to the town. From there we would be going to the town as the church seems like the safest place to wait out the storm. I imagine that that is what we will do.” </p><p></p><p>When asked about the other four who had continued east twenty minutes earlier, the party is told “That is the remainder of the Pink squad, the two humans and two hobgoblins that you had captured at the tavern a day-and-a-half ago. They consider this fight over, and are heading back to the town to find a safe building to hole up in during the storm. They walked with us this far, feeling it safer than traveling by themselves, but had no desire to wait out front of here in the rain for the next two hours, so they continued on.” </p><p></p><p>The final information given out by these two is that the upcoming enemy group of seventy-five is comprised of the centaur from the White Squad, and the remnants of the Orange, Red and Turquoise Squadrons. The centaur has no wand, and an Orange wand was already used, so they are traveling under the combined banners of Red and Turquoise. If the party fires off wands of those colors, it should have a detrimental effect on that group’s morale. </p><p></p><p>They also point out that the giants belong to a near-extinct race, and that Morgarth instructed them to follow the orders of only Roger and Etronne, neither of whom are currently with this group. Cassie suggests using their Belt of Shape Change to impersonate one of these enemies to redirect these monsters, but Barry points out that “The problem with that plan is that the giants have a very strong sense of smell. They would know you aren‘t who you appear to be.” </p><p></p><p>The two leave, and head out front, as the party continues to plan when and where to attack these enemies, with Narg also staring to plan the attack on Southpoint Island two days hence. The group decides to wait until they reach whatever destination they decide on to enlarge and revive the Cloud Giant Herculean. Possible places discussed to attack this group are either from behind after they pass by this location, while they are climbing the mountain, while they are traveling through the mile-long cave tunnel to the city, or after they arrive in the city itself. No firm decision is reached, although the tunnel seems to appeal to the majority. </p><p></p><p>Based upon the information given to them by both this pair and what was told to Cassie by Hendry and Rainville, it sounds like this group of seventy-five enemies is the only group now actively searching for them. They conclude that once this group is defeated, the only agenda items would be to rescue Beulla, Furynick and Silas (since they are unaware that the Sea Castle Adventurers have already done this) and then the big showdown on Southpoint Island two days later.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2948197, member: 8530"] Chapter Thirty-seven, “Another Negotiation", August 9th, 1018, 6:00 A.M. The previously unconscious Mark is finally waking, the poison having worn off. Jaime says “I’m going to water and feed Mark.” “What is he? A pet?” comments Mojo. Jaime explains that since he has been unconscious for half-a-week, they need to get him functional again. Cassie wakes up and blurts out “The bad guys are coming.” “What do you mean?” asks Mojo. Fiona says “Cassie, you have to talk slower for the fighters to understand.” Cassie does an “information dump” regarding about her conversation on the astral plane with Hendry and Rainville. She tells the group that Aradyn and Mojo have the sleeping poison in their systems, and it will need neutralized, and that Luekia should be on her way back. She tells them that the monsters think they are in the city, and that is their destination. Narg suggests that the group mount a “last stand at Serita’s still.” The clerics neutralize the poison in Aradyn and Mojo’s system, which causes them to wake up. The storm has intensified, making travel more difficult for both friends and foes. Fiona notices that the lakefront, normally one-hundred feet away from the cabin is now only seventy feet away, as the lake itself is nearly ten-feet higher than usual, breaking the previous high-water mark by a couple of feet. She isn’t terribly worried, as she built her cabin on a hill, so it is still twenty feet above the water level. The group decides that, since the enemy are all leaving the school and traveling east on the road on the south of the lake, that the crew, the children and the other non-combatants could simultaneously travel west to the school on the north side of the lake, and stay there for the duration. Several of the children, especially Janet, are offended at being called non-combatants, and being sent home. Narg tries to tell her that “You’d change your mind once you see a Balrog.” She disagrees. Narg then tries to tell her that what is going to happen to the enemy “Won’t be pretty and is not a sight for children.” This again fails, Janet reminding him that the children both witnessed and participated in the violence on the Molly III, as well as seeing Vincenzo naked, which was also not a pretty sight. Next Narg tries to play to her ego, which also fails. Jerry suggests to Narg to “Quit while you’re behind. You can’t expect to get away with B.S.ing a teenager. Even when you tell them the truth they think you’re B.S.ing them. Let Jaime handle this.” To this Narg whole-heartedly agrees, concluding that he is not good with children, and reminding himself why he supported Vallessa’s decision two years earlier to send her teenage daughter Dani off to be with their spin-off group