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<blockquote data-quote="The Crimson Binome" data-source="post: 7304322" data-attributes="member: 6775031"><p>It gives extra incentive for characters to wear heavy armor, regardless of stats. You could have a Dex-based fighter or paladin, but you would still put them in heavy armor since Dex-based defense is unreliable. For classes that aren't proficient in heavy armor, it encourages multi-classing or other methods to gain proficiency. The only ones this rule would still affect are some rogues and most wizards, where they're likely to have high Int anyway.</p><p></p><p>Even if someone was otherwise inclined to build a smart fighter, the benefit is too little. Unless you frequently have encounters with exactly 2-6 enemies, it's unlikely that getting your full AC against one or two more is likely to matter much; if you have AC 18 against three of the trolls and AC 13 against the other five, then those five will attack you while the other three attack someone else. I don't know how things work at your table, but my games frequently involve battles against dozens of enemies at once. (Not to mention the bookkeeping involved with specifying exactly <em>which</em> of the enemy archers you're trying to dodge, after they all scatter on their turn.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7304322, member: 6775031"] It gives extra incentive for characters to wear heavy armor, regardless of stats. You could have a Dex-based fighter or paladin, but you would still put them in heavy armor since Dex-based defense is unreliable. For classes that aren't proficient in heavy armor, it encourages multi-classing or other methods to gain proficiency. The only ones this rule would still affect are some rogues and most wizards, where they're likely to have high Int anyway. Even if someone was otherwise inclined to build a smart fighter, the benefit is too little. Unless you frequently have encounters with exactly 2-6 enemies, it's unlikely that getting your full AC against one or two more is likely to matter much; if you have AC 18 against three of the trolls and AC 13 against the other five, then those five will attack you while the other three attack someone else. I don't know how things work at your table, but my games frequently involve battles against dozens of enemies at once. (Not to mention the bookkeeping involved with specifying exactly [I]which[/I] of the enemy archers you're trying to dodge, after they all scatter on their turn.) [/QUOTE]
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