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<blockquote data-quote="5ekyu" data-source="post: 7301818" data-attributes="member: 6919838"><p>Well, it is a concept that has been approached before - basically a <strong>power</strong>, <strong>finesse</strong> and <strong>tough</strong> for both the physical and mental realms (here represented as physical and magical)</p><p></p><p>WoD for instance had a power-finesse-resist for each of three "arenas" -physical-knowledge-social. </p><p>INT was a measure of how much you knew - </p><p>WITS was how quickly you could use it and apply it, esp under time pressure</p><p>??? (Composure??) was how well you kept it under assault or when the stress and trauma made it a matter of "endurance" more than the others. </p><p></p><p>For all three - it was easy to assign one of those abilities to various skills for a combined dice pool.</p><p></p><p>But in order for such to work out as balanced there would need to be some significant additional mechanics for all sorts of activities - pretty much a "combat system" of sorts and some rather balanced spread and scope - IIRC each of those trees had ten broad "skills" each.</p><p></p><p>DEX is not a concern for some just because of its combat elements but its utility out of combat as well with several very key and thematic skills tied to it fairly often. Meanwhile, strength gets substantially less play.</p><p>each the "mental side" also gets its own "combat system."</p><p></p><p>Even though it could be another step away from the DnD norm, you should perhaps consider three or four trips - power, finesse, resist possibly separating magic altogether from physical, social, mental and into its own trip. While it is technically twelve attributes instead of six - its really just four divisions - physical, social, smarts and magic with three ways to use each.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7301818, member: 6919838"] Well, it is a concept that has been approached before - basically a [B]power[/B], [B]finesse[/B] and [B]tough[/B] for both the physical and mental realms (here represented as physical and magical) WoD for instance had a power-finesse-resist for each of three "arenas" -physical-knowledge-social. INT was a measure of how much you knew - WITS was how quickly you could use it and apply it, esp under time pressure ??? (Composure??) was how well you kept it under assault or when the stress and trauma made it a matter of "endurance" more than the others. For all three - it was easy to assign one of those abilities to various skills for a combined dice pool. But in order for such to work out as balanced there would need to be some significant additional mechanics for all sorts of activities - pretty much a "combat system" of sorts and some rather balanced spread and scope - IIRC each of those trees had ten broad "skills" each. DEX is not a concern for some just because of its combat elements but its utility out of combat as well with several very key and thematic skills tied to it fairly often. Meanwhile, strength gets substantially less play. each the "mental side" also gets its own "combat system." Even though it could be another step away from the DnD norm, you should perhaps consider three or four trips - power, finesse, resist possibly separating magic altogether from physical, social, mental and into its own trip. While it is technically twelve attributes instead of six - its really just four divisions - physical, social, smarts and magic with three ways to use each. [/QUOTE]
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