Da’Bears. Jaime convinces Janet that she is needed to protect the other children, and how the crew are all capable fighters too, but are going as well. Janet asks her aunt, in reference to the enemy “You’re going to kill all of them, aren’t you?” Jaime evades the question, other than personally promising to rescue Janet’s mother (and Jaime’s sister) Beulla. The group quickly looks through the piles of obtained magic, picking out the flares and a few other items needed, and sending the rest on with the group heading to the school. They decide to also send Adrianna, D.C. and Kale with this group, along with both of the mounts. They debate sending Freyland, him blurting out “Definitely gotta go, not stay here, gotta go gotta go.” They ask if he wants to accompany the kids, him responding “Not with the kids, not with the kids.” The group realizes that Serita has not rejoined their group yet, “Not that I really care,” adds Narg. They conclude that if anyone in the party is capable to taking care of themselves, it is Serita, so not to worry. Luekia returns, telling Aradyn and Mojo “I hope you realize now that coffee is bad for you.” “Only when it’s spiked with poison,” retorts Aradyn. Aradyn heads outside to scout on the road. He returns shortly, telling them that a group of approximately four-dozen enemies are coming down the road. Five of these are humans, and four of those five are former prisoners of theirs, the fifth being the fighter who escaped from the stagecoach battle. The others are all monsters, approximately half bugbears and half hobgoblins. The group argues about what to do about these, as Jerry heads out to watch the road. Lono mutters about how they wouldn't be in this situation if he had been allowed to deal with the prisoners as he saw fit. Jerry returns, saying that most of the enemies have stopped on the main road, at the end of the long driveway to Fiona’s house. Four enemies, two humans and two hobgoblins have continued east down the main road, and a pair of humans are now walking up the driveway towards the house. Lono bursts out an "I told you so," and turning to Isaiah, says "This is all your fault." They see the two approaching, recognizing them are the cooperative cleric prisoner Barry and the fighter who had escaped the stagecoach battle. The two are holding a while flag. Narg and a few others confront him outside, the two enemies asking if they could get out of the weather and go inside. Luekia opposes this, but Narg points out that “there are two of them and twenty-three of us, I think we can handle it.” This group of twenty-three characters is now comprised of Aradyn, Blake, Blip, Cassie, Fiona, Fiona Sea Castle, Freyland, Guice, Herculean, Isaiah, Jaime, Jerry, Kharole, Kruk, Lannon, Lono, Luekia, Mark, Mojo, Narg, Razou, Timothy & Vincenzo. They go inside. Barry introduces his ally as Kenneth, and says they want to talk. Freyland interrupts with “We can talk, definitely talk.” Barry goes on to say that “You have several things that we would like, and we have information that you would like, so perhaps we can work out an agreement.” Luekia totally opposes this, feeling that this is just a stalling tactic, while the other enemies get into position. Jerry points out that “They’re probably on the level. Back at the tavern both Bruce and Immy overheard considerable dissention between Kenneth and the other leaders. These guys are probably not working with them.” Barry and Kenneth go on to explain how indeed, they want nothing to do with the other enemies, that Kenneth and his troops only went with them the previous afternoon in order to rescue his two teammates. Timothy does an alignment detection on them, finding Kenneth to be Lawful Neutral, and Barry primarily Lawful Neutral, with an emanation of Lawful Evil from around one of his three holy symbols. Barry explains that he follows three deities, the two Lawful Neutral Egyptian deities Ptah (Greater god "Opener of the Ways") and Horus (Lesser god "The Avenger"), and out of an obligation, the Babylonian deity Druaga (Lesser god "Ruler of the devil world"). He says that his other two deities understand this obligation, and have not problem with this agreement. [Note- his co-operation with the party has been largely due to his following of his main deity, Horus, as he recognizes their current quest as one of vengeance.] The group asks what items they want. Barry answers “The head of our leader Jo-Ann, the three gold wands and the tracking device.” They explain that these items are needed for them to leave the island. “When you meet with Morgarth,” asks Cassie. “Correct, he is our only way off the Island,” answers Barry. Given the current hostilities, the group is obviously reluctant about giving them anything, until Barry says that they will not need the items until two mornings later, and could come up with a designated meeting place to give them the items then. “You would trust us to do that?” asks Narg. “We would trust his word” answers Barry, pointing to Isaiah (Isaiah's having kept Lono from killing this man has apparently made a favorable impression). Luekia is still totally opposed to any deal. Cassie adamantly refuses to give back the head, reminding the group of how many past dead enemies have returned to attack them. The party questions why these two really want her back, with Barry giving an unconvincing story about their past association with her and sense of obligation. Kenneth finally reveals that they need her head back in order to cast a Speak with Dead to find the place and time to meet Morgarth at, as she knows