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*Pathfinder & Starfinder
Rethinking the 3-Book Model
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<blockquote data-quote="GM Dave" data-source="post: 5909625" data-attributes="member: 6687992"><p>I actually suggested this sort of change a couple of months ago (look back for the thread and the people that supported and opposed the idea).</p><p></p><p>I suggested that the monster manual be changed to be an encounter book.</p><p></p><p>1> Less monsters (there will always be more books of monsters and WotC has already run some polls to figure out which monsters are popular enough to make the initial cut).</p><p></p><p>2> Include examples of traps and hazards. Show how these should be used and included to reduce the amount of 'gottcha traps' for real puzzle/challenge traps.</p><p></p><p>3> Include some standard items like Innkeepers, Bar Patrons, Priests, Mentors, Nobility, and so forth that a GM often needs as the regular NPCs in a campaign. It would be good if these had a brief and interesting description and a possible story hook that could be used to spawn a story. Chris Perkin's dwarf that has had 37 wives is a perfect example of this thing.</p><p></p><p>4> Some descriptions of common locations with some sample ways to personalize the locations (temples, store shops, bars, ships, castles). I don't need blue prints but I need the thing that will make this inn or bar different from the one the next town over.</p><p></p><p>-------------</p><p></p><p>The DMG should have more comprehensive handling rules and rules on how to improv certain situations. There should also be some random generation tables for quickly coming up with things like quirks for NPCs or monsters. Guidelines on how to make encounters interesting and personal.</p><p></p><p>These kind of quick generation guideline tables and story hook tables are great for the rushed GM to put things together. Another good topic would be creating hooks to get the party together (rather than you meet at an inn and decide these well traveled and unsavory sorts are people that you'd like to risk your life with).</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5909625, member: 6687992"] I actually suggested this sort of change a couple of months ago (look back for the thread and the people that supported and opposed the idea). I suggested that the monster manual be changed to be an encounter book. 1> Less monsters (there will always be more books of monsters and WotC has already run some polls to figure out which monsters are popular enough to make the initial cut). 2> Include examples of traps and hazards. Show how these should be used and included to reduce the amount of 'gottcha traps' for real puzzle/challenge traps. 3> Include some standard items like Innkeepers, Bar Patrons, Priests, Mentors, Nobility, and so forth that a GM often needs as the regular NPCs in a campaign. It would be good if these had a brief and interesting description and a possible story hook that could be used to spawn a story. Chris Perkin's dwarf that has had 37 wives is a perfect example of this thing. 4> Some descriptions of common locations with some sample ways to personalize the locations (temples, store shops, bars, ships, castles). I don't need blue prints but I need the thing that will make this inn or bar different from the one the next town over. ------------- The DMG should have more comprehensive handling rules and rules on how to improv certain situations. There should also be some random generation tables for quickly coming up with things like quirks for NPCs or monsters. Guidelines on how to make encounters interesting and personal. These kind of quick generation guideline tables and story hook tables are great for the rushed GM to put things together. Another good topic would be creating hooks to get the party together (rather than you meet at an inn and decide these well traveled and unsavory sorts are people that you'd like to risk your life with). [/QUOTE]
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Rethinking the 3-Book Model
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