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General Tabletop Discussion
*Pathfinder & Starfinder
Rethinking the 3-Book Model
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<blockquote data-quote="delericho" data-source="post: 5909458" data-attributes="member: 22424"><p>I'm very much of the opinion that 5e should have a single Core Rulebook of a reasonable size - about 250 - 300 pages feels about right. If the game is so complex it cannot fit in that amount of space, then it's too complex, IMO.</p><p></p><p>However, if WotC do retain the three-book model, then I'd strongly prefer that they keep the arrangement of the books mostly as-is. There are two changes I would prefer they made:</p><p></p><p>1) Move the magic items back to the DMG. My thoughts on placement of magic items are probably worthy of a thread of their own, but basically the placement of such things should be almost entirely in the hands of the DM, and so magic items should be in the DMG.</p><p></p><p>2) Move traps and environmental hazards to the MM, turning it into a more rounded "book of challenges". Basically, this has the effect of putting everything needed for building and running encounters into a single place.</p><p></p><p>(Of these two, I would say they should <em>definitely</em> make the first change. The second is a personal preference, but is extremely minor - it won't impact my buying decisions one iota.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5909458, member: 22424"] I'm very much of the opinion that 5e should have a single Core Rulebook of a reasonable size - about 250 - 300 pages feels about right. If the game is so complex it cannot fit in that amount of space, then it's too complex, IMO. However, if WotC do retain the three-book model, then I'd strongly prefer that they keep the arrangement of the books mostly as-is. There are two changes I would prefer they made: 1) Move the magic items back to the DMG. My thoughts on placement of magic items are probably worthy of a thread of their own, but basically the placement of such things should be almost entirely in the hands of the DM, and so magic items should be in the DMG. 2) Move traps and environmental hazards to the MM, turning it into a more rounded "book of challenges". Basically, this has the effect of putting everything needed for building and running encounters into a single place. (Of these two, I would say they should [i]definitely[/i] make the first change. The second is a personal preference, but is extremely minor - it won't impact my buying decisions one iota.) [/QUOTE]
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Rethinking the 3-Book Model
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