it and they don’t. This revelation seems to elevate a lot of the tension in the room, with the group saying that they will allow Barry to cast that spell now, for all of them to hear the answer, and then they will have a deal. Barry says that would be good, and that they have other valuable information about the other enemies. Luekia again objects, saying “we already know the other information they have. That Roger has returned to Southpoint Island with the Balrog, dragon and chimera, and that the enemy are at the school are heading east, and think we are at the city atop the mountain.” Barry and Kenneth are surprised at the party knowing all of this. Kenneth adds “That is all true. But we can also help you in other ways, as they have sent us on two hours ahead of them as scouts. Our team used this particular cabin as our headquarters for the three days up until yesterday morning, and know how we left it. When they reach the main road out front we could tell them that there was no evidence of you here, and then later find fictitious tracks up to the mountain, as I am the only one of either group with any tracking abilities.” Mojo presses “And why would you do this. You’re all working for Morgarth.” “We’ve never even met the man,” answers Barry, continuing with “You’ll also note that our team was always on a different mission than the rest. The other nine teams had a mission to defeat you. Our mission was only to obtain the fifteen of Morgarth’s magic items that your group had.” Fiona, remembering the attack on her and Parisi by this team at the school three days earlier, reminds them of that. “Our assassin was after the magic belt, that was the sole objective of that attack,” states Barry. Blip is still opposed to returning the Tracking Device to them, as it tracks her broom. She suggests “If we give it back, let’s break it first.” Barry answers “That won’t matter, as Morgarth has many more. We need it intact, and the wands, to show that we were not defeated.” Cassie suggests giving back two wands, but firing off the third prior to that. Barry adds “We obviously would want all three to declare us the winners, however I suppose we accurately could claim that you got one wand from Jo-Ann.” Guice comments “Does this mean if we have all of the wands we will be declared the winners?” The group agrees to the arrangement. The Speak with Dead spell is done, confirming that Morgarth will pick them up on the southern face of Southpoint Island at noon on the 11th . The group agrees to meet with the pair at a rendezvous point at the Ukko church for 8:00 AM on the 11th. The two agree to lead their team into a safe hiding place until then. The party asks where, to which they say “We told the other group that we would only scout for them until the road forks off to both the mountain and to the town. From there we would be going to the town as the church seems like the safest place to wait out the storm. I imagine that that is what we will do.” When asked about the other four who had continued east twenty minutes earlier, the party is told “That is the remainder of the Pink squad, the two humans and two hobgoblins that you had captured at the tavern a day-and-a-half ago. They consider this fight over, and are heading back to the town to find a safe building to hole up in during the storm. They walked with us this far, feeling it safer than traveling by themselves, but had no desire to wait out front of here in the rain for the next two hours, so they continued on.” The final information given out by these two is that the upcoming enemy group of seventy-five is comprised of the centaur from the White Squad, and the remnants of the Orange, Red and Turquoise Squadrons. The centaur has no wand, and an Orange wand was already used, so they are traveling under the combined banners of Red and Turquoise. If the party fires off wands of those colors, it should have a detrimental effect on that group’s morale. They also point out that the giants belong to a near-extinct race, and that Morgarth instructed them to follow the orders of only Roger and Etronne, neither of whom are currently with this group. Cassie suggests using their Belt of Shape Change to impersonate one of these enemies to redirect these monsters, but Barry points out that “The problem with that plan is that the giants have a very strong sense of smell. They would know you aren‘t who you appear to be.” The two leave, and head out front, as the party continues to plan when and where to attack these enemies, with Narg also staring to plan the attack on Southpoint Island two days hence. The group decides to wait until they reach whatever destination they decide on to enlarge and revive the Cloud Giant Herculean. Possible places discussed to attack this group are either from behind after they pass by this location, while they are climbing the mountain, while they are traveling through the mile-long cave tunnel to the city, or after they arrive in the city itself. No firm decision is reached, although the tunnel seems to appeal to the majority. Based upon the information given to them by both this pair and what was told to Cassie by Hendry and Rainville, it sounds like this group of seventy-five enemies is the only group now actively searching for them. They conclude that once this group is defeated, the only agenda items would be to rescue Beulla, Furynick and Silas (since they are unaware that the Sea Castle Adventurers have already done this) and then the big showdown on Southpoint Island two days later. [/QUOTE]